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Add settings
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9
main.c
9
main.c
@ -3377,7 +3377,8 @@ void SFG_drawMap()
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uint16_t x;
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uint16_t x;
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uint16_t y = topLeftY;
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uint16_t y = topLeftY;
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uint8_t playerColor = SFG_game.blink ? 93 : 111;
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uint8_t playerColor =
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SFG_game.blink ? SFG_MAP_PLAYER_COLOR1 : SFG_MAP_PLAYER_COLOR2;
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for (int16_t j = 0; j < maxJ; ++j)
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for (int16_t j = 0; j < maxJ; ++j)
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{
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{
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@ -3400,9 +3401,11 @@ void SFG_drawMap()
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j != SFG_player.squarePosition[1])
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j != SFG_player.squarePosition[1])
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{
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{
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if (properties == SFG_TILE_PROPERTY_ELEVATOR)
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if (properties == SFG_TILE_PROPERTY_ELEVATOR)
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color = 214;
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color = SFG_MAP_ELEVATOR_COLOR;
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else if (properties == SFG_TILE_PROPERTY_SQUEEZER)
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else if (properties == SFG_TILE_PROPERTY_SQUEEZER)
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color = 246;
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color = SFG_MAP_SQUEEZER_COLOR;
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else if (properties == SFG_TILE_PROPERTY_DOOR)
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color = SFG_MAP_DOOR_COLOR;
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else
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else
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{
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{
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color = 0;
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color = 0;
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15
settings.h
15
settings.h
@ -206,6 +206,21 @@
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*/
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*/
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#define SFG_MONSTER_AIM_RANDOMNESS 4
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#define SFG_MONSTER_AIM_RANDOMNESS 4
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/// Color 1 index of player on map.
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#define SFG_MAP_PLAYER_COLOR1 93
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/// Color 2 index of player on map.
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#define SFG_MAP_PLAYER_COLOR2 111
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/// Color index of elevators on map.
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#define SFG_MAP_ELEVATOR_COLOR 214
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/// Color index of squeezers on map.
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#define SFG_MAP_SQUEEZER_COLOR 246
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/// Color index of door on map.
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#define SFG_MAP_DOOR_COLOR 188
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/**
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/**
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Boolean value indicating whether current OS is malware.
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Boolean value indicating whether current OS is malware.
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*/
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*/
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