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Update README.md
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- TODO
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- TODO
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- Has **completely NO external dependencies**, not even rendering or IO, that is left to each platform's frontend, but each frontend is very simple. Uses **no dynamic heap allocation** (no malloc).
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- Has **completely NO external dependencies**, not even rendering or IO, that is left to each platform's frontend, but each frontend is very simple. Uses **no dynamic heap allocation** (no malloc).
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- Can fit into **less than 256 kb** (including all content, textures etc.).
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- Can fit into **less than 256 kb** (including all content, textures etc.).
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- Uses **no build system**, can typically be compiled with a single run of compiler.
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- Uses **no build system**, can typically be compiled with a single run of compiler (**single compilation unit**).
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- **Works without any file IO**, i.e. can work without config files, save files, **all content and configs are part of the source code**.
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- **Works without any file IO**, i.e. can work without config files, save files, **all content and configs are part of the source code**.
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- **Doesn't use any floating point**, everything is integer math (good for platforms without FPU).
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- **Doesn't use any floating point**, everything is integer math (good for platforms without FPU).
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- Written in **pure C99**, also a **subset of C++** (i.e. runs as C++ as well, good for systems that are hard C++ based).
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- Written in **pure C99**, also a **subset of C++** (i.e. runs as C++ as well, good for systems that are hard C++ based).
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