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@ -134,18 +134,15 @@ general controls:
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========== pokitto ===========
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========== pokitto ===========
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I am finally releasing the version 1.0 of my game Anarch!
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I am releasing the version 1.0 of my game Anarch.
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<gif>
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<gif>
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It's a Doom-like first person shooter with 10 levels. It is completely public
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It's a Doom-like first person shooter with 10 levels. It is completely public
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domain (CC0), so you can do whatever you wish with it: mod it, hack it, break
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domain (CC0), so you can do whatever you wish with it: mod it, hack it, break
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it, share it, even sell it. You can just grab it and start playing. The
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it, share it, even sell it. You can just grab it and start playing. The
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project has also become a manifesto of my philosophies, going beyond simple
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project has also become a manifesto of some of my philosophies, going beyond
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entertainment purpose, so if you wish to check it out further, visit
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simple entertainment purpose, so if you wish to check it out further, visit
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Reminder: 1.0 doesn't mean bug-free or even finished, it is simply a release
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milestone that has all goal features and is pretty much usable.
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<WEBSITE>
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<WEBSITE>
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@ -153,13 +150,16 @@ and
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<REPOURL>
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<REPOURL>
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Reminder: 1.0 doesn't mean bug-free or even finished, it is simply a release
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milestone that has all goal features and is pretty much usable.
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The game is not exclusive to Pokitto, I've made it to be independent of any
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The game is not exclusive to Pokitto, I've made it to be independent of any
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platform and you can also play it on your computer, in a browser
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platform so you can also play it on your computer, in a browser
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(<PLAYINBROWSER>), or on other consoles. However, it all started here, with the
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(<PLAYINBROWSER>), or on other consoles. However, it all started here, with the
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Pokitto community, when a few years back Pokitto showed me the joy of
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Pokitto community, when a few years back Pokitto showed me the joy of
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programming simple HW, when I began to play around with raycasting, which later
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programming simple HW, when I began to play around with raycasting, which later
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resutlted in raycastlib and eventually this game. Fot this I thank you, the
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resutlted in raycastlib and eventually this game, and when people started
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amazing community.
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telling me to make a complete game. Fot this I thank you, the Pokitto community.
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downloads:
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downloads:
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<overclocked>
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<overclocked>
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@ -176,11 +176,19 @@ controls:
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- C + up: jump
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- C + up: jump
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- C + down: menu
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- C + down: menu
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There is a basic save/load functionality, but it is pretty simple. You are
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only able to save game at the beginning of a level, allowing you to load there
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with the same health, ammo and stats (time and kills).
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It uses bytebeat for music, for simplicity and to save space. This can get
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annoying after a while, but of course you can turn off music in the menu :)
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<trailer>
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<trailer>
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Enjoy!
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Enjoy!
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P.S: Yes, there are cheatcodes, but you have to figure them out yourself :)
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P.S: Yes, there are cheatcodes, or rather only one, but you have to figure it
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out yourself :) Besides that there are secret areas on each map.
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========== gb meta ===========
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========== gb meta ===========
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