Update maps

This commit is contained in:
Miloslav Číž 2020-07-23 16:07:52 +02:00
parent b5e87d973d
commit 212b8883f1
6 changed files with 5 additions and 0 deletions

View File

@ -1,11 +1,15 @@
general:
- On Win$hit builds display an anti-windshit text, by macro.
- Boss (the last one killed) should drop key card, for boss levels (hardcode).
- automatic tests: a frontend that will play the game, check the state, rendered
frames etc.
- weapon autoswitch: when a stronger weapon becomes available via picking up
ammo, maybe it should automatically be switched to (could have disable
setting)
- try to remove the debug flag (-g1) from compiler and see if it decreases size
- compile on BSD and WinShit
- make SFML frontend
- port to GB Meta
- music:
Probably just one long music track playing over and over -- KISS. The frontend
@ -63,6 +67,7 @@ level ideas:
has to slowly kill, which means he has to first get rid of the other
monsters.
- Underground storage level start: be at the bottom of an elevator pit.
- ceiling with "holes" through which sky (background) can be seen -- can be done
by having the ceiling texture set transparent and then alternating ceiling and
no ceiling

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.6 KiB

After

Width:  |  Height:  |  Size: 4.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.7 KiB

After

Width:  |  Height:  |  Size: 4.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.2 KiB

After

Width:  |  Height:  |  Size: 4.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.4 KiB

After

Width:  |  Height:  |  Size: 4.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 KiB

After

Width:  |  Height:  |  Size: 2.6 KiB