Update maps
5
TODO.txt
@ -1,11 +1,15 @@
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general:
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- On Win$hit builds display an anti-windshit text, by macro.
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- Boss (the last one killed) should drop key card, for boss levels (hardcode).
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- automatic tests: a frontend that will play the game, check the state, rendered
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frames etc.
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- weapon autoswitch: when a stronger weapon becomes available via picking up
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ammo, maybe it should automatically be switched to (could have disable
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setting)
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- try to remove the debug flag (-g1) from compiler and see if it decreases size
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- compile on BSD and WinShit
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- make SFML frontend
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- port to GB Meta
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- music:
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Probably just one long music track playing over and over -- KISS. The frontend
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@ -63,6 +67,7 @@ level ideas:
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has to slowly kill, which means he has to first get rid of the other
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monsters.
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- Underground storage level start: be at the bottom of an elevator pit.
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- ceiling with "holes" through which sky (background) can be seen -- can be done
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by having the ceiling texture set transparent and then alternating ceiling and
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no ceiling
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Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 4.6 KiB |
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 4.8 KiB |
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 4.7 KiB |
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 2.6 KiB |