diff --git a/main.c b/main.c index 6dcdebf..1745885 100755 --- a/main.c +++ b/main.c @@ -347,14 +347,14 @@ typedef struct #define SFG_HUD_MARGIN (SFG_GAME_RESOLUTION_X / 20) -#define SFG_HUD_HURT_INDICATOR_WIDTH_PIXELS \ - (SFG_GAME_RESOLUTION_Y / SFG_HUD_HURT_INDICATOR_WIDTH) +#define SFG_HUD_HEALTH_INDICATOR_WIDTH_PIXELS \ + (SFG_GAME_RESOLUTION_Y / SFG_HUD_HEALTH_INDICATOR_WIDTH) -#define SFG_HUD_HURT_INDICATOR_DURATION_FRAMES \ - (SFG_HUD_HURT_INDICATOR_DURATION / SFG_MS_PER_FRAME) +#define SFG_HUD_HEALTH_INDICATOR_DURATION_FRAMES \ + (SFG_HUD_HEALTH_INDICATOR_DURATION / SFG_MS_PER_FRAME) -#if SFG_HUD_HURT_INDICATOR_DURATION_FRAMES == 0 - #define SFG_HUD_HURT_INDICATOR_DURATION_FRAMES 1 +#if SFG_HUD_HEALTH_INDICATOR_DURATION_FRAMES == 0 + #define SFG_HUD_HEALTH_INDICATOR_DURATION_FRAMES 1 #endif /* @@ -1833,21 +1833,21 @@ void SFG_gameStep() // ^ only substract frames to live every other frame for (int8_t i = 0; i < SFG_currentLevel.projectileRecordCount; ++i) - { + { // ^ has to be signed SFG_ProjectileRecord *p = &(SFG_currentLevel.projectileRecords[i]); RCL_Unit pos[3]; // we have to convert from uint16_t because under/overflows uint8_t eliminate = 0; - for (uint8_t i = 0; i < 3; ++i) + for (uint8_t j = 0; j < 3; ++j) { - pos[i] = p->position[i]; - pos[i] += p->direction[i]; + pos[j] = p->position[j]; + pos[j] += p->direction[j]; if ( - (pos[i] < 0) || - (pos[i] >= (SFG_MAP_SIZE * RCL_UNITS_PER_SQUARE))) + (pos[j] < 0) || + (pos[j] >= (SFG_MAP_SIZE * RCL_UNITS_PER_SQUARE))) { eliminate = 1; break; @@ -1880,9 +1880,9 @@ void SFG_gameStep() // check collision with active level elements - for (uint8_t i = 0; i < SFG_currentLevel.monsterRecordCount; ++i) + for (uint8_t j = 0; j < SFG_currentLevel.monsterRecordCount; ++j) { - SFG_MonsterRecord *m = &(SFG_currentLevel.monsterRecords[i]); + SFG_MonsterRecord *m = &(SFG_currentLevel.monsterRecords[j]); if ((m->stateType & SFG_MONSTER_MASK_STATE) != SFG_MONSTER_STATE_INACTIVE) { @@ -1907,9 +1907,9 @@ void SFG_gameStep() } if (!eliminate) - for (uint8_t i = 0; i < SFG_currentLevel.itemRecordCount; ++i) + for (uint8_t j = 0; j < SFG_currentLevel.itemRecordCount; ++j) { - const SFG_LevelElement *e = SFG_getActiveItemElement(i); + const SFG_LevelElement *e = SFG_getActiveItemElement(j); if (e != 0) { @@ -2245,7 +2245,7 @@ uint8_t SFG_drawNumber( return 5 - position; } -void SFG_drawHurtIndicator(uint16_t width) +void SFG_drawHealthChangeBorder(uint16_t width, uint8_t color) { for (uint16_t j = 0; j < width; ++j) { @@ -2255,8 +2255,8 @@ void SFG_drawHurtIndicator(uint16_t width) { if ((i & 0x01) == (j & 0x01)) { - SFG_setGamePixel(i,j,175); - SFG_setGamePixel(i,j2,175); + SFG_setGamePixel(i,j,color); + SFG_setGamePixel(i,j2,color); } } } @@ -2269,8 +2269,8 @@ void SFG_drawHurtIndicator(uint16_t width) { if ((i & 0x01) == (j & 0x01)) { - SFG_setGamePixel(i,j,175); - SFG_setGamePixel(i2,j,175); + SFG_setGamePixel(i,j,color); + SFG_setGamePixel(i2,j,color); } } } @@ -2481,8 +2481,8 @@ void SFG_draw() SFG_drawWeapon(weaponBobOffset); if (SFG_gameFrame - SFG_player.lastHurtFrame - <= SFG_HUD_HURT_INDICATOR_DURATION_FRAMES) - SFG_drawHurtIndicator(SFG_HUD_HURT_INDICATOR_WIDTH_PIXELS); + <= SFG_HUD_HEALTH_INDICATOR_DURATION_FRAMES) + SFG_drawHealthChangeBorder(SFG_HUD_HEALTH_INDICATOR_WIDTH_PIXELS,175); } } diff --git a/settings.h b/settings.h index d28691b..a97bfdd 100644 --- a/settings.h +++ b/settings.h @@ -136,14 +136,14 @@ #define SFG_SPRITE_ANIMATION_SPEED 4 /** - How wide the hurting indicator (red screen border) is, in fractions of - screen width. + How wide the health indicator (screen border) is, in fractions of screen + width. */ -#define SFG_HUD_HURT_INDICATOR_WIDTH 32 +#define SFG_HUD_HEALTH_INDICATOR_WIDTH 32 /** - For how long hurt indicator stays shown, in ms. + For how long health indicator stays shown, in ms. */ -#define SFG_HUD_HURT_INDICATOR_DURATION 500 +#define SFG_HUD_HEALTH_INDICATOR_DURATION 500 #endif // guard