|
|
|
@ -17,7 +17,7 @@
@@ -17,7 +17,7 @@
|
|
|
|
|
|
|
|
|
|
#include "settings.h" |
|
|
|
|
|
|
|
|
|
#define SFG_LOG(str) printf("game: %s\n",str); // for debug only
|
|
|
|
|
//#define SFG_LOG(str) printf("game: %s\n",str); // for debug only
|
|
|
|
|
|
|
|
|
|
#define SFG_TEXTURE_DISTANCE 5000 |
|
|
|
|
|
|
|
|
@ -97,13 +97,29 @@ void SFG_getMouseOffset(int16_t *x, int16_t *y)
@@ -97,13 +97,29 @@ void SFG_getMouseOffset(int16_t *x, int16_t *y)
|
|
|
|
|
uint8_t audioBuff[SFG_SFX_SAMPLE_COUNT]; |
|
|
|
|
uint16_t audioPos = 0; |
|
|
|
|
|
|
|
|
|
uint8_t musicOn = 1; |
|
|
|
|
|
|
|
|
|
void SFG_enableMusic(uint8_t enable) |
|
|
|
|
{ |
|
|
|
|
musicOn = enable; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static inline uint8_t mixSamples(uint8_t sample1, uint8_t sample2) |
|
|
|
|
{ |
|
|
|
|
return (sample1 >> 1) + (sample2 >> 1); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void onTimer() // for sound
|
|
|
|
|
{ |
|
|
|
|
if (Chip_TIMER_MatchPending(LPC_TIMER32_0, 1)) |
|
|
|
|
{ |
|
|
|
|
Chip_TIMER_ClearMatch(LPC_TIMER32_0, 1); |
|
|
|
|
|
|
|
|
|
Pokitto::dac_write(audioBuff[audioPos]); |
|
|
|
|
Pokitto::dac_write( |
|
|
|
|
musicOn ? |
|
|
|
|
mixSamples(audioBuff[audioPos],SFG_getNextMusicSample() / 2) : |
|
|
|
|
audioBuff[audioPos] |
|
|
|
|
); |
|
|
|
|
|
|
|
|
|
audioBuff[audioPos] = 127; |
|
|
|
|
|
|
|
|
@ -136,12 +152,8 @@ void SFG_playSound(uint8_t soundIndex, uint8_t volume)
@@ -136,12 +152,8 @@ void SFG_playSound(uint8_t soundIndex, uint8_t volume)
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < SFG_SFX_SAMPLE_COUNT; ++i) |
|
|
|
|
{ |
|
|
|
|
int16_t mixedValue = |
|
|
|
|
audioBuff[pos] - 127 + SFG_GET_SFX_SAMPLE(soundIndex,i) * volumeStep; |
|
|
|
|
|
|
|
|
|
mixedValue = (mixedValue > 0) ? ((mixedValue < 255) ? mixedValue : 255) : 0; |
|
|
|
|
|
|
|
|
|
audioBuff[pos] = mixedValue;// SFG_GET_SFX_SAMPLE(soundIndex,i) * volumeStep;
|
|
|
|
|
audioBuff[pos] = |
|
|
|
|
mixSamples(audioBuff[pos],SFG_GET_SFX_SAMPLE(soundIndex,i) * volumeStep); |
|
|
|
|
|
|
|
|
|
pos = (pos < SFG_SFX_SAMPLE_COUNT - 1) ? (pos + 1) : 0; |
|
|
|
|
} |
|
|
|
|