This commit is contained in:
Miloslav Číž 2020-10-04 09:52:16 +02:00
commit 16e47a9afe

View File

@ -342,8 +342,8 @@ void SFG_playSound(uint8_t soundIndex, uint8_t volume)
for (int i = 0; i < SFG_SFX_SAMPLE_COUNT; ++i)
{
audioBuff[pos] =
(128 - SFG_GET_SFX_SAMPLE(soundIndex,i)) * volumeScale;
audioBuff[pos] = mixSamples(audioBuff[pos],
(128 - SFG_GET_SFX_SAMPLE(soundIndex,i)) * volumeScale);
pos = (pos < SFG_SFX_SAMPLE_COUNT - 1) ? (pos + 1) : 0;
}