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Polish sdl
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parent
8267a5a01b
commit
15c900cdac
87
main_sdl.c
87
main_sdl.c
@ -198,74 +198,26 @@ int8_t SFG_keyPressed(uint8_t key)
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if (webKeyboardState[key])
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return 1;
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#define k(x) sdlKeyboardState[SDL_SCANCODE_ ## x]
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switch (key)
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{
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case SFG_KEY_UP:
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return sdlKeyboardState[SDL_SCANCODE_UP] ||
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sdlKeyboardState[SDL_SCANCODE_W] ||
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sdlKeyboardState[SDL_SCANCODE_KP_8];
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case SFG_KEY_UP: return k(UP) || k(W) || k(KP_8); break;
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case SFG_KEY_RIGHT: return k(RIGHT) || k(E) || k(KP_6); break;
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case SFG_KEY_DOWN: return k(DOWN) || k(S) || k(KP_5) || k(KP_2); break;
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case SFG_KEY_LEFT: return k(LEFT) || k(Q) || k(KP_4); break;
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case SFG_KEY_A: return k(G) || k(RETURN) || k(LSHIFT); break;
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case SFG_KEY_B: return k(H) || k(LCTRL) || k(RCTRL) ||
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sdlMouseButtonState & SDL_BUTTON_LMASK; break;
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case SFG_KEY_C: return k(J); break;
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case SFG_KEY_JUMP: return k(SPACE); break;
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case SFG_KEY_STRAFE_LEFT: return k(A) || k(KP_7); break;
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case SFG_KEY_STRAFE_RIGHT: return k(D) || k(KP_9); break;
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case SFG_KEY_MAP: return k(TAB); break;
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case SFG_KEY_TOGGLE_FREELOOK: return sdlMouseButtonState & SDL_BUTTON_RMASK;
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break;
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case SFG_KEY_RIGHT:
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return sdlKeyboardState[SDL_SCANCODE_RIGHT] ||
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sdlKeyboardState[SDL_SCANCODE_E] ||
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sdlKeyboardState[SDL_SCANCODE_KP_6];
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break;
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case SFG_KEY_DOWN:
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return sdlKeyboardState[SDL_SCANCODE_DOWN] ||
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sdlKeyboardState[SDL_SCANCODE_S] ||
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sdlKeyboardState[SDL_SCANCODE_KP_5] ||
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sdlKeyboardState[SDL_SCANCODE_KP_2];
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break;
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case SFG_KEY_LEFT:
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return sdlKeyboardState[SDL_SCANCODE_LEFT] ||
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sdlKeyboardState[SDL_SCANCODE_Q] ||
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sdlKeyboardState[SDL_SCANCODE_KP_4];
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break;
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case SFG_KEY_A:
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return sdlKeyboardState[SDL_SCANCODE_G] ||
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sdlKeyboardState[SDL_SCANCODE_RETURN] ||
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sdlKeyboardState[SDL_SCANCODE_LSHIFT];
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break;
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case SFG_KEY_B:
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return sdlKeyboardState[SDL_SCANCODE_H] ||
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(sdlMouseButtonState & SDL_BUTTON_LMASK) ||
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sdlKeyboardState[SDL_SCANCODE_LCTRL] ||
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sdlKeyboardState[SDL_SCANCODE_RCTRL];
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break;
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case SFG_KEY_C:
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return sdlKeyboardState[SDL_SCANCODE_J];
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break;
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case SFG_KEY_JUMP:
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return sdlKeyboardState[SDL_SCANCODE_SPACE];
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break;
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case SFG_KEY_STRAFE_LEFT:
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return sdlKeyboardState[SDL_SCANCODE_A] ||
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sdlKeyboardState[SDL_SCANCODE_KP_7];
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break;
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case SFG_KEY_STRAFE_RIGHT:
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return sdlKeyboardState[SDL_SCANCODE_D] ||
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sdlKeyboardState[SDL_SCANCODE_KP_9];
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break;
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case SFG_KEY_MAP:
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return sdlKeyboardState[SDL_SCANCODE_TAB];
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break;
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case SFG_KEY_TOGGLE_FREELOOK:
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return sdlMouseButtonState & SDL_BUTTON_RMASK;
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break;
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case SFG_KEY_NEXT_WEAPON:
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if (sdlKeyboardState[SDL_SCANCODE_P] || sdlKeyboardState[SDL_SCANCODE_X])
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if (k(P) || k(X))
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return 1;
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if (sdlMouseWheelState > 0)
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@ -278,8 +230,7 @@ int8_t SFG_keyPressed(uint8_t key)
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break;
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case SFG_KEY_PREVIOUS_WEAPON:
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if (sdlKeyboardState[SDL_SCANCODE_O] || sdlKeyboardState[SDL_SCANCODE_Y]
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|| sdlKeyboardState[SDL_SCANCODE_Z])
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if (k(O) || k(Y) || k(Z))
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return 1;
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if (sdlMouseWheelState < 0)
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@ -291,9 +242,7 @@ int8_t SFG_keyPressed(uint8_t key)
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return 0;
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break;
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case SFG_KEY_MENU:
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return sdlKeyboardState[SDL_SCANCODE_ESCAPE];
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break;
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case SFG_KEY_MENU: return k(ESCAPE); break;
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default: return 0; break;
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}
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