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Make monsters shoot from middle
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parent
01eb383ff5
commit
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5
game.h
5
game.h
@ -2270,10 +2270,13 @@ void SFG_monsterPerformAI(SFG_MonsterRecord *monster)
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currentHeight)
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);
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uint8_t spriteSize = SFG_GET_MONSTER_SPRITE_SIZE(
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SFG_MONSTER_TYPE_TO_INDEX(SFG_MR_TYPE(*monster)));
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SFG_launchProjectile(
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projectile,
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pos,
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currentHeight + RCL_UNITS_PER_SQUARE / 2,
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currentHeight + SFG_SPRITE_SIZE_TO_HEIGHT_ABOVE_GROUND(spriteSize),
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dir,
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0,
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SFG_PROJECTILE_SPAWN_OFFSET
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