Update tests

This commit is contained in:
Miloslav Číž 2020-10-26 19:19:59 +01:00
parent aa79ed1965
commit 1267b6421f

View File

@ -1,7 +1,7 @@
/** /**
@file main_test.c @file main_test.c
This is a front end that serves as an automatic test of the game. This is a front end that serves as a basic automatic test of the game.
This fronted tries to play the game and see if it behaves how expected. If you This fronted tries to play the game and see if it behaves how expected. If you
change anything substantial in the game, this test may start to fail and you change anything substantial in the game, this test may start to fail and you
@ -16,6 +16,7 @@
*/ */
#include <stdio.h> #include <stdio.h>
#include <time.h>
#define SFG_SCREEN_RESOLUTION_X 67 #define SFG_SCREEN_RESOLUTION_X 67
#define SFG_SCREEN_RESOLUTION_Y 31 #define SFG_SCREEN_RESOLUTION_Y 31
@ -29,7 +30,7 @@
uint8_t screen[SFG_SCREEN_RESOLUTION_X * SFG_SCREEN_RESOLUTION_Y]; uint8_t screen[SFG_SCREEN_RESOLUTION_X * SFG_SCREEN_RESOLUTION_Y];
uint8_t keys[SFG_KEY_COUNT]; uint8_t keys[SFG_KEY_COUNT];
uint32_t time = 0; uint32_t gameTime = 0;
int8_t SFG_keyPressed(uint8_t key) int8_t SFG_keyPressed(uint8_t key)
{ {
@ -42,13 +43,15 @@ void SFG_getMouseOffset(int16_t *x, int16_t *y)
uint32_t SFG_getTimeMs() uint32_t SFG_getTimeMs()
{ {
return time; return gameTime;
} }
void SFG_sleepMs(uint16_t timeMs) void SFG_sleepMs(uint16_t gameTimeMs)
{ {
} }
int aaa = 100;
static inline void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex) static inline void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
{ {
screen[y * SFG_SCREEN_RESOLUTION_X + x] = colorIndex; screen[y * SFG_SCREEN_RESOLUTION_X + x] = colorIndex;
@ -72,6 +75,7 @@ void SFG_save(uint8_t data[SFG_SAVE_SIZE])
uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE]) uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE])
{ {
return 0;
} }
void printTestHeading(const char *text) void printTestHeading(const char *text)
@ -107,6 +111,8 @@ int main(void)
SFG_init(); SFG_init();
double msPerFrame = 0;
ASSERT("frame == 0",SFG_game.frame == 0); ASSERT("frame == 0",SFG_game.frame == 0);
{ {
@ -155,7 +161,7 @@ int main(void)
for (uint8_t i = 0; i < SFG_KEY_COUNT; ++i) for (uint8_t i = 0; i < SFG_KEY_COUNT; ++i)
keys[i] = 0; keys[i] = 0;
#define STEP(ms) { printf("(fr %d, step %d ms) ",SFG_game.frame,ms); time += ms; SFG_mainLoopBody(); } #define STEP(ms) { printf("(fr %d, step %d ms) ",SFG_game.frame,ms); gameTime += ms; SFG_mainLoopBody(); }
#define PRESS(k) { printf("(press %d) ",k); keys[k] = 1; } #define PRESS(k) { printf("(press %d) ",k); keys[k] = 1; }
#define RELEASE(k) { printf("(release %d) ",k); keys[k] = 0; } #define RELEASE(k) { printf("(release %d) ",k); keys[k] = 0; }
#define TEST_PIXEL(x,y,v) { printf("(testing pixel %d %d)",x,y); uint8_t val = screen[y * SFG_SCREEN_RESOLUTION_X + y]; if (val != v) { printf("\nERROR: expcted %d, got %d\n",v,val); return 1; }} #define TEST_PIXEL(x,y,v) { printf("(testing pixel %d %d)",x,y); uint8_t val = screen[y * SFG_SCREEN_RESOLUTION_X + y]; if (val != v) { printf("\nERROR: expcted %d, got %d\n",v,val); return 1; }}
@ -247,9 +253,24 @@ int main(void)
putchar('\n'); putchar('\n');
ASSERT("health == 74",SFG_player.health == 74) ASSERT("health == 74",SFG_player.health == 74)
// TODO: benchmark frame time
RELEASE(SFG_KEY_A) RELEASE(SFG_KEY_A)
STEP(100)
PRESS(SFG_KEY_LEFT)
#define FRAMES 1000000
printf("\nbenchmarking frame time on %d frames.\n",FRAMES);
clock_t t1, t2;
t1 = clock();
STEP(FRAMES);
t2 = clock();
msPerFrame = (((double) (t2 - t1)) * 1000.0) / (CLOCKS_PER_SEC * FRAMES);
RELEASE(SFG_KEY_LEFT)
STEP(100)
PRESS(SFG_KEY_C) // open menu PRESS(SFG_KEY_C) // open menu
PRESS(SFG_KEY_DOWN) PRESS(SFG_KEY_DOWN)
STEP(200) STEP(200)
@ -275,5 +296,7 @@ int main(void)
puts("======================================\n\nDone.\nEverything seems OK."); puts("======================================\n\nDone.\nEverything seems OK.");
printf("benchmarked ms per frame: %lf\n",msPerFrame);
return 0; return 0;
} }