This commit is contained in:
Miloslav Číž 2020-03-22 17:52:23 +01:00
parent 02978a9ab7
commit 125796cf8d
6 changed files with 31 additions and 9 deletions

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@ -20,6 +20,7 @@ elementTypes = [
"TERMINAL",
"COLUMN",
"RUIN",
"LAMP",
"CARD0",
"CARD1",
"CARD2",

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@ -623,7 +623,25 @@ SFG_PROGRAM_MEMORY uint8_t SFG_itemSprites[][SFG_TEXTURE_STORE_SIZE] =
0,84,68,71,84,119,117,146,34,40,51,246,0,0,0,0,0,0,68,85,85,85,67,18,35,35,34,
52,0,0,0,0,0,0,0,5,80,0,0,51,51,51,51,51,0,0,0,0,0,0,0,5,0,0,0,0,51,50,51,35
},
{ // 11, access card
{ // 11, lamp
175,0,49,31,7,106,27,28,107,3,4,105,1,2,26,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,220,16,0,0,0,0,0,0,0,0,0,0,0,0,0,1,220,
16,0,0,0,0,0,0,0,0,0,0,0,0,0,29,220,193,0,0,0,0,0,0,0,0,0,0,0,0,0,22,220,91,0,0,
0,0,0,0,0,0,17,0,1,16,85,103,146,88,85,0,0,0,0,0,0,1,33,0,22,133,51,103,146,232,
51,80,0,0,0,0,0,1,33,17,215,131,51,103,146,248,67,80,0,0,1,16,0,25,33,28,103,
132,68,103,146,248,68,59,187,177,26,33,17,153,33,28,119,132,68,231,98,232,68,55,
119,226,42,34,34,153,33,28,167,132,68,103,111,104,68,59,187,177,26,33,17,169,33,
17,167,131,51,119,98,136,67,80,0,0,1,16,0,26,33,0,23,85,51,119,111,230,51,80,0,
0,0,0,0,1,33,0,1,16,85,119,146,230,85,0,0,0,0,0,0,1,33,0,0,0,0,26,146,97,0,0,0,
0,0,0,0,0,17,0,0,0,0,26,162,241,0,0,0,0,0,0,0,0,0,0,0,0,0,1,175,16,0,0,0,0,0,0,
0,0,0,0,0,0,0,1,162,16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
},
{ // 12, access card
175,0,21,45,44,23,46,2,19,34,69,22,68,60,131,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,17,17,17,17,17,17,0,0,0,0,0,0,0,0,1,
68,17,24,102,101,86,97,0,0,0,0,0,0,0,0,1,68,17,24,102,85,86,101,16,0,0,0,0,0,0,

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@ -98,16 +98,17 @@ typedef struct
#define SFG_LEVEL_ELEMENT_TERMINAL 0x09
#define SFG_LEVEL_ELEMENT_COLUMN 0x0a
#define SFG_LEVEL_ELEMENT_RUIN 0x0b
#define SFG_LEVEL_ELEMENT_CARD0 0x0c ///< Access card, unlocks doors with lock.
#define SFG_LEVEL_ELEMENT_CARD1 0x0d
#define SFG_LEVEL_ELEMENT_CARD2 0x0e
#define SFG_LEVEL_ELEMENT_LOCK0 0x0f /**< Special level element that must be
#define SFG_LEVEL_ELEMENT_LAMP 0x0c
#define SFG_LEVEL_ELEMENT_CARD0 0x0d ///< Access card, unlocks doors with lock.
#define SFG_LEVEL_ELEMENT_CARD1 0x0e
#define SFG_LEVEL_ELEMENT_CARD2 0x0f
#define SFG_LEVEL_ELEMENT_LOCK0 0x10 /**< Special level element that must be
placed on a tile with door. This door is
then unlocked by taking the corresponding
access card. */
#define SFG_LEVEL_ELEMENT_LOCK1 0x10
#define SFG_LEVEL_ELEMENT_LOCK2 0x11
#define SFG_LEVEL_ELEMENT_BLOCKER 0x12 ///< Invisible wall.
#define SFG_LEVEL_ELEMENT_LOCK1 0x11
#define SFG_LEVEL_ELEMENT_LOCK2 0x12
#define SFG_LEVEL_ELEMENT_BLOCKER 0x13 ///< Invisible wall.
/*
Monsters have lower 4 bits zero and are only distinguished by the 4 upper

4
main.c
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@ -1166,6 +1166,7 @@ void SFG_getItemSprite(
{
case SFG_LEVEL_ELEMENT_TREE:
case SFG_LEVEL_ELEMENT_RUIN:
case SFG_LEVEL_ELEMENT_LAMP:
*spriteSize = 2;
break;
@ -1206,7 +1207,8 @@ uint8_t SFG_itemCollides(uint8_t elementType)
elementType == SFG_LEVEL_ELEMENT_TERMINAL ||
elementType == SFG_LEVEL_ELEMENT_COLUMN ||
elementType == SFG_LEVEL_ELEMENT_RUIN ||
elementType == SFG_LEVEL_ELEMENT_BLOCKER;
elementType == SFG_LEVEL_ELEMENT_BLOCKER ||
elementType == SFG_LEVEL_ELEMENT_LAMP;
}
void SFG_setAndInitLevel(const SFG_Level *level)