Add time multiplier

Miloslav Číž 3 years ago
parent 841fcfc40c
commit 0c738d814c

@ -1,15 +1,15 @@
- Refactor.
- Polish controls (bindings, mouse sensitivity etc.).
- Polish weapon switching, maybe add a key to switch to previous weapon?
- Port to OpenDingux.
- Rewrite python scripts to C (faster, less bloat).
- Try to recolor textures and give them a bit more of variety.
- Rewrite python scripts to C (faster, less bloat, fewer dependencies).
- automatic tests: a frontend that will play the game, check the state, rendered
frames etc.
- try to remove the debug flag (-g1) from compiler and see if it decreases size
- compile on BSD and WinShit
- make SFML frontend
- add time slowdown constant
- Port to some fantasy console?
- run on raspbery pi
@ -124,6 +124,7 @@ level ideas:
over a hole, leading to an easter egg
- start of level: a corner blocked by an invisible wall, to indicate entrance DONE
- small pyramid from diffetently elevated floor tiles
- add time slowdown constant
@ -204,6 +205,7 @@ done:
- Player can be thrown inside a wall (by an explosion it seems), seems to happen
near door. If this can't be prevented completely, automatically unstuck the
player into a playable area.
- Try to recolor textures and give them a bit more of variety.
- option for disabling wall transparency, for performance?

@ -31,6 +31,8 @@
// #define SFG_REVEAL_MAP 1
// #define SFG_TIME_MULTIPLIER 512
// uncomment for perfomance debug
//#define SFG_CPU_LOAD(percent) printf("CPU load: %d%\n",percent);

@ -21,7 +21,9 @@
Time multiplier in SFG_Units (1.0 == 1024). This can be used to slow down or
speed up the game.
speed up the game. Note that this also changes the rendering FPS accordingly
(e.g. half FPS at half speed), so if you want to keep the FPS, divide it by
the multiplier value.