Update map drawing

This commit is contained in:
Miloslav Číž 2020-08-08 21:54:43 +02:00
parent db4872b67f
commit 08aab543da
2 changed files with 28 additions and 13 deletions

36
main.c
View File

@ -457,6 +457,11 @@ uint8_t SFG_random()
return SFG_game.currentRandom;
}
static inline int8_t SFG_blinkOn()
{
return (SFG_game.frame / SFG_BLINK_PERIOD_FRAMES) % 2;
}
void SFG_playGameSound(uint8_t soundIndex, uint8_t volume)
{
if (!(SFG_game.soundSettings & 0x01))
@ -1300,7 +1305,12 @@ void SFG_setAndInitLevel(const SFG_Level *level)
SFG_currentLevel.doorRecordCount = 0;
SFG_currentLevel.projectileRecordCount = 0;
SFG_currentLevel.teleportCount = 0;
SFG_currentLevel.mapRevealMask = 0;
SFG_currentLevel.mapRevealMask =
#if SFG_REVEAL_MAP
0xffff;
#else
0;
#endif
for (uint8_t j = 0; j < SFG_MAP_SIZE; ++j)
{
@ -3365,6 +3375,8 @@ void SFG_drawMap()
uint16_t x;
uint16_t y = topLeftY;
uint8_t playerColor = SFG_blinkOn() ? 93 : 111;
for (int16_t j = 0; j < maxJ; ++j)
{
x = topLeftX;
@ -3380,23 +3392,23 @@ void SFG_drawMap()
SFG_TileDefinition tile =
SFG_getMapTile(SFG_currentLevel.levelPointer,i,j,&properties);
color = 94; // start with player color
color = playerColor; // start with player color
if (i != SFG_player.squarePosition[0] ||
j != SFG_player.squarePosition[1])
{
if (properties == SFG_TILE_PROPERTY_ELEVATOR)
color = 46;
color = 214;
else if (properties == SFG_TILE_PROPERTY_SQUEEZER)
color = 63;
color = 246;
else
{
color =
(SFG_TILE_FLOOR_HEIGHT(tile) - SFG_TILE_CEILING_HEIGHT(tile))
/ 8 + 2;
color = 0;
if (properties == SFG_TILE_PROPERTY_DOOR)
color += 8;
uint8_t c = SFG_TILE_CEILING_HEIGHT(tile) / 4;
if (c != 0)
color = (SFG_TILE_FLOOR_HEIGHT(tile) % 8 + 3) * 8 + c - 1;
}
}
}
@ -3686,7 +3698,7 @@ void SFG_drawMenu()
uint8_t i = 0;
uint8_t blink = (SFG_game.frame / SFG_BLINK_PERIOD_FRAMES) % 2;
uint8_t blink = SFG_blinkOn();
while (1)
{
@ -3718,8 +3730,6 @@ void SFG_drawMenu()
if ((item == SFG_MENU_ITEM_PLAY || item == SFG_MENU_ITEM_SOUND) &&
((i != SFG_game.selectedMenuItem) || blink))
{
//uint8_t blink = (SFG_game.frame / SFG_BLINK_PERIOD_FRAMES) % 2;
uint32_t x =
drawX + SFG_characterSize(SFG_FONT_SIZE_MEDIUM) * (textLen + 1);
@ -4050,7 +4060,7 @@ void SFG_draw()
SFG_FONT_SIZE_MEDIUM,
4);
uint8_t blink = (SFG_game.frame / SFG_BLINK_PERIOD_FRAMES) % 2;
uint8_t blink = SFG_blinkOn();
for (uint8_t i = 0; i < 3; ++i) // access cards
if (

View File

@ -241,4 +241,9 @@
*/
#define SFG_START_LEVEL 6
/**
Reveals whole level map from start.
*/
#define SFG_REVEAL_MAP 1
#endif // guard