Include settings from platform

Miloslav Číž 4 years ago
parent e3685b58a5
commit 077668f337

@ -1,6 +1,5 @@
#include <stdint.h>
#include "constants.h"
#include "settings.h"
#include "levels.h"
#include "assets.h"
@ -14,9 +13,14 @@
/* ============================= PORTING =================================== */
/* When porting, define the following in your specific platform_*.h. Also you
have to call SFG_mainLoopBody() in the platform's main loop and SFG_init()
in the platform initialization. Also set specific settings in settings.h */
/* When porting, do the following:
- implement the following functions in your platform_*.h.
- Call SFG_init() from your platform initialization code.
- Call SFG_mainLoopBody() from within your platform's main loop.
- include "settings.h" in your platform_*.h and optionally hard-override
(redefine) some settings in platform_*.h, according to the platform's
/** Return 1 (0) if given key is pressed (not pressed). */
int8_t SFG_keyPressed(uint8_t key);

@ -1,6 +1,8 @@
#include "settings.h"
#include <stdio.h>
#include <SDL2/SDL.h>
#include <time.h>