mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-11-24 01:42:19 -05:00
Fix a boss bug
This commit is contained in:
parent
e26511d390
commit
064dd28de3
16
game.h
16
game.h
@ -2849,6 +2849,14 @@ void SFG_updateLevel()
|
|||||||
|
|
||||||
if (state == SFG_MONSTER_STATE_DYING)
|
if (state == SFG_MONSTER_STATE_DYING)
|
||||||
{
|
{
|
||||||
|
monster->stateType =
|
||||||
|
(monster->stateType & 0xf0) | SFG_MONSTER_STATE_DEAD;
|
||||||
|
}
|
||||||
|
else if (monster->health == 0)
|
||||||
|
{
|
||||||
|
monster->stateType = (monster->stateType & SFG_MONSTER_MASK_TYPE) |
|
||||||
|
SFG_MONSTER_STATE_DYING;
|
||||||
|
|
||||||
if (SFG_MR_TYPE(*monster) == SFG_LEVEL_ELEMENT_MONSTER_ENDER)
|
if (SFG_MR_TYPE(*monster) == SFG_LEVEL_ELEMENT_MONSTER_ENDER)
|
||||||
{
|
{
|
||||||
SFG_currentLevel.bossCount--;
|
SFG_currentLevel.bossCount--;
|
||||||
@ -2862,14 +2870,6 @@ void SFG_updateLevel()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
monster->stateType =
|
|
||||||
(monster->stateType & 0xf0) | SFG_MONSTER_STATE_DEAD;
|
|
||||||
}
|
|
||||||
else if (monster->health == 0)
|
|
||||||
{
|
|
||||||
monster->stateType = (monster->stateType & SFG_MONSTER_MASK_TYPE) |
|
|
||||||
SFG_MONSTER_STATE_DYING;
|
|
||||||
|
|
||||||
SFG_processEvent(SFG_EVENT_MONSTER_DIES,SFG_MR_TYPE(*monster));
|
SFG_processEvent(SFG_EVENT_MONSTER_DIES,SFG_MR_TYPE(*monster));
|
||||||
|
|
||||||
if (SFG_MR_TYPE(*monster) == SFG_LEVEL_ELEMENT_MONSTER_EXPLODER)
|
if (SFG_MR_TYPE(*monster) == SFG_LEVEL_ELEMENT_MONSTER_EXPLODER)
|
||||||
|
@ -26,11 +26,11 @@
|
|||||||
|
|
||||||
// #define SFG_START_LEVEL 1
|
// #define SFG_START_LEVEL 1
|
||||||
// #define SFG_QUICK_WIN 1
|
// #define SFG_QUICK_WIN 1
|
||||||
#define SFG_IMMORTAL 1
|
// #define SFG_IMMORTAL 1
|
||||||
// #define SFG_ALL_LEVELS 1
|
// #define SFG_ALL_LEVELS 1
|
||||||
// #define SFG_UNLOCK_DOOR 1
|
// #define SFG_UNLOCK_DOOR 1
|
||||||
// #define SFG_REVEAL_MAP 1
|
// #define SFG_REVEAL_MAP 1
|
||||||
#define SFG_INFINITE_AMMO 1
|
// #define SFG_INFINITE_AMMO 1
|
||||||
// #define SFG_TIME_MULTIPLIER 512
|
// #define SFG_TIME_MULTIPLIER 512
|
||||||
// #define SFG_CPU_LOAD(percent) printf("CPU load: %d%\n",percent);
|
// #define SFG_CPU_LOAD(percent) printf("CPU load: %d%\n",percent);
|
||||||
// #define GAME_LQ
|
// #define GAME_LQ
|
||||||
|
Loading…
Reference in New Issue
Block a user