mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-11-21 08:25:05 -05:00
Fix sdl sound
This commit is contained in:
parent
6f78cc0338
commit
037b8419dc
19
main_sdl.c
19
main_sdl.c
@ -27,7 +27,7 @@
|
||||
|
||||
#define SFG_LOG(str) puts(str);
|
||||
|
||||
#define SFG_START_LEVEL 1
|
||||
// #define SFG_START_LEVEL 1
|
||||
// #define SFG_IMMORTAL 1
|
||||
#define SFG_UNLOCK_DOOR 1
|
||||
#define SFG_REVEAL_MAP 1
|
||||
@ -45,7 +45,7 @@
|
||||
*/
|
||||
#define SFG_PLAYER_DAMAGE_MULTIPLIER 1024
|
||||
|
||||
#define MUSIC_VOLUME 5
|
||||
#define MUSIC_VOLUME 64
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#define SFG_FPS 30
|
||||
@ -299,7 +299,8 @@ uint16_t audioPos = 0;
|
||||
|
||||
static inline uint16_t mixSamples(uint16_t sample1, uint16_t sample2)
|
||||
{
|
||||
return (sample1 + sample2) >> 1; //(sample1 >> 1) + (sample2 >> 1);
|
||||
//return (sample1 + sample2) >> 1; //(sample1 >> 1) + (sample2 >> 1);
|
||||
return sample1 + sample2; //(sample1 >> 1) + (sample2 >> 1);
|
||||
}
|
||||
|
||||
uint8_t musicOn = 1;
|
||||
@ -311,7 +312,8 @@ void audioFillCallback(void *userdata, uint8_t *s, int l)
|
||||
for (int i = 0; i < l / 2; ++i)
|
||||
{
|
||||
s16[i] = musicOn ?
|
||||
mixSamples(audioBuff[audioPos],SFG_getNextMusicSample() << MUSIC_VOLUME) :
|
||||
mixSamples(audioBuff[audioPos],(128 - SFG_getNextMusicSample())
|
||||
* MUSIC_VOLUME) :
|
||||
audioBuff[audioPos];
|
||||
|
||||
audioBuff[audioPos] = 0;
|
||||
@ -326,14 +328,15 @@ void SFG_enableMusic(uint8_t enable)
|
||||
|
||||
void SFG_playSound(uint8_t soundIndex, uint8_t volume)
|
||||
{
|
||||
volume = 255;
|
||||
|
||||
uint16_t pos = audioPos;
|
||||
uint8_t volumeShift = 15 - volume / 16;
|
||||
uint16_t baseLevel = -1 * (0x8000 >> volumeShift);
|
||||
uint8_t volumeScale = 1 << (volume / 32);
|
||||
|
||||
for (int i = 0; i < SFG_SFX_SAMPLE_COUNT; ++i)
|
||||
{
|
||||
audioBuff[pos] = mixSamples(audioBuff[pos],baseLevel +
|
||||
((SFG_GET_SFX_SAMPLE(soundIndex,i) << 8) >> volumeShift));
|
||||
audioBuff[pos] =
|
||||
(128 - SFG_GET_SFX_SAMPLE(soundIndex,i)) * volumeScale;
|
||||
|
||||
pos = (pos < SFG_SFX_SAMPLE_COUNT - 1) ? (pos + 1) : 0;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user