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Continue map
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8
main.c
8
main.c
@ -3136,11 +3136,11 @@ void SFG_drawMap()
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uint16_t x;
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uint16_t x;
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uint16_t y = topLeftY;
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uint16_t y = topLeftY;
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for (int16_t j = maxJ - 1; j >= 0; --j)
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for (int16_t j = 0; j < maxJ; ++j)
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{
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{
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x = topLeftX;
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x = topLeftX;
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for (uint16_t i = 0; i < maxI; ++i)
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for (int16_t i = maxI - 1; i >= 0; --i)
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{
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{
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uint8_t color = 0; // init with non-revealed color
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uint8_t color = 0; // init with non-revealed color
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@ -3162,7 +3162,9 @@ void SFG_drawMap()
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color = 63;
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color = 63;
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else
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else
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{
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{
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color = SFG_TILE_FLOOR_HEIGHT(tile) / 8 + 2;
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color =
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(SFG_TILE_FLOOR_HEIGHT(tile) - SFG_TILE_CEILING_HEIGHT(tile))
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/ 8 + 2;
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if (properties == SFG_TILE_PROPERTY_DOOR)
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if (properties == SFG_TILE_PROPERTY_DOOR)
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color += 8;
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color += 8;
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