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Remove unneeded condition
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parent
2684689b45
commit
01eb383ff5
11
game.h
11
game.h
@ -2197,7 +2197,7 @@ void SFG_monsterPerformAI(SFG_MonsterRecord *monster)
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RCL_Unit currentHeight =
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RCL_Unit currentHeight =
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SFG_floorCollisionHeightAt(monsterSquare[0],monsterSquare[1]);
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SFG_floorCollisionHeightAt(monsterSquare[0],monsterSquare[1]);
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if ( // sometimes randomly attack
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if ( // ranged monsters: sometimes randomly attack
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!notRanged &&
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!notRanged &&
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(SFG_random() <
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(SFG_random() <
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SFG_GET_MONSTER_AGGRESSIVITY(SFG_MONSTER_TYPE_TO_INDEX(type)))
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SFG_GET_MONSTER_AGGRESSIVITY(SFG_MONSTER_TYPE_TO_INDEX(type)))
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@ -2213,12 +2213,10 @@ void SFG_monsterPerformAI(SFG_MonsterRecord *monster)
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SFG_GET_MONSTER_SPRITE_SIZE(
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SFG_GET_MONSTER_SPRITE_SIZE(
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SFG_MONSTER_TYPE_TO_INDEX(type)))))
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SFG_MONSTER_TYPE_TO_INDEX(type)))))
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{
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{
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// attack
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// ranged attack
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state = SFG_MONSTER_STATE_ATTACKING;
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state = SFG_MONSTER_STATE_ATTACKING;
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if (type != SFG_LEVEL_ELEMENT_MONSTER_WARRIOR)
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{
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RCL_Vector2D dir;
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RCL_Vector2D dir;
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dir.x = SFG_player.camera.position.x - pos.x
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dir.x = SFG_player.camera.position.x - pos.x
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@ -2280,8 +2278,7 @@ void SFG_monsterPerformAI(SFG_MonsterRecord *monster)
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0,
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0,
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SFG_PROJECTILE_SPAWN_OFFSET
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SFG_PROJECTILE_SPAWN_OFFSET
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);
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);
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}
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} // if visible
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}
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else
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else
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state = SFG_MONSTER_STATE_IDLE;
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state = SFG_MONSTER_STATE_IDLE;
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}
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}
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@ -2289,7 +2286,7 @@ void SFG_monsterPerformAI(SFG_MonsterRecord *monster)
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{
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{
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if (notRanged)
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if (notRanged)
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{
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{
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// non-ranged monsters walk towards player
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// non-ranged monsters: walk towards player
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RCL_Unit pX, pY, pZ;
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RCL_Unit pX, pY, pZ;
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SFG_getMonsterWorldPosition(monster,&pX,&pY,&pZ);
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SFG_getMonsterWorldPosition(monster,&pX,&pY,&pZ);
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