2021-09-02 19:26:46 -04:00
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/**
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@file main_saf.c
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This is a SAF (smallabstractfish) implementation of the game front end.
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by Miloslav Ciz (drummyfish), 2020
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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plus a waiver of all other intellectual property. The goal of this work is
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be and remain completely in the public domain forever, available for any use
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whatsoever.
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*/
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#define SAF_PROGRAM_NAME "Anarch"
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#define SAF_PLATFORM_SDL2
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#include "saf.h"
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2021-09-19 12:47:47 -04:00
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#if SAF_PLATFORM_HARWARD
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#define SFG_AVR
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#endif
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2021-09-02 19:26:46 -04:00
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#define SFG_FPS 25
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#define SFG_DIMINISH_SPRITES 1
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#define SFG_RAYCASTING_MAX_HITS 7
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#define SFG_CAN_EXIT 1
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#define SFG_SCREEN_RESOLUTION_X SAF_SCREEN_WIDTH
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#define SFG_SCREEN_RESOLUTION_Y SAF_SCREEN_HEIGHT
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#define SFG_DITHERED_SHADOW 1
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#include "game.h"
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uint8_t palette[256];
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void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
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{
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SAF_drawPixel(x,y,palette[colorIndex]);
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}
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uint32_t SFG_getTimeMs()
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{
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return SAF_time();
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}
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void SFG_sleepMs(uint16_t timeMs)
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{
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}
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int8_t SFG_keyPressed(uint8_t key)
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{
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switch (key)
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{
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case SFG_KEY_UP: return SAF_buttonPressed(SAF_BUTTON_UP); break;
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case SFG_KEY_DOWN: return SAF_buttonPressed(SAF_BUTTON_DOWN); break;
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case SFG_KEY_RIGHT: return SAF_buttonPressed(SAF_BUTTON_RIGHT); break;
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case SFG_KEY_LEFT: return SAF_buttonPressed(SAF_BUTTON_LEFT); break;
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case SFG_KEY_A: return SAF_buttonPressed(SAF_BUTTON_A); break;
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case SFG_KEY_B: return SAF_buttonPressed(SAF_BUTTON_B); break;
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case SFG_KEY_C: return SAF_buttonPressed(SAF_BUTTON_C); break;
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default: return 0; break;
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}
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}
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void SFG_getMouseOffset(int16_t *x, int16_t *y)
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{
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}
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void SFG_setMusic(uint8_t value)
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{
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}
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void SFG_save(uint8_t data[SFG_SAVE_SIZE])
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{
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for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i)
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SAF_save(i,data[i]);
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}
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void SFG_processEvent(uint8_t event, uint8_t data)
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{
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}
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uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE])
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{
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for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i)
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data[i] = SAF_load(i);
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return 1;
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}
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void SFG_playSound(uint8_t soundIndex, uint8_t volume)
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{
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switch (soundIndex)
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{
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case 0: SAF_playSound(SAF_SOUND_BUMP); break;
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case 1: SAF_playSound(SAF_SOUND_CLICK); break;
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case 2: SAF_playSound(SAF_SOUND_BOOM); break;
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case 3: SAF_playSound(SAF_SOUND_CLICK); break;
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case 4: SAF_playSound(SAF_SOUND_BUMP); break;
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case 5: SAF_playSound(SAF_SOUND_BEEP); break;
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default: break;
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}
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}
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void SAF_init(void)
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{
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for (uint16_t i = 0; i < 256; ++i)
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{
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uint16_t c = paletteRGB565[i];
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uint8_t
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r = (c >> 8) & 0xf8,
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g = (c >> 3) & 0xf8,
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b = (c << 3) & 0xf8;
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palette[i] = SAF_colorFromRGB(r,g,b);
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}
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SFG_init();
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}
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uint8_t SAF_loop(void)
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{
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return SFG_mainLoopBody();
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}
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