mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-11-14 21:15:05 -05:00
117 lines
2.1 KiB
Arduino
117 lines
2.1 KiB
Arduino
|
/**
|
||
|
@file main_gbmeta.ino
|
||
|
|
||
|
This is Gamebuino Meta implementation of the game front end, using the
|
||
|
official library.
|
||
|
|
||
|
by Miloslav Ciz (drummyfish), 2019
|
||
|
|
||
|
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
|
||
|
plus a waiver of all other intellectual property. The goal of this work is
|
||
|
be and remain completely in the public domain forever, available for any use
|
||
|
whatsoever.
|
||
|
*/
|
||
|
|
||
|
#include <Gamebuino-Meta.h>
|
||
|
|
||
|
#define SFG_ARDUINO 1
|
||
|
|
||
|
#define SFG_CAN_EXIT 0
|
||
|
|
||
|
#define SFG_FPS 20
|
||
|
|
||
|
#define SFG_SCREEN_RESOLUTION_X 80
|
||
|
#define SFG_SCREEN_RESOLUTION_Y 64
|
||
|
#define SFG_RESOLUTION_SCALEDOWN 1
|
||
|
#define SFG_RAYCASTING_MAX_STEPS 20
|
||
|
#define SFG_RAYCASTING_MAX_HITS 5
|
||
|
#define SFG_RAYCASTING_SUBSAMPLE 2
|
||
|
|
||
|
#define SFG_DITHERED_SHADOW 0
|
||
|
|
||
|
#include "game.h"
|
||
|
|
||
|
Gamebuino_Meta::Color palette[256];
|
||
|
|
||
|
void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
|
||
|
{
|
||
|
Gamebuino_Meta::Color c = palette[colorIndex];
|
||
|
gb.display.drawPixel(x,y,c);
|
||
|
}
|
||
|
|
||
|
void SFG_sleepMs(uint16_t timeMs)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
int8_t SFG_keyPressed(uint8_t key)
|
||
|
{
|
||
|
Gamebuino_Meta::Button button;
|
||
|
|
||
|
switch (key)
|
||
|
{
|
||
|
case SFG_KEY_UP: button = BUTTON_UP; break;
|
||
|
case SFG_KEY_RIGHT: button = BUTTON_RIGHT; break;
|
||
|
case SFG_KEY_DOWN: button = BUTTON_DOWN; break;
|
||
|
case SFG_KEY_LEFT: button = BUTTON_LEFT; break;
|
||
|
case SFG_KEY_A: button = BUTTON_A; break;
|
||
|
case SFG_KEY_B: button = BUTTON_B; break;
|
||
|
case SFG_KEY_C: button = BUTTON_MENU; break;
|
||
|
default: return 0; break;
|
||
|
}
|
||
|
|
||
|
return gb.buttons.timeHeld(button) > 0;
|
||
|
}
|
||
|
|
||
|
void SFG_getMouseOffset(int16_t *x, int16_t *y)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void SFG_enableMusic(uint8_t enable)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void SFG_save(uint8_t data[SFG_SAVE_SIZE])
|
||
|
{
|
||
|
}
|
||
|
|
||
|
uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE])
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void SFG_playSound(uint8_t soundIndex, uint8_t volume)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
uint32_t SFG_getTimeMs()
|
||
|
{
|
||
|
return gb.frameStartMicros / 1000;
|
||
|
}
|
||
|
|
||
|
void setup()
|
||
|
{
|
||
|
gb.begin();
|
||
|
|
||
|
gb.setFrameRate(SFG_FPS);
|
||
|
|
||
|
for (int i = 0; i < 256; ++i)
|
||
|
{
|
||
|
uint16_t rgb565 = paletteRGB565[i];
|
||
|
palette[i] = gb.createColor((rgb565 & 0xf800) >> 8,(rgb565 & 0x07e0) >> 3,(rgb565 & 0x001f) << 3);
|
||
|
}
|
||
|
|
||
|
SFG_init();
|
||
|
}
|
||
|
|
||
|
|
||
|
void loop()
|
||
|
{
|
||
|
while(!gb.update())
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//gb.display.clear();
|
||
|
|
||
|
SFG_mainLoopBody();
|
||
|
}
|