mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-11-23 09:22:16 -05:00
66 lines
2.1 KiB
Diff
66 lines
2.1 KiB
Diff
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This is a mod for game Anarch that adds simple movement inertia, made by
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drummyfish, released under CC0 1.0, diff made against version 1.02d.
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diff --git a/constants.h b/constants.h
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index 956baa0..00737f1 100644
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--- a/constants.h
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+++ b/constants.h
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@@ -141,6 +141,17 @@
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*/
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#define SFG_DAMAGE_RANDOMNESS 64
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+/**
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+ Specifies the amount of movement inertia, every frame 1 /
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+ SFG_MOVEMENT_INERTIA_AMOUNT th of the desired move direction will contribute
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+ to the current movement state.
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+*/
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+#if SFG_FPS >= 45
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+ #define SFG_MOVEMENT_INERTIA_AMOUNT 16
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+#else
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+ #define SFG_MOVEMENT_INERTIA_AMOUNT 8
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+#endif
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+
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/**
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Height of monster collision BBox in RCL_Units.
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*/
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diff --git a/game.h b/game.h
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index 24285cb..65c9ebf 100755
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--- a/game.h
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+++ b/game.h
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@@ -421,6 +421,7 @@ struct
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int8_t squarePosition[2];
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RCL_Vector2D direction;
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RCL_Unit verticalSpeed;
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+ RCL_Vector2D movementForce; ///< for movement inertia
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RCL_Unit previousVerticalSpeed; /**< Vertical speed in previous frame, needed
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for determining whether player is in the
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air. */
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@@ -1391,6 +1392,9 @@ void SFG_initPlayer()
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SFG_player.camera.direction = SFG_currentLevel.levelPointer->playerStart[2] *
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(RCL_UNITS_PER_SQUARE / 256);
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+ SFG_player.movementForce.x = 0;
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+ SFG_player.movementForce.y = 0;
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+
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SFG_recomputePLayerDirection();
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SFG_player.previousVerticalSpeed = 0;
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@@ -3549,7 +3553,16 @@ void SFG_gameStepPlaying()
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SFG_player.camera.height +=
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SFG_PREVIEW_MODE_SPEED_MULTIPLIER * SFG_player.verticalSpeed;
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#else
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- RCL_moveCameraWithCollision(&(SFG_player.camera),moveOffset,
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+
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+ SFG_player.movementForce.x =
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+ (SFG_player.movementForce.x * (SFG_MOVEMENT_INERTIA_AMOUNT - 1) +
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+ moveOffset.x) / SFG_MOVEMENT_INERTIA_AMOUNT;
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+
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+ SFG_player.movementForce.y =
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+ (SFG_player.movementForce.y * (SFG_MOVEMENT_INERTIA_AMOUNT - 1) +
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+ moveOffset.y) / SFG_MOVEMENT_INERTIA_AMOUNT;
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+
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+ RCL_moveCameraWithCollision(&(SFG_player.camera),SFG_player.movementForce,
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verticalOffset,SFG_floorCollisionHeightAt,SFG_ceilingHeightAt,1,1);
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SFG_player.previousVerticalSpeed = SFG_player.verticalSpeed;
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