mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-14 13:35:07 -05:00
09432ee7f4
* Initial Linux/GCC support commit * Add instructins for linux in the README * apply suggestions by @Erotemic and @Emill * Fix python 3.10 symlink line * Fix func_80041E80 type mismatch (#3) Type mismatch functions.h:664 * Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES * Makefile: find C/CXX_FILES automatically * Makefile: remove ugly conditions in find commands * cleanup _MSC_VER usage * fix Windows build * cleanup extraction scripts * fix Windows build * Fix Windows path separator issue * fix rumble support for linux * use glew-cmake in dockerfile * add pulseaudio backend * fix ZAPDTR linkage * Check for "soh.elf" in directory (#6) hide second button if `soh.exe` or `soh.elf` is present * Fix hardcoded segment addresses (#5) * fix condition * hack lus -> soh dep for ZAPDTR Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com> Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com> Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
263 lines
6.7 KiB
C++
263 lines
6.7 KiB
C++
#pragma once
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#include "ZMtx.h"
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#include "ZResource.h"
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#include "ZRoom/ZRoom.h"
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#include "ZTexture.h"
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#include "ZVtx.h"
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#include "tinyxml2.h"
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#include <map>
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#include <string>
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#include <vector>
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enum class F3DEXOpcode
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{
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G_SPNOOP = 0x00,
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G_MTX = 0x01,
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G_MOVEMEM = 0x03,
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G_VTX = 0x04,
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G_DL = 0x06,
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G_LOAD_UCODE = 0xAF,
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G_BRANCH_Z = 0xB0,
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G_TRI2 = 0xB1,
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G_MODIFYVTX = 0xB2,
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G_RDPHALF_2 = 0xB3,
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G_RDPHALF_1 = 0xB4,
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G_QUAD = 0xB5,
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G_CLEARGEOMETRYMODE = 0xB6,
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G_SETGEOMETRYMODE = 0xB7,
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G_ENDDL = 0xB8,
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G_SETOTHERMODE_L = 0xB9,
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G_SETOTHERMODE_H = 0xBA,
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G_TEXTURE = 0xBB,
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G_MOVEWORD = 0xBC,
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G_POPMTX = 0xBD,
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G_CULLDL = 0xBE,
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G_TRI1 = 0xBF,
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G_NOOP = 0xC0,
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G_TEXRECT = 0xE4,
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G_TEXRECTFLIP = 0xE5,
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G_RDPLOADSYNC = 0xE6,
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G_RDPPIPESYNC = 0xE7,
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G_RDPTILESYNC = 0xE8,
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G_RDPFULLSYNC = 0xE9,
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G_SETKEYGB = 0xEA,
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G_SETKEYR = 0xEB,
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G_SETCONVERT = 0xEC,
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G_SETSCISSOR = 0xED,
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G_SETPRIMDEPTH = 0xEE,
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G_RDPSETOTHERMODE = 0xEF,
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G_LOADTLUT = 0xF0,
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G_SETTILESIZE = 0xF2,
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G_LOADBLOCK = 0xF3,
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G_LOADTILE = 0xF4,
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G_SETTILE = 0xF5,
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G_FILLRECT = 0xF6,
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G_SETFILLCOLOR = 0xF7,
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G_SETFOGCOLOR = 0xF8,
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G_SETBLENDCOLOR = 0xF9,
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G_SETPRIMCOLOR = 0xFA,
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G_SETENVCOLOR = 0xFB,
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G_SETCOMBINE = 0xFC,
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G_SETTIMG = 0xFD,
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G_SETZIMG = 0xFE,
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G_SETCIMG = 0xFF
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};
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enum class F3DZEXOpcode
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{
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G_NOOP = 0x00,
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G_VTX = 0x01,
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G_MODIFYVTX = 0x02,
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G_CULLDL = 0x03,
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G_BRANCH_Z = 0x04,
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G_TRI1 = 0x05,
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G_TRI2 = 0x06,
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G_QUAD = 0x07,
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G_SPECIAL_3 = 0xD3,
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G_SPECIAL_2 = 0xD4,
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G_SPECIAL_1 = 0xD5,
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G_DMA_IO = 0xD6,
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G_TEXTURE = 0xD7,
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G_POPMTX = 0xD8,
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G_GEOMETRYMODE = 0xD9,
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G_MTX = 0xDA,
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G_MOVEWORD = 0xDB,
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G_MOVEMEM = 0xDC,
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G_LOAD_UCODE = 0xDD,
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G_DL = 0xDE,
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G_ENDDL = 0xDF,
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G_SPNOOP = 0xE0,
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G_RDPHALF_1 = 0xE1,
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G_SETOTHERMODE_L = 0xE2,
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G_SETOTHERMODE_H = 0xE3,
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G_TEXRECT = 0xE4,
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G_TEXRECTFLIP = 0xE5,
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G_RDPLOADSYNC = 0xE6,
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G_RDPPIPESYNC = 0xE7,
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G_RDPTILESYNC = 0xE8,
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G_RDPFULLSYNC = 0xE9,
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G_SETKEYGB = 0xEA,
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G_SETKEYR = 0xEB,
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G_SETCONVERT = 0xEC,
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G_SETSCISSOR = 0xED,
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G_SETPRIMDEPTH = 0xEE,
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G_RDPSETOTHERMODE = 0xEF,
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G_LOADTLUT = 0xF0,
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G_RDPHALF_2 = 0xF1,
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G_SETTILESIZE = 0xF2,
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G_LOADBLOCK = 0xF3,
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G_LOADTILE = 0xF4,
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G_SETTILE = 0xF5,
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G_FILLRECT = 0xF6,
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G_SETFILLCOLOR = 0xF7,
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G_SETFOGCOLOR = 0xF8,
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G_SETBLENDCOLOR = 0xF9,
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G_SETPRIMCOLOR = 0xFA,
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G_SETENVCOLOR = 0xFB,
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G_SETCOMBINE = 0xFC,
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G_SETTIMG = 0xFD,
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G_SETZIMG = 0xFE,
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G_SETCIMG = 0xFF,
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};
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enum class F3DZEXTexFormats
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{
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G_IM_FMT_RGBA,
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G_IM_FMT_YUV,
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G_IM_FMT_CI,
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G_IM_FMT_IA,
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G_IM_FMT_I
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};
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enum class F3DZEXTexSizes
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{
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G_IM_SIZ_4b,
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G_IM_SIZ_8b,
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G_IM_SIZ_16b,
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G_IM_SIZ_32b
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};
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enum class DListType
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{
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F3DZEX,
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F3DEX,
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};
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enum class OoTSegments
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{
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DirectReference = 0,
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TitleStatic = 1,
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Scene = 2,
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Room = 3,
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GameplayKeep = 4,
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FieldDungeonKeep = 5,
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Object = 6,
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LinkAnimation = 7,
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IconItemStatic = 8,
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IconItem24Static = 9,
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Unknown10 = 10,
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Unknown11 = 11,
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Unknown12 = 12,
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IconFieldDungeonStatic = 13,
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IconItemLanguageStatic = 14,
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ZBuffer = 15,
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FrameBuffer = 16,
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};
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class ZDisplayList : public ZResource
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{
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protected:
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static TextureType TexFormatToTexType(F3DZEXTexFormats fmt, F3DZEXTexSizes siz);
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void ParseF3DZEX(F3DZEXOpcode opcode, uint64_t data, int32_t i, const std::string& prefix,
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char* line);
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void ParseF3DEX(F3DEXOpcode opcode, uint64_t data, const std::string& prefix, char* line);
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// Various Instruction Optimizations
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bool SequenceCheck(std::vector<F3DZEXOpcode> sequence, int32_t startIndex);
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int32_t OptimizationChecks(int32_t startIndex, std::string& output, const std::string& prefix);
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int32_t OptimizationCheck_LoadTextureBlock(int32_t startIndex, std::string& output,
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const std::string& prefix);
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// int32_t OptimizationCheck_LoadMultiBlock(int32_t startIndex, std::string& output, std::string
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// prefix);
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// F3DEX Specific Opcode Values
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void Opcode_F3DEX_G_SETOTHERMODE_L(uint64_t data, char* line);
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// Shared Opcodes between F3DZEX and F3DEX
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void Opcode_G_DL(uint64_t data, const std::string& prefix, char* line);
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void Opcode_G_MODIFYVTX(uint64_t data, char* line);
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void Opcode_G_CULLDL(uint64_t data, char* line);
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void Opcode_G_TRI1(uint64_t data, char* line);
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void Opcode_G_TRI2(uint64_t data, char* line);
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void Opcode_G_MTX(uint64_t data, char* line);
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void Opcode_G_VTX(uint64_t data, char* line);
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void Opcode_G_TEXTURE(uint64_t data, char* line);
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void Opcode_G_SETTIMG(uint64_t data, const std::string& prefix, char* line);
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void Opcode_G_SETTILE(uint64_t data, char* line);
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void Opcode_G_SETTILESIZE(uint64_t data, const std::string& prefix, char* line);
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void Opcode_G_LOADBLOCK(uint64_t data, char* line);
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void Opcode_G_SETCOMBINE(uint64_t data, char* line);
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void Opcode_G_SETPRIMCOLOR(uint64_t data, char* line);
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void Opcode_G_SETOTHERMODE_L(uint64_t data, char* line);
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void Opcode_G_SETOTHERMODE_H(uint64_t data, char* line);
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void Opcode_G_LOADTLUT(uint64_t data, const std::string& prefix, char* line);
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void Opcode_G_ENDDL(const std::string& prefix, char* line);
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public:
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std::vector<uint64_t> instructions;
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int32_t lastTexWidth, lastTexHeight, lastTexAddr, lastTexSeg;
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F3DZEXTexFormats lastTexFmt;
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F3DZEXTexSizes lastTexSiz, lastTexSizTest, lastCISiz;
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bool lastTexLoaded;
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bool lastTexIsPalette;
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DListType dListType;
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std::map<uint32_t, std::vector<ZVtx>> vertices;
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std::vector<ZDisplayList*> otherDLists;
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ZTexture* lastTexture = nullptr;
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ZTexture* lastTlut = nullptr;
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std::vector<segptr_t> references;
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std::vector<ZMtx> mtxList;
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ZDisplayList(ZFile* nParent);
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~ZDisplayList();
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void ExtractFromXML(tinyxml2::XMLElement* reader, uint32_t nRawDataIndex) override;
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void ExtractFromBinary(uint32_t nRawDataIndex, int32_t rawDataSize);
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void ParseRawData() override;
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Declaration* DeclareVar(const std::string& prefix, const std::string& bodyStr) override;
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std::string GetDefaultName(const std::string& prefix) const override;
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void TextureGenCheck();
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static bool TextureGenCheck(int32_t texWidth, int32_t texHeight, uint32_t texAddr,
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uint32_t texSeg, F3DZEXTexFormats texFmt, F3DZEXTexSizes texSiz,
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bool texLoaded, bool texIsPalette, ZDisplayList* self);
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static int32_t GetDListLength(const std::vector<uint8_t>& rawData, uint32_t rawDataIndex,
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DListType dListType);
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size_t GetRawDataSize() const override;
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DeclarationAlignment GetDeclarationAlignment() const override;
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void DeclareReferences(const std::string& prefix) override;
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std::string ProcessLegacy(const std::string& prefix);
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std::string ProcessGfxDis(const std::string& prefix);
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bool IsExternalResource() const override;
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std::string GetExternalExtension() const override;
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std::string GetSourceTypeName() const override;
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ZResourceType GetResourceType() const override;
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protected:
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size_t numInstructions;
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};
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