mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-29 12:52:18 -05:00
339 lines
14 KiB
C
339 lines
14 KiB
C
#pragma once
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#define dgSkullKidNeedleDL "__OTR__objects/object_skj/gSkullKidNeedleDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidNeedleDL[] = dgSkullKidNeedleDL;
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#else
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static const char gSkullKidNeedleDL[] __attribute__((aligned (2))) = dgSkullKidNeedleDL;
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#endif
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#define dgSkullKidSkullMaskDL "__OTR__objects/object_skj/gSkullKidSkullMaskDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidSkullMaskDL[] = dgSkullKidSkullMaskDL;
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#else
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static const char gSkullKidSkullMaskDL[] __attribute__((aligned (2))) = dgSkullKidSkullMaskDL;
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#endif
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#define dgSkullKidSkel "__OTR__objects/object_skj/gSkullKidSkel"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidSkel[] = dgSkullKidSkel;
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#else
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static const char gSkullKidSkel[] __attribute__((aligned (2))) = dgSkullKidSkel;
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#endif
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#define dgSkullKidLeftUpperLegDL "__OTR__objects/object_skj/gSkullKidLeftUpperLegDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidLeftUpperLegDL[] = dgSkullKidLeftUpperLegDL;
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#else
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static const char gSkullKidLeftUpperLegDL[] __attribute__((aligned (2))) = dgSkullKidLeftUpperLegDL;
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#endif
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#define dgSkullKidLeftLowerLegDL "__OTR__objects/object_skj/gSkullKidLeftLowerLegDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidLeftLowerLegDL[] = dgSkullKidLeftLowerLegDL;
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#else
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static const char gSkullKidLeftLowerLegDL[] __attribute__((aligned (2))) = dgSkullKidLeftLowerLegDL;
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#endif
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#define dgSkullKidLeftFootDL "__OTR__objects/object_skj/gSkullKidLeftFootDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidLeftFootDL[] = dgSkullKidLeftFootDL;
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#else
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static const char gSkullKidLeftFootDL[] __attribute__((aligned (2))) = dgSkullKidLeftFootDL;
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#endif
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#define dgSkullKidRightUpperLegDL "__OTR__objects/object_skj/gSkullKidRightUpperLegDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidRightUpperLegDL[] = dgSkullKidRightUpperLegDL;
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#else
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static const char gSkullKidRightUpperLegDL[] __attribute__((aligned (2))) = dgSkullKidRightUpperLegDL;
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#endif
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#define dgSkullKidRightLowerLegDL "__OTR__objects/object_skj/gSkullKidRightLowerLegDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidRightLowerLegDL[] = dgSkullKidRightLowerLegDL;
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#else
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static const char gSkullKidRightLowerLegDL[] __attribute__((aligned (2))) = dgSkullKidRightLowerLegDL;
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#endif
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#define dgSkullKidRightFootDL "__OTR__objects/object_skj/gSkullKidRightFootDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidRightFootDL[] = dgSkullKidRightFootDL;
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#else
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static const char gSkullKidRightFootDL[] __attribute__((aligned (2))) = dgSkullKidRightFootDL;
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#endif
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#define dgSkullKidChestAndClothesDL "__OTR__objects/object_skj/gSkullKidChestAndClothesDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidChestAndClothesDL[] = dgSkullKidChestAndClothesDL;
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#else
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static const char gSkullKidChestAndClothesDL[] __attribute__((aligned (2))) = dgSkullKidChestAndClothesDL;
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#endif
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#define dgSkullKidNeckDL "__OTR__objects/object_skj/gSkullKidNeckDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidNeckDL[] = dgSkullKidNeckDL;
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#else
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static const char gSkullKidNeckDL[] __attribute__((aligned (2))) = dgSkullKidNeckDL;
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#endif
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#define dgSKullKidHeadAndFaceDL "__OTR__objects/object_skj/gSKullKidHeadAndFaceDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSKullKidHeadAndFaceDL[] = dgSKullKidHeadAndFaceDL;
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#else
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static const char gSKullKidHeadAndFaceDL[] __attribute__((aligned (2))) = dgSKullKidHeadAndFaceDL;
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#endif
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#define dgSkullKidUpperHatDL "__OTR__objects/object_skj/gSkullKidUpperHatDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidUpperHatDL[] = dgSkullKidUpperHatDL;
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#else
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static const char gSkullKidUpperHatDL[] __attribute__((aligned (2))) = dgSkullKidUpperHatDL;
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#endif
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#define dgSkullKidLeftShoulderDL "__OTR__objects/object_skj/gSkullKidLeftShoulderDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidLeftShoulderDL[] = dgSkullKidLeftShoulderDL;
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#else
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static const char gSkullKidLeftShoulderDL[] __attribute__((aligned (2))) = dgSkullKidLeftShoulderDL;
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#endif
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#define dgSkullKidLeftArmDL "__OTR__objects/object_skj/gSkullKidLeftArmDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidLeftArmDL[] = dgSkullKidLeftArmDL;
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#else
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static const char gSkullKidLeftArmDL[] __attribute__((aligned (2))) = dgSkullKidLeftArmDL;
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#endif
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#define dgSkullKidLeftHandAndFluteDL "__OTR__objects/object_skj/gSkullKidLeftHandAndFluteDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidLeftHandAndFluteDL[] = dgSkullKidLeftHandAndFluteDL;
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#else
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static const char gSkullKidLeftHandAndFluteDL[] __attribute__((aligned (2))) = dgSkullKidLeftHandAndFluteDL;
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#endif
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#define dgSkullKidRightShoulderDL "__OTR__objects/object_skj/gSkullKidRightShoulderDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidRightShoulderDL[] = dgSkullKidRightShoulderDL;
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#else
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static const char gSkullKidRightShoulderDL[] __attribute__((aligned (2))) = dgSkullKidRightShoulderDL;
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#endif
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#define dgSkullKidRightArmDL "__OTR__objects/object_skj/gSkullKidRightArmDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidRightArmDL[] = dgSkullKidRightArmDL;
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#else
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static const char gSkullKidRightArmDL[] __attribute__((aligned (2))) = dgSkullKidRightArmDL;
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#endif
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#define dgSkullKidBackflipAnim "__OTR__objects/object_skj/gSkullKidBackflipAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidBackflipAnim[] = dgSkullKidBackflipAnim;
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#else
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static const char gSkullKidBackflipAnim[] __attribute__((aligned (2))) = dgSkullKidBackflipAnim;
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#endif
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#define dgSkullKidShootNeedleAnim "__OTR__objects/object_skj/gSkullKidShootNeedleAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidShootNeedleAnim[] = dgSkullKidShootNeedleAnim;
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#else
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static const char gSkullKidShootNeedleAnim[] __attribute__((aligned (2))) = dgSkullKidShootNeedleAnim;
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#endif
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#define dgSkullKidPlayFluteAnim "__OTR__objects/object_skj/gSkullKidPlayFluteAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidPlayFluteAnim[] = dgSkullKidPlayFluteAnim;
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#else
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static const char gSkullKidPlayFluteAnim[] __attribute__((aligned (2))) = dgSkullKidPlayFluteAnim;
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#endif
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#define dgSkullKidDieAnim "__OTR__objects/object_skj/gSkullKidDieAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidDieAnim[] = dgSkullKidDieAnim;
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#else
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static const char gSkullKidDieAnim[] __attribute__((aligned (2))) = dgSkullKidDieAnim;
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#endif
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#define dgSkullKidHitAnim "__OTR__objects/object_skj/gSkullKidHitAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidHitAnim[] = dgSkullKidHitAnim;
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#else
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static const char gSkullKidHitAnim[] __attribute__((aligned (2))) = dgSkullKidHitAnim;
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#endif
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#define dgSkullKidLandAnim "__OTR__objects/object_skj/gSkullKidLandAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidLandAnim[] = dgSkullKidLandAnim;
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#else
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static const char gSkullKidLandAnim[] __attribute__((aligned (2))) = dgSkullKidLandAnim;
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#endif
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#define dgSkullKidLookLeftAndRightAnim "__OTR__objects/object_skj/gSkullKidLookLeftAndRightAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidLookLeftAndRightAnim[] = dgSkullKidLookLeftAndRightAnim;
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#else
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static const char gSkullKidLookLeftAndRightAnim[] __attribute__((aligned (2))) = dgSkullKidLookLeftAndRightAnim;
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#endif
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#define dgSkullKidFightingStanceAnim "__OTR__objects/object_skj/gSkullKidFightingStanceAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidFightingStanceAnim[] = dgSkullKidFightingStanceAnim;
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#else
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static const char gSkullKidFightingStanceAnim[] __attribute__((aligned (2))) = dgSkullKidFightingStanceAnim;
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#endif
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#define dgSkullKidWaitAnim "__OTR__objects/object_skj/gSkullKidWaitAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidWaitAnim[] = dgSkullKidWaitAnim;
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#else
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static const char gSkullKidWaitAnim[] __attribute__((aligned (2))) = dgSkullKidWaitAnim;
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#endif
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#define dgSkullKidWalkToPlayerAnim "__OTR__objects/object_skj/gSkullKidWalkToPlayerAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidWalkToPlayerAnim[] = dgSkullKidWalkToPlayerAnim;
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#else
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static const char gSkullKidWalkToPlayerAnim[] __attribute__((aligned (2))) = dgSkullKidWalkToPlayerAnim;
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#endif
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#define dgSkullKidSkullMaskTex "__OTR__objects/object_skj/gSkullKidSkullMaskTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidSkullMaskTex[] = dgSkullKidSkullMaskTex;
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#else
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static const char gSkullKidSkullMaskTex[] __attribute__((aligned (2))) = dgSkullKidSkullMaskTex;
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#endif
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#define dgSkullKidSkullMaskTeethTex "__OTR__objects/object_skj/gSkullKidSkullMaskTeethTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidSkullMaskTeethTex[] = dgSkullKidSkullMaskTeethTex;
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#else
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static const char gSkullKidSkullMaskTeethTex[] __attribute__((aligned (2))) = dgSkullKidSkullMaskTeethTex;
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#endif
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#define dgSkullKidSkullMaskNoseTex "__OTR__objects/object_skj/gSkullKidSkullMaskNoseTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidSkullMaskNoseTex[] = dgSkullKidSkullMaskNoseTex;
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#else
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static const char gSkullKidSkullMaskNoseTex[] __attribute__((aligned (2))) = dgSkullKidSkullMaskNoseTex;
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#endif
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#define dgSKJunaccounted_52C "__OTR__objects/object_skj/gSKJunaccounted_52C"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSKJunaccounted_52C[] = dgSKJunaccounted_52C;
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#else
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static const char gSKJunaccounted_52C[] __attribute__((aligned (2))) = dgSKJunaccounted_52C;
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#endif
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#define dgSKJunaccounted_E20 "__OTR__objects/object_skj/gSKJunaccounted_E20"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSKJunaccounted_E20[] = dgSKJunaccounted_E20;
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#else
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static const char gSKJunaccounted_E20[] __attribute__((aligned (2))) = dgSKJunaccounted_E20;
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#endif
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#define dgSKJunaccounted_EAA8 "__OTR__objects/object_skj/gSKJunaccounted_EAA8"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSKJunaccounted_EAA8[] = dgSKJunaccounted_EAA8;
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#else
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static const char gSKJunaccounted_EAA8[] __attribute__((aligned (2))) = dgSKJunaccounted_EAA8;
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#endif
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#define dgSKJunaccounted_ED94 "__OTR__objects/object_skj/gSKJunaccounted_ED94"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSKJunaccounted_ED94[] = dgSKJunaccounted_ED94;
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#else
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static const char gSKJunaccounted_ED94[] __attribute__((aligned (2))) = dgSKJunaccounted_ED94;
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#endif
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#define dgSKJunaccounted_7138 "__OTR__objects/object_skj/gSKJunaccounted_7138"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSKJunaccounted_7138[] = dgSKJunaccounted_7138;
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#else
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static const char gSKJunaccounted_7138[] __attribute__((aligned (2))) = dgSKJunaccounted_7138;
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#endif
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#define dgSKJunaccounted_8184 "__OTR__objects/object_skj/gSKJunaccounted_8184"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSKJunaccounted_8184[] = dgSKJunaccounted_8184;
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#else
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static const char gSKJunaccounted_8184[] __attribute__((aligned (2))) = dgSKJunaccounted_8184;
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#endif
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#define dgSKJunaccounted_8BAC "__OTR__objects/object_skj/gSKJunaccounted_8BAC"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSKJunaccounted_8BAC[] = dgSKJunaccounted_8BAC;
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#else
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static const char gSKJunaccounted_8BAC[] __attribute__((aligned (2))) = dgSKJunaccounted_8BAC;
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#endif
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#define dgSkullKidUnkLimb_5E2CDL_0036A0 "__OTR__objects/object_skj/gSkullKidUnkLimb_5E2CDL_0036A0"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidUnkLimb_5E2CDL_0036A0[] = dgSkullKidUnkLimb_5E2CDL_0036A0;
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#else
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static const char gSkullKidUnkLimb_5E2CDL_0036A0[] __attribute__((aligned (2))) = dgSkullKidUnkLimb_5E2CDL_0036A0;
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#endif
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#define dgSkullKidUnkLimb_5E38DL_003E48 "__OTR__objects/object_skj/gSkullKidUnkLimb_5E38DL_003E48"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSkullKidUnkLimb_5E38DL_003E48[] = dgSkullKidUnkLimb_5E38DL_003E48;
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#else
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static const char gSkullKidUnkLimb_5E38DL_003E48[] __attribute__((aligned (2))) = dgSkullKidUnkLimb_5E38DL_003E48;
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#endif
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#define dobject_skjTex_005700 "__OTR__objects/object_skj/object_skjTex_005700"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_skjTex_005700[] = dobject_skjTex_005700;
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#else
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static const char object_skjTex_005700[] __attribute__((aligned (2))) = dobject_skjTex_005700;
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#endif
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#define dobject_skjTex_005300 "__OTR__objects/object_skj/object_skjTex_005300"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_skjTex_005300[] = dobject_skjTex_005300;
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#else
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static const char object_skjTex_005300[] __attribute__((aligned (2))) = dobject_skjTex_005300;
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#endif
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#define dobject_skjTex_005500 "__OTR__objects/object_skj/object_skjTex_005500"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_skjTex_005500[] = dobject_skjTex_005500;
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#else
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static const char object_skjTex_005500[] __attribute__((aligned (2))) = dobject_skjTex_005500;
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#endif
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#define dobject_skjTex_005900 "__OTR__objects/object_skj/object_skjTex_005900"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_skjTex_005900[] = dobject_skjTex_005900;
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#else
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static const char object_skjTex_005900[] __attribute__((aligned (2))) = dobject_skjTex_005900;
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#endif
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#define dobject_skjTex_005B00 "__OTR__objects/object_skj/object_skjTex_005B00"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_skjTex_005B00[] = dobject_skjTex_005B00;
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#else
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static const char object_skjTex_005B00[] __attribute__((aligned (2))) = dobject_skjTex_005B00;
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#endif
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#define dobject_skjTex_005B80 "__OTR__objects/object_skj/object_skjTex_005B80"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_skjTex_005B80[] = dobject_skjTex_005B80;
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#else
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static const char object_skjTex_005B80[] __attribute__((aligned (2))) = dobject_skjTex_005B80;
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#endif
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#define dobject_skjTex_005D80 "__OTR__objects/object_skj/object_skjTex_005D80"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_skjTex_005D80[] = dobject_skjTex_005D80;
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#else
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static const char object_skjTex_005D80[] __attribute__((aligned (2))) = dobject_skjTex_005D80;
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#endif
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#define dobject_skjTex_005DA0 "__OTR__objects/object_skj/object_skjTex_005DA0"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_skjTex_005DA0[] = dobject_skjTex_005DA0;
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#else
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static const char object_skjTex_005DA0[] __attribute__((aligned (2))) = dobject_skjTex_005DA0;
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#endif
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