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234 lines
10 KiB
C
234 lines
10 KiB
C
#pragma once
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#define dgWindmillManPlayAndMoveHeadAnim "__OTR__objects/object_fu/gWindmillManPlayAndMoveHeadAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManPlayAndMoveHeadAnim[] = dgWindmillManPlayAndMoveHeadAnim;
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#else
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static const char gWindmillManPlayAndMoveHeadAnim[] __attribute__((aligned (2))) = dgWindmillManPlayAndMoveHeadAnim;
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#endif
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#define dgWindmillManPlayStillAnim "__OTR__objects/object_fu/gWindmillManPlayStillAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManPlayStillAnim[] = dgWindmillManPlayStillAnim;
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#else
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static const char gWindmillManPlayStillAnim[] __attribute__((aligned (2))) = dgWindmillManPlayStillAnim;
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#endif
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#define dgWindmillManHornDL "__OTR__objects/object_fu/gWindmillManHornDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManHornDL[] = dgWindmillManHornDL;
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#else
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static const char gWindmillManHornDL[] __attribute__((aligned (2))) = dgWindmillManHornDL;
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#endif
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#define dgWindmillManChestAndMusicBoxPipeDL "__OTR__objects/object_fu/gWindmillManChestAndMusicBoxPipeDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManChestAndMusicBoxPipeDL[] = dgWindmillManChestAndMusicBoxPipeDL;
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#else
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static const char gWindmillManChestAndMusicBoxPipeDL[] __attribute__((aligned (2))) = dgWindmillManChestAndMusicBoxPipeDL;
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#endif
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#define dgWindmillManHeadDL "__OTR__objects/object_fu/gWindmillManHeadDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManHeadDL[] = dgWindmillManHeadDL;
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#else
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static const char gWindmillManHeadDL[] __attribute__((aligned (2))) = dgWindmillManHeadDL;
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#endif
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#define dgWindmillManRightShoulderDL "__OTR__objects/object_fu/gWindmillManRightShoulderDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManRightShoulderDL[] = dgWindmillManRightShoulderDL;
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#else
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static const char gWindmillManRightShoulderDL[] __attribute__((aligned (2))) = dgWindmillManRightShoulderDL;
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#endif
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#define dgWindmillManRightArmDL "__OTR__objects/object_fu/gWindmillManRightArmDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManRightArmDL[] = dgWindmillManRightArmDL;
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#else
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static const char gWindmillManRightArmDL[] __attribute__((aligned (2))) = dgWindmillManRightArmDL;
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#endif
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#define dgWindmillManRightHandAndCrankDL "__OTR__objects/object_fu/gWindmillManRightHandAndCrankDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManRightHandAndCrankDL[] = dgWindmillManRightHandAndCrankDL;
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#else
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static const char gWindmillManRightHandAndCrankDL[] __attribute__((aligned (2))) = dgWindmillManRightHandAndCrankDL;
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#endif
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#define dgWindmillManLeftArmAndMusicBoxDL "__OTR__objects/object_fu/gWindmillManLeftArmAndMusicBoxDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManLeftArmAndMusicBoxDL[] = dgWindmillManLeftArmAndMusicBoxDL;
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#else
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static const char gWindmillManLeftArmAndMusicBoxDL[] __attribute__((aligned (2))) = dgWindmillManLeftArmAndMusicBoxDL;
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#endif
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#define dgWindmillManBlueTriangleDL "__OTR__objects/object_fu/gWindmillManBlueTriangleDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManBlueTriangleDL[] = dgWindmillManBlueTriangleDL;
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#else
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static const char gWindmillManBlueTriangleDL[] __attribute__((aligned (2))) = dgWindmillManBlueTriangleDL;
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#endif
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#define dgWindmillManTorsoDL "__OTR__objects/object_fu/gWindmillManTorsoDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManTorsoDL[] = dgWindmillManTorsoDL;
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#else
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static const char gWindmillManTorsoDL[] __attribute__((aligned (2))) = dgWindmillManTorsoDL;
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#endif
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#define dgWindmillManRightThighDL "__OTR__objects/object_fu/gWindmillManRightThighDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManRightThighDL[] = dgWindmillManRightThighDL;
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#else
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static const char gWindmillManRightThighDL[] __attribute__((aligned (2))) = dgWindmillManRightThighDL;
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#endif
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#define dgWindmillManRightLegDL "__OTR__objects/object_fu/gWindmillManRightLegDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManRightLegDL[] = dgWindmillManRightLegDL;
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#else
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static const char gWindmillManRightLegDL[] __attribute__((aligned (2))) = dgWindmillManRightLegDL;
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#endif
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#define dgWindmillManRightFootDL "__OTR__objects/object_fu/gWindmillManRightFootDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManRightFootDL[] = dgWindmillManRightFootDL;
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#else
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static const char gWindmillManRightFootDL[] __attribute__((aligned (2))) = dgWindmillManRightFootDL;
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#endif
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#define dgWindmillManLeftThighDL "__OTR__objects/object_fu/gWindmillManLeftThighDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManLeftThighDL[] = dgWindmillManLeftThighDL;
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#else
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static const char gWindmillManLeftThighDL[] __attribute__((aligned (2))) = dgWindmillManLeftThighDL;
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#endif
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#define dgWindmillManLeftLegDL "__OTR__objects/object_fu/gWindmillManLeftLegDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManLeftLegDL[] = dgWindmillManLeftLegDL;
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#else
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static const char gWindmillManLeftLegDL[] __attribute__((aligned (2))) = dgWindmillManLeftLegDL;
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#endif
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#define dgWindmillManLeftFootDL "__OTR__objects/object_fu/gWindmillManLeftFootDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManLeftFootDL[] = dgWindmillManLeftFootDL;
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#else
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static const char gWindmillManLeftFootDL[] __attribute__((aligned (2))) = dgWindmillManLeftFootDL;
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#endif
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#define dgWindmillManClothesTLUT "__OTR__objects/object_fu/gWindmillManClothesTLUT"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManClothesTLUT[] = dgWindmillManClothesTLUT;
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#else
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static const char gWindmillManClothesTLUT[] __attribute__((aligned (2))) = dgWindmillManClothesTLUT;
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#endif
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#define dgWindmillManSkinTLUT "__OTR__objects/object_fu/gWindmillManSkinTLUT"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManSkinTLUT[] = dgWindmillManSkinTLUT;
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#else
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static const char gWindmillManSkinTLUT[] __attribute__((aligned (2))) = dgWindmillManSkinTLUT;
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#endif
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#define dgWindmillManPantsTex "__OTR__objects/object_fu/gWindmillManPantsTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManPantsTex[] = dgWindmillManPantsTex;
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#else
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static const char gWindmillManPantsTex[] __attribute__((aligned (2))) = dgWindmillManPantsTex;
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#endif
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#define dgWindmillManHeadSkinTex "__OTR__objects/object_fu/gWindmillManHeadSkinTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManHeadSkinTex[] = dgWindmillManHeadSkinTex;
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#else
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static const char gWindmillManHeadSkinTex[] __attribute__((aligned (2))) = dgWindmillManHeadSkinTex;
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#endif
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#define dgWindmillManMusicBoxTex "__OTR__objects/object_fu/gWindmillManMusicBoxTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManMusicBoxTex[] = dgWindmillManMusicBoxTex;
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#else
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static const char gWindmillManMusicBoxTex[] __attribute__((aligned (2))) = dgWindmillManMusicBoxTex;
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#endif
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#define dgWindmillManFingersAndToesTex "__OTR__objects/object_fu/gWindmillManFingersAndToesTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManFingersAndToesTex[] = dgWindmillManFingersAndToesTex;
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#else
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static const char gWindmillManFingersAndToesTex[] __attribute__((aligned (2))) = dgWindmillManFingersAndToesTex;
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#endif
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#define dgWindmillManEarTex "__OTR__objects/object_fu/gWindmillManEarTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManEarTex[] = dgWindmillManEarTex;
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#else
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static const char gWindmillManEarTex[] __attribute__((aligned (2))) = dgWindmillManEarTex;
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#endif
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#define dgWindmillManUpperHornAndCrankTex "__OTR__objects/object_fu/gWindmillManUpperHornAndCrankTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManUpperHornAndCrankTex[] = dgWindmillManUpperHornAndCrankTex;
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#else
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static const char gWindmillManUpperHornAndCrankTex[] __attribute__((aligned (2))) = dgWindmillManUpperHornAndCrankTex;
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#endif
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#define dgWindmillManShirtTex "__OTR__objects/object_fu/gWindmillManShirtTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManShirtTex[] = dgWindmillManShirtTex;
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#else
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static const char gWindmillManShirtTex[] __attribute__((aligned (2))) = dgWindmillManShirtTex;
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#endif
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#define dgWindmillManHornAndPipeTex "__OTR__objects/object_fu/gWindmillManHornAndPipeTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManHornAndPipeTex[] = dgWindmillManHornAndPipeTex;
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#else
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static const char gWindmillManHornAndPipeTex[] __attribute__((aligned (2))) = dgWindmillManHornAndPipeTex;
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#endif
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#define dgWindmillManEyeClosedTex "__OTR__objects/object_fu/gWindmillManEyeClosedTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManEyeClosedTex[] = dgWindmillManEyeClosedTex;
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#else
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static const char gWindmillManEyeClosedTex[] __attribute__((aligned (2))) = dgWindmillManEyeClosedTex;
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#endif
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#define dgWindmillManEyeAngryTex "__OTR__objects/object_fu/gWindmillManEyeAngryTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManEyeAngryTex[] = dgWindmillManEyeAngryTex;
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#else
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static const char gWindmillManEyeAngryTex[] __attribute__((aligned (2))) = dgWindmillManEyeAngryTex;
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#endif
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#define dgWindmillManMouthOpenTex "__OTR__objects/object_fu/gWindmillManMouthOpenTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManMouthOpenTex[] = dgWindmillManMouthOpenTex;
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#else
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static const char gWindmillManMouthOpenTex[] __attribute__((aligned (2))) = dgWindmillManMouthOpenTex;
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#endif
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#define dgWindmillManMouthAngryTex "__OTR__objects/object_fu/gWindmillManMouthAngryTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManMouthAngryTex[] = dgWindmillManMouthAngryTex;
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#else
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static const char gWindmillManMouthAngryTex[] __attribute__((aligned (2))) = dgWindmillManMouthAngryTex;
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#endif
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#define dgWindmillManHairTex "__OTR__objects/object_fu/gWindmillManHairTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManHairTex[] = dgWindmillManHairTex;
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#else
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static const char gWindmillManHairTex[] __attribute__((aligned (2))) = dgWindmillManHairTex;
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#endif
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#define dgWindmillManSkel "__OTR__objects/object_fu/gWindmillManSkel"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWindmillManSkel[] = dgWindmillManSkel;
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#else
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static const char gWindmillManSkel[] __attribute__((aligned (2))) = dgWindmillManSkel;
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#endif
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