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https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
41 lines
1.9 KiB
C
41 lines
1.9 KiB
C
#ifndef DUNGEONS_MEN_ROOM_2_H
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#define DUNGEONS_MEN_ROOM_2_H 1
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#include "align_asset_macro.h"
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#define dmen_room_2Tex_003C48 "__OTR__scenes/nonmq/men_scene/men_room_2Tex_003C48"
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static const ALIGN_ASSET(2) char men_room_2Tex_003C48[] = dmen_room_2Tex_003C48;
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#define dmen_room_2Tex_004448 "__OTR__scenes/nonmq/men_scene/men_room_2Tex_004448"
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static const ALIGN_ASSET(2) char men_room_2Tex_004448[] = dmen_room_2Tex_004448;
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#define dmen_room_2Tex_004C48 "__OTR__scenes/nonmq/men_scene/men_room_2Tex_004C48"
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static const ALIGN_ASSET(2) char men_room_2Tex_004C48[] = dmen_room_2Tex_004C48;
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#define dmen_room_2DL_000580 "__OTR__scenes/nonmq/men_scene/men_room_2DL_000580"
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static const ALIGN_ASSET(2) char men_room_2DL_000580[] = dmen_room_2DL_000580;
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#define dmen_room_2DL_001300 "__OTR__scenes/nonmq/men_scene/men_room_2DL_001300"
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static const ALIGN_ASSET(2) char men_room_2DL_001300[] = dmen_room_2DL_001300;
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#define dmen_room_2DL_000940 "__OTR__scenes/nonmq/men_scene/men_room_2DL_000940"
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static const ALIGN_ASSET(2) char men_room_2DL_000940[] = dmen_room_2DL_000940;
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#define dmen_room_2DL_001C30 "__OTR__scenes/nonmq/men_scene/men_room_2DL_001C30"
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static const ALIGN_ASSET(2) char men_room_2DL_001C30[] = dmen_room_2DL_001C30;
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#define dmen_room_2DL_0026E0 "__OTR__scenes/nonmq/men_scene/men_room_2DL_0026E0"
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static const ALIGN_ASSET(2) char men_room_2DL_0026E0[] = dmen_room_2DL_0026E0;
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#define dmen_room_2DL_002C30 "__OTR__scenes/nonmq/men_scene/men_room_2DL_002C30"
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static const ALIGN_ASSET(2) char men_room_2DL_002C30[] = dmen_room_2DL_002C30;
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#define dmen_room_2DL_002FA0 "__OTR__scenes/nonmq/men_scene/men_room_2DL_002FA0"
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static const ALIGN_ASSET(2) char men_room_2DL_002FA0[] = dmen_room_2DL_002FA0;
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#define dmen_room_2DL_003928 "__OTR__scenes/nonmq/men_scene/men_room_2DL_003928"
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static const ALIGN_ASSET(2) char men_room_2DL_003928[] = dmen_room_2DL_003928;
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#endif // DUNGEONS_MEN_ROOM_2_H
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