21 lines
473 B
C
21 lines
473 B
C
#ifndef Z_SHOT_SUN_H
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#define Z_SHOT_SUN_H
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#include "ultra64.h"
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#include "global.h"
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struct ShotSun;
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typedef void (*ShotSunActionFunc)(struct ShotSun*, GlobalContext*);
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typedef struct ShotSun {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ ColliderCylinder collider;
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/* 0x0198 */ ShotSunActionFunc actionFunc;
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/* 0x019C */ Vec3s hitboxPos;
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/* 0x01A2 */ s16 timer; // Frames until fairy spawns
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/* 0x01A4 */ u8 unk_1A4;
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} ShotSun; // size = 0x01A8
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#endif
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