Shipwright/soh/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c

113 lines
3.4 KiB
C

/*
* File: z_oceff_wipe3.c
* Overlay: ovl_Oceff_Wipe3
* Description: Saria's Song Effect
*/
#include "z_oceff_wipe3.h"
#include "vt.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_25)
void OceffWipe3_Init(Actor* thisx, GlobalContext* globalCtx);
void OceffWipe3_Destroy(Actor* thisx, GlobalContext* globalCtx);
void OceffWipe3_Update(Actor* thisx, GlobalContext* globalCtx);
void OceffWipe3_Draw(Actor* thisx, GlobalContext* globalCtx);
const ActorInit Oceff_Wipe3_InitVars = {
ACTOR_OCEFF_WIPE3,
ACTORCAT_ITEMACTION,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(OceffWipe3),
(ActorFunc)OceffWipe3_Init,
(ActorFunc)OceffWipe3_Destroy,
(ActorFunc)OceffWipe3_Update,
(ActorFunc)OceffWipe3_Draw,
NULL,
};
#include "overlays/ovl_Oceff_Wipe3/ovl_Oceff_Wipe3.h"
void OceffWipe3_Init(Actor* thisx, GlobalContext* globalCtx) {
OceffWipe3* this = (OceffWipe3*)thisx;
Actor_SetScale(&this->actor, 0.1f);
this->counter = 0;
this->actor.world.pos = GET_ACTIVE_CAM(globalCtx)->eye;
// it's actually WIPE3...
osSyncPrintf(VT_FGCOL(CYAN) " WIPE2 arg_data = %d\n" VT_RST, this->actor.params);
}
void OceffWipe3_Destroy(Actor* thisx, GlobalContext* globalCtx) {
OceffWipe3* this = (OceffWipe3*)thisx;
Player* player = GET_PLAYER(globalCtx);
func_800876C8(globalCtx);
if (gSaveContext.nayrusLoveTimer != 0) {
player->stateFlags3 |= 0x40;
}
}
void OceffWipe3_Update(Actor* thisx, GlobalContext* globalCtx) {
OceffWipe3* this = (OceffWipe3*)thisx;
this->actor.world.pos = GET_ACTIVE_CAM(globalCtx)->eye;
if (this->counter < 100) {
this->counter++;
} else {
Actor_Kill(&this->actor);
}
}
void OceffWipe3_Draw(Actor* thisx, GlobalContext* globalCtx) {
u32 scroll = globalCtx->state.frames & 0xFFF;
OceffWipe3* this = (OceffWipe3*)thisx;
f32 z;
u8 alpha;
s32 pad[2];
Vec3f eye;
Vtx* vtxPtr;
Vec3f vec;
eye = GET_ACTIVE_CAM(globalCtx)->eye;
Camera_GetSkyboxOffset(&vec, GET_ACTIVE_CAM(globalCtx));
if (this->counter < 32) {
z = Math_SinS(this->counter << 9) * 1330;
} else {
z = 1330;
}
vtxPtr = ResourceMgr_LoadVtxByName(sFrustumVtx);
if (this->counter >= 80) {
alpha = 12 * (100 - this->counter);
} else {
alpha = 255;
}
vtxPtr[1].v.cn[3] = vtxPtr[3].v.cn[3] = vtxPtr[5].v.cn[3] = vtxPtr[7].v.cn[3] = vtxPtr[9].v.cn[3] =
vtxPtr[11].v.cn[3] = vtxPtr[13].v.cn[3] = vtxPtr[15].v.cn[3] = vtxPtr[17].v.cn[3] = vtxPtr[19].v.cn[3] =
vtxPtr[21].v.cn[3] = alpha;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
Matrix_Translate(eye.x + vec.x, eye.y + vec.y, eye.z + vec.z, MTXMODE_NEW);
Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Translate(0.0f, 0.0f, -z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, 255);
gDPSetEnvColor(POLY_XLU_DISP++, 100, 200, 0, 128);
gSPDisplayList(POLY_XLU_DISP++, sMaterialDL);
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 12, scroll * (-12), 64, 64, 1,
scroll * 8, scroll * (-8), 64, 64));
gSPDisplayList(POLY_XLU_DISP++, sFrustumDL);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}