Shipwright/soh/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.h

28 lines
649 B
C

#ifndef Z_OBJ_MURE_H
#define Z_OBJ_MURE_H
#include "ultra64.h"
#include "global.h"
struct ObjMure;
typedef void (*ObjMureActionFunc)(struct ObjMure*, GlobalContext*);
#define OBJMURE_MAX_SPAWNS 15
typedef struct ObjMure {
/* 0x0000 */ Actor actor;
/* 0x014C */ ObjMureActionFunc actionFunc;
/* 0x0150 */ s16 chNum;
/* 0x0152 */ s16 ptn;
/* 0x0154 */ s16 svNum;
/* 0x0156 */ s16 type;
/* 0x0158 */ Actor* children[OBJMURE_MAX_SPAWNS];
/* 0x0194 */ u8 childrenStates[OBJMURE_MAX_SPAWNS];
/* 0x01A4 */ s16 unk_1A4;
/* 0x01A6 */ s16 unk_1A6;
/* 0x01A8 */ s16 unk_1A8;
} ObjMure; // size = 0x01AC
#endif