Shipwright/soh/src/overlays/actors/ovl_Item_Shield/z_item_shield.h

23 lines
532 B
C

#ifndef Z_ITEM_SHIELD_H
#define Z_ITEM_SHIELD_H
#include "ultra64.h"
#include "global.h"
struct ItemShield;
typedef void (*ItemShieldActionFunc)(struct ItemShield*, GlobalContext*);
typedef struct ItemShield {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderCylinder collider;
/* 0x0198 */ s16 unk_198;
/* 0x019A */ s16 timer;
/* 0x019C */ s16 unk_19C;
/* 0x019E */ u8 unk_19E[8];
/* 0x01A8 */ Vec3f unk_1A8[8];
/* 0x0208 */ ItemShieldActionFunc actionFunc;
} ItemShield; // size = 0x020C
#endif