Shipwright/soh/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h

39 lines
1.1 KiB
C

#ifndef Z_ITEM_ETC_H
#define Z_ITEM_ETC_H
#include "ultra64.h"
#include "global.h"
struct ItemEtcetera;
typedef void (*ItemEtceteraActionFunc)(struct ItemEtcetera*, GlobalContext*);
typedef struct ItemEtcetera {
/* 0x0000 */ Actor actor;
/* 0x014C */ ItemEtceteraActionFunc futureActionFunc;
/* 0x0150 */ s16 giDrawId;
/* 0x0152 */ s16 getItemId;
/* 0x0154 */ u8 objBankIndex;
/* 0x0158 */ ActorFunc drawFunc;
/* 0x015C */ ItemEtceteraActionFunc actionFunc;
} ItemEtcetera; // size = 0x0160
typedef enum {
/* 0x00 */ ITEM_ETC_BOTTLE,
/* 0x01 */ ITEM_ETC_LETTER,
/* 0x02 */ ITEM_ETC_SHIELD_HYLIAN,
/* 0x03 */ ITEM_ETC_QUIVER,
/* 0x04 */ ITEM_ETC_SCALE_SILVER,
/* 0x05 */ ITEM_ETC_SCALE_GOLD,
/* 0x06 */ ITEM_ETC_KEY_SMALL,
/* 0x07 */ ITEM_ETC_ARROW_FIRE,
/* 0x08 */ ITEM_ETC_RUPEE_GREEN_CHEST_GAME,
/* 0x09 */ ITEM_ETC_RUPEE_BLUE_CHEST_GAME,
/* 0x0A */ ITEM_ETC_RUPEE_RED_CHEST_GAME,
/* 0x0B */ ITEM_ETC_RUPEE_PURPLE_CHEST_GAME,
/* 0x0C */ ITEM_ETC_HEART_PIECE_CHEST_GAME,
/* 0x0D */ ITEM_ETC_KEY_SMALL_CHEST_GAME
} ItemEtceteraType;
#endif