Shipwright/soh/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.h

44 lines
1.5 KiB
C

#ifndef Z_EN_SYATEKI_ITM_H
#define Z_EN_SYATEKI_ITM_H
#include "ultra64.h"
#include "global.h"
struct EnSyatekiItm;
typedef void (*EnSyatekiItmActionFunc)(struct EnSyatekiItm*, GlobalContext*);
typedef enum {
/* 0 */ ENSYATEKI_NONE,
/* 1 */ ENSYATEKI_START,
/* 2 */ ENSYATEKI_END,
/* 3 */ ENSYATEKI_RESULTS
} EnSyatekiSignal;
typedef enum {
/* 0 */ ENSYATEKIHIT_NONE,
/* 1 */ ENSYATEKIHIT_MISS,
/* 2 */ ENSYATEKIHIT_HIT
} EnSyatekiHitState;
typedef struct EnSyatekiItm {
/* 0x0000 */ Actor actor;
/* 0x014C */ EnSyatekiItmActionFunc actionFunc;
/* 0x0150 */ s16 timer; // timer for next round
/* 0x0152 */ s16 unkTimer; // unk timer
/* 0x0154 */ s16 signal; // signal between this and shopkeeper
/* 0x0156 */ s16 hitCount; // total rupees hit
/* 0x0158 */ s16 roundNum; // current round
/* 0x015A */ s16 roundFlags[6]; // flags for each round happening
/* 0x0166 */ s16 targetState[2]; // current state of target rupees
/* 0x016A */ s16 numTargets; // number of target rupees for this round
/* 0x016C */ Vec3f targetHome[2]; // initial position of target rupees
/* 0x0184 */ Vec3f targetFinal[2]; // target position of target rupees
/* 0x019C */ struct EnExRuppy* markers[10]; // marker rupees for hits
/* 0x01C4 */ struct EnGSwitch* targets[2]; // currently spawned target rupees
/* 0x01CC */ struct EnSyatekiMan* man; // shopkeeper
/* 0x01D0 */ struct EnExRuppy* curMarkers[2]; // marker rupees for the current round
} EnSyatekiItm; // size = 0x01D8
#endif