Shipwright/soh/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.h

30 lines
822 B
C

#ifndef Z_EN_PO_DESERT_H
#define Z_EN_PO_DESERT_H
#include "ultra64.h"
#include "global.h"
struct EnPoDesert;
typedef void (*EnPoDesertActionFunc)(struct EnPoDesert*, GlobalContext*);
typedef struct EnPoDesert {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnPoDesertActionFunc actionFunc;
/* 0x0194 */ s16 actionTimer;
/* 0x0196 */ s16 speedModifier;
/* 0x0198 */ s32 currentPathPoint;
/* 0x019C */ f32 initDistToNextPoint;
/* 0x01A0 */ f32 yDiff;
/* 0x01A4 */ f32 targetY;
/* 0x01A8 */ Vec3s jointTable[10];
/* 0x01E4 */ Vec3s morphTable[10];
/* 0x0220 */ Color_RGBA8 lightColor;
/* 0x0224 */ LightNode* lightNode;
/* 0x0228 */ LightInfo lightInfo;
/* 0x0238 */ ColliderCylinder collider;
} EnPoDesert; // size = 0x0284
#endif