Shipwright/soh/src/overlays/actors/ovl_En_Ms/z_en_ms.c

188 lines
6.0 KiB
C

/*
* File: z_en_ms.c
* Overlay: ovl_En_Ms
* Description: Magic Bean Salesman
*/
#include "z_en_ms.h"
#include "objects/object_ms/object_ms.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
void EnMs_Init(Actor* thisx, GlobalContext* globalCtx);
void EnMs_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnMs_Update(Actor* thisx, GlobalContext* globalCtx);
void EnMs_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnMs_SetOfferText(EnMs* this, GlobalContext* globalCtx);
void EnMs_Wait(EnMs* this, GlobalContext* globalCtx);
void EnMs_Talk(EnMs* this, GlobalContext* globalCtx);
void EnMs_Sell(EnMs* this, GlobalContext* globalCtx);
void EnMs_TalkAfterPurchase(EnMs* this, GlobalContext* globalCtx);
const ActorInit En_Ms_InitVars = {
ACTOR_EN_MS,
ACTORCAT_NPC,
FLAGS,
OBJECT_MS,
sizeof(EnMs),
(ActorFunc)EnMs_Init,
(ActorFunc)EnMs_Destroy,
(ActorFunc)EnMs_Update,
(ActorFunc)EnMs_Draw,
NULL,
};
static ColliderCylinderInitType1 sCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_ON | AC_TYPE_PLAYER,
OC1_ON | OC1_TYPE_ALL,
COLSHAPE_CYLINDER,
},
{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, 0x00, 0x01, 0x01 },
{ 22, 37, 0, { 0 } },
};
static s16 sPrices[] = {
10, 20, 30, 40, 50, 60, 70, 80, 90, 100,
};
static u16 sOfferTextIDs[] = {
0x405E, 0x405F, 0x4060, 0x4061, 0x4062, 0x4063, 0x4064, 0x4065, 0x4066, 0x4067,
};
static InitChainEntry sInitChain[] = {
ICHAIN_U8(targetMode, 2, ICHAIN_CONTINUE),
ICHAIN_F32(targetArrowOffset, 500, ICHAIN_STOP),
};
void EnMs_SetOfferText(EnMs* this, GlobalContext* globalCtx) {
this->actor.textId = Text_GetFaceReaction(globalCtx, 0x1B);
if (this->actor.textId == 0) {
if (BEANS_BOUGHT >= 10) {
this->actor.textId = 0x406B;
} else {
this->actor.textId = sOfferTextIDs[BEANS_BOUGHT];
}
}
}
void EnMs_Init(Actor* thisx, GlobalContext* globalCtx) {
EnMs* this = (EnMs*)thisx;
s32 pad;
if (LINK_AGE_IN_YEARS != YEARS_CHILD) {
Actor_Kill(&this->actor);
return;
}
Actor_ProcessInitChain(&this->actor, sInitChain);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gBeanSalesmanSkel, &gBeanSalesmanEatingAnim, this->jointTable,
this->morphTable, 9);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinderType1(globalCtx, &this->collider, &this->actor, &sCylinderInit);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 35.0f);
Actor_SetScale(&this->actor, 0.015f);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
this->actor.speedXZ = 0.0f;
this->actor.velocity.y = 0.0f;
this->actor.gravity = -1.0f;
EnMs_SetOfferText(this, globalCtx);
this->actionFunc = EnMs_Wait;
}
void EnMs_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnMs* this = (EnMs*)thisx;
Collider_DestroyCylinder(globalCtx, &this->collider);
}
void EnMs_Wait(EnMs* this, GlobalContext* globalCtx) {
s16 yawDiff;
yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
EnMs_SetOfferText(this, globalCtx);
if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) { // if talk is initiated
this->actionFunc = EnMs_Talk;
} else if ((this->actor.xzDistToPlayer < 90.0f) && (ABS(yawDiff) < 0x2000)) { // talk range
func_8002F2CC(&this->actor, globalCtx, 90.0f);
}
}
void EnMs_Talk(EnMs* this, GlobalContext* globalCtx) {
u8 dialogState;
dialogState = Message_GetState(&globalCtx->msgCtx);
if (dialogState != TEXT_STATE_CHOICE) {
if ((dialogState == TEXT_STATE_DONE) && Message_ShouldAdvance(globalCtx)) { // advanced final textbox
this->actionFunc = EnMs_Wait;
}
} else if (Message_ShouldAdvance(globalCtx)) {
switch (globalCtx->msgCtx.choiceIndex) {
case 0: // yes
if (gSaveContext.rupees < sPrices[BEANS_BOUGHT]) {
Message_ContinueTextbox(globalCtx, 0x4069); // not enough rupees text
return;
}
func_8002F434(&this->actor, globalCtx, GI_BEAN, 90.0f, 10.0f);
this->actionFunc = EnMs_Sell;
return;
case 1: // no
Message_ContinueTextbox(globalCtx, 0x4068);
default:
return;
}
}
}
void EnMs_Sell(EnMs* this, GlobalContext* globalCtx) {
if (Actor_HasParent(&this->actor, globalCtx)) {
Rupees_ChangeBy(-sPrices[BEANS_BOUGHT]);
this->actor.parent = NULL;
this->actionFunc = EnMs_TalkAfterPurchase;
} else {
func_8002F434(&this->actor, globalCtx, GI_BEAN, 90.0f, 10.0f);
}
}
void EnMs_TalkAfterPurchase(EnMs* this, GlobalContext* globalCtx) {
// if dialog state is 6 and player responded to textbox
if ((Message_GetState(&globalCtx->msgCtx)) == TEXT_STATE_DONE && Message_ShouldAdvance(globalCtx)) {
Message_ContinueTextbox(globalCtx, 0x406C);
this->actionFunc = EnMs_Talk;
}
}
void EnMs_Update(Actor* thisx, GlobalContext* globalCtx) {
EnMs* this = (EnMs*)thisx;
s32 pad;
this->activeTimer += 1;
Actor_SetFocus(&this->actor, 20.0f);
this->actor.targetArrowOffset = 500.0f;
Actor_SetScale(&this->actor, 0.015f);
SkelAnime_Update(&this->skelAnime);
this->actionFunc(this, globalCtx);
if (gSaveContext.entranceIndex == 0x157 && gSaveContext.sceneSetupIndex == 8) { // ride carpet if in credits
Actor_MoveForward(&this->actor);
osSyncPrintf("OOOHHHHHH %f\n", this->actor.velocity.y);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
}
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
void EnMs_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnMs* this = (EnMs*)thisx;
func_80093D18(globalCtx->state.gfxCtx);
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
NULL, NULL, this);
}