Shipwright/soh/src/overlays/actors/ovl_En_Md/z_en_md.h

32 lines
797 B
C

#ifndef Z_EN_MD_H
#define Z_EN_MD_H
#include "ultra64.h"
#include "global.h"
struct EnMd;
typedef void (*EnMdActionFunc)(struct EnMd*, GlobalContext*);
typedef struct EnMd {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnMdActionFunc actionFunc;
/* 0x0194 */ ColliderCylinder collider;
/* 0x01E0 */ struct_80034A14_arg1 unk_1E0;
/* 0x0208 */ u8 unk_208;
/* 0x0209 */ u8 unk_209;
/* 0x020A */ u8 unk_20A;
/* 0x020B */ u8 unk_20B;
/* 0x020C */ s16 blinkTimer;
/* 0x020E */ s16 eyeIdx;
/* 0x0210 */ s16 alpha;
/* 0x0212 */ s16 waypoint;
/* 0x0214 */ s16 unk_214[17];
/* 0x0236 */ s16 unk_236[17];
/* 0x0258 */ Vec3s jointTable[17];
/* 0x02BE */ Vec3s morphTable[17];
} EnMd; // size = 0x0324
#endif