Shipwright/soh/src/overlays/actors/ovl_En_Ma1/z_en_ma1.h

24 lines
549 B
C

#ifndef Z_EN_MA1_H
#define Z_EN_MA1_H
#include "ultra64.h"
#include "global.h"
struct EnMa1;
typedef void (*EnMa1ActionFunc)(struct EnMa1*, GlobalContext*);
typedef struct EnMa1 {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnMa1ActionFunc actionFunc;
/* 0x0194 */ ColliderCylinder collider;
/* 0x01E0 */ s16 unk_1E0;
/* 0x01E2 */ s16 blinkTimer;
/* 0x01E4 */ s16 eyeIndex;
/* 0x01E6 */ s16 mouthIndex;
/* 0x01E8 */ struct_80034A14_arg1 unk_1E8;
} EnMa1; // size = 0x0210
#endif