Shipwright/soh/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c

897 lines
39 KiB
C

/*
* File: z_en_kanban.c
* Overlay: ovl_En_Kanban
* Description: Cuttable square sign
*/
#include "z_en_kanban.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_kanban/object_kanban.h"
#include "vt.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
#define PART_UPPER_LEFT (1 << 0)
#define PART_LEFT_UPPER (1 << 1)
#define PART_LEFT_LOWER (1 << 2)
#define PART_RIGHT_UPPER (1 << 3)
#define PART_RIGHT_LOWER (1 << 4)
#define PART_LOWER_LEFT (1 << 5)
#define PART_UPPER_RIGHT (1 << 6)
#define PART_LOWER_RIGHT (1 << 7)
#define PART_POST_UPPER (1 << 8)
#define PART_POST_LOWER (1 << 9)
#define PART_POST_STAND (1 << 10)
#define LEFT_HALF (PART_UPPER_LEFT | PART_LEFT_UPPER | PART_LEFT_LOWER | PART_LOWER_LEFT)
#define RIGHT_HALF (PART_UPPER_RIGHT | PART_RIGHT_UPPER | PART_RIGHT_LOWER | PART_LOWER_RIGHT)
#define UPPER_HALF (PART_POST_UPPER | PART_UPPER_RIGHT | PART_RIGHT_UPPER | PART_UPPER_LEFT | PART_LEFT_UPPER)
#define UPPERLEFT_HALF (PART_POST_UPPER | PART_UPPER_RIGHT | PART_LEFT_LOWER | PART_UPPER_LEFT | PART_LEFT_UPPER)
#define UPPERRIGHT_HALF (PART_POST_UPPER | PART_UPPER_RIGHT | PART_RIGHT_UPPER | PART_UPPER_LEFT | PART_RIGHT_LOWER)
#define ALL_PARTS (LEFT_HALF | RIGHT_HALF | PART_POST_UPPER | PART_POST_LOWER)
typedef enum {
ENKANBAN_SIGN,
ENKANBAN_AIR,
ENKANBAN_UNUSED,
ENKANBAN_GROUND,
ENKANBAN_WATER,
ENKANBAN_REPAIR
} EnKanbanActionState;
typedef enum {
PIECE_WHOLE_SIGN,
PIECE_UPPER_HALF,
PIECE_LOWER_HALF,
PIECE_RIGHT_HALF,
PIECE_LEFT_HALF,
PIECE_2ND_QUAD,
PIECE_1ST_QUAD,
PIECE_3RD_QUAD,
PIECE_4TH_QUAD,
PIECE_UPPER_LEFT,
PIECE_LEFT_UPPER,
PIECE_LEFT_LOWER,
PIECE_LOWER_LEFT,
PIECE_UPPER_RIGHT,
PIECE_RIGHT_UPPER,
PIECE_RIGHT_LOWER,
PIECE_LOWER_RIGHT,
PIECE_POST_UPPER,
PIECE_POST_LOWER,
PIECE_OTHER = 100
} EnKanbanPiece;
typedef enum {
CUT_POST,
CUT_VERT_L,
CUT_HORIZ,
CUT_DIAG_L, // lower left to upper right
CUT_DIAG_R, // upper left to lower right
CUT_VERT_R
} EnKanbanCutType;
void EnKanban_Init(Actor* thisx, GlobalContext* globalCtx);
void EnKanban_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnKanban_Update(Actor* thisx, GlobalContext* globalCtx);
void EnKanban_Draw(Actor* thisx, GlobalContext* globalCtx);
const ActorInit En_Kanban_InitVars = {
ACTOR_EN_KANBAN,
ACTORCAT_PROP,
FLAGS,
OBJECT_KANBAN,
sizeof(EnKanban),
(ActorFunc)EnKanban_Init,
(ActorFunc)EnKanban_Destroy,
(ActorFunc)EnKanban_Update,
(ActorFunc)EnKanban_Draw,
NULL,
};
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_NONE,
AT_ON | AT_TYPE_ENEMY,
AC_ON | AC_TYPE_PLAYER,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_1,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0xFFCFFFFF, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 20, 50, 5, { 0, 0, 0 } },
};
static u16 sPartFlags[] = {
PART_UPPER_LEFT, PART_LEFT_UPPER, PART_LEFT_LOWER, PART_RIGHT_UPPER, PART_RIGHT_LOWER, PART_LOWER_LEFT,
PART_UPPER_RIGHT, PART_LOWER_RIGHT, PART_POST_UPPER, PART_POST_LOWER, PART_POST_STAND,
};
static Vec3f sPieceOffsets[] = {
/* WHOLE_SIGN */ { 0.0f, 44.0f, 0.0f },
/* UPPER_HALF */ { 0.0f, 50.0f, 0.0f },
/* LOWER_HALF */ { 0.0f, 38.0f, 0.0f },
/* RIGHT_HALF */ { 10.0f, 44.0f, 0.0f },
/* LEFT_HALF */ { -10.0f, 44.0f, 0.0f },
/* 2ND_QUAD */ { -10.0f, 50.0f, 0.0f },
/* 1ST_QUAD */ { 10.0f, 50.0f, 0.0f },
/* 3RD_QUAD */ { -10.0f, 38.0f, 0.0f },
/* 4TH_QUAD */ { 10.0f, 38.0f, 0.0f },
/* UPPER_LEFT */ { -7.5f, 51.0f, 0.0f },
/* LEFT_UPPER */ { -12.5f, 48.0f, 0.0f },
/* LEFT_LOWER */ { -12.5f, 40.0f, 0.0f },
/* LOWER_LEFT */ { -7.5f, 37.0f, 0.0f },
/* UPPER_RIGHT */ { 7.5f, 51.0f, 0.0f },
/* RIGHT_UPPER */ { 12.5f, 48.0f, 0.0f },
/* RIGHT_LOWER */ { 12.5f, 40.0f, 0.0f },
/* LOWER_RIGHT */ { 7.5f, 37.0f, 0.0f },
/* POST_UPPER */ { 0.0f, 50.0f, 0.0f },
/* POST_LOWER */ { 0.0f, 38.0f, 0.0f },
};
static Vec3f sPieceSizes[] = {
/* WHOLE_SIGN */ { 1500.0f, 1000.0f, 0.0f },
/* UPPER_HALF */ { 1500.0f, 500.0f, 0.0f },
/* LOWER_HALF */ { 1500.0f, 500.0f, 0.0f },
/* RIGHT_HALF */ { 700.0f, 1000.0f, 0.0f },
/* LEFT_HALF */ { 700.0f, 1000.0f, 0.0f },
/* 2ND_QUAD */ { 700.0f, 500.0f, 0.0f },
/* 1ST_QUAD */ { 700.0f, 500.0f, 0.0f },
/* 3RD_QUAD */ { 700.0f, 500.0f, 0.0f },
/* 4TH_QUAD */ { 700.0f, 500.0f, 0.0f },
/* UPPER_LEFT */ { 700.0f, 500.0f, 0.0f },
/* LEFT_UPPER */ { 700.0f, 500.0f, 0.0f },
/* LEFT_LOWER */ { 700.0f, 500.0f, 0.0f },
/* LOWER_LEFT */ { 700.0f, 500.0f, 0.0f },
/* UPPER_RIGHT */ { 700.0f, 500.0f, 0.0f },
/* RIGHT_UPPER */ { 700.0f, 500.0f, 0.0f },
/* RIGHT_LOWER */ { 700.0f, 500.0f, 0.0f },
/* LOWER_RIGHT */ { 700.0f, 500.0f, 0.0f },
/* POST_UPPER */ { 200.0f, 500.0f, 0.0f },
/* POST_LOWER */ { 200.0f, 500.0f, 0.0f },
};
static u8 sCutTypes[] = {
/* 1H_OVER */ CUT_VERT_L, /* 2H_OVER */ CUT_VERT_L,
/* 1H_COMBO */ CUT_DIAG_R, /* 2H_COMBO */ CUT_DIAG_R,
/* 1H_LEFT */ CUT_HORIZ, /* 2H_LEFT */ CUT_HORIZ,
/* 1H_COMBO */ CUT_HORIZ, /* 2H_COMBO */ CUT_HORIZ,
/* 1H_RIGHT */ CUT_HORIZ, /* 2H_RIGHT */ CUT_HORIZ,
/* 1H_COMBO */ CUT_HORIZ, /* 2H_COMBO */ CUT_HORIZ,
/* 1H_STAB */ CUT_POST, /* 2H_STAB */ CUT_POST,
/* 1H_COMBO */ CUT_POST, /* 2H_COMBO */ CUT_POST,
/* FLIP_START */ CUT_VERT_L, /* JUMP_START */ CUT_VERT_L,
/* FLIP_END */ CUT_VERT_L, /* JUMP_END */ CUT_VERT_L,
/* BACK_LEFT */ CUT_HORIZ, /* BACK_RIGHT */ CUT_HORIZ,
/* OVER_HAMMER */ CUT_POST, /* SIDE_HAMMER */ CUT_POST,
/* 1H_SPIN_ATK */ CUT_POST, /* 2H_SPIN_ATK */ CUT_POST,
/* 1H_BIG_SPIN */ CUT_POST, /* 2H_BIG_SPIN */ CUT_POST,
};
static u16 sCutFlags[] = {
/* CUT_POST */ ALL_PARTS, /* CUT_VERT_L */ LEFT_HALF,
/* CUT_HORIZ */ UPPER_HALF, /* CUT_DIAG_L */ UPPERLEFT_HALF,
/* CUT_DIAG_R */ UPPERRIGHT_HALF, /* CUT_VERT_R */ RIGHT_HALF,
};
void EnKanban_SetFloorRot(EnKanban* this) {
if (this->actor.floorPoly != NULL) {
f32 nx = COLPOLY_GET_NORMAL(this->actor.floorPoly->normal.x);
f32 ny = COLPOLY_GET_NORMAL(this->actor.floorPoly->normal.y);
f32 nz = COLPOLY_GET_NORMAL(this->actor.floorPoly->normal.z);
this->floorRot.x = -Math_FAtan2F(-nz * ny, 1.0f);
this->floorRot.z = Math_FAtan2F(-nx * ny, 1.0f);
}
}
void EnKanban_Init(Actor* thisx, GlobalContext* globalCtx) {
EnKanban* this = (EnKanban*)thisx;
Actor_SetScale(&this->actor, 0.01f);
if (this->actor.params != ENKANBAN_PIECE) {
this->actor.targetMode = 0;
this->actor.flags |= ACTOR_FLAG_0;
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
osSyncPrintf("KANBAN ARG %x\n", this->actor.params);
if (this->actor.params == ENKANBAN_FISHING) {
if (LINK_IS_CHILD) {
this->actor.textId = 0x409D;
} else {
this->actor.textId = 0x4090;
}
} else {
this->actor.textId = this->actor.params | 0x300;
}
this->bounceX = 1;
this->partFlags = 0xFFFF;
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 10.0f, 10.0f, 50.0f, 4);
EnKanban_SetFloorRot(this);
if (LINK_IS_CHILD) {
this->actor.world.pos.y -= 15.0f;
}
}
}
void EnKanban_Destroy(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnKanban* this = (EnKanban*)thisx;
if (this->actionState == ENKANBAN_SIGN) {
Collider_DestroyCylinder(globalCtx, &this->collider);
}
}
void EnKanban_Message(EnKanban* this, GlobalContext* globalCtx) {
if (!this->msgFlag) {
if (this->msgTimer == 0) {
if (ABS((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y)) < 0x2800) {
if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
this->msgFlag = true;
} else {
func_8002F2CC(&this->actor, globalCtx, 68.0f);
}
}
} else {
this->msgTimer--;
}
} else {
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
this->msgFlag = false;
this->msgTimer = 20;
}
}
}
void EnKanban_Update(Actor* thisx, GlobalContext* globalCtx2) {
u8 bounced = false;
GlobalContext* globalCtx = globalCtx2;
EnKanban* this = (EnKanban*)thisx;
EnKanban* signpost;
EnKanban* piece;
Player* player = GET_PLAYER(globalCtx);
Vec3f offset;
this->frameCount++;
switch (this->actionState) {
case ENKANBAN_SIGN:
if (this->invincibilityTimer != 0) {
this->invincibilityTimer--;
}
if (this->zTargetTimer != 0) {
this->zTargetTimer--;
}
if (this->zTargetTimer == 1) {
this->actor.flags &= ~ACTOR_FLAG_0;
}
if (this->partFlags == 0xFFFF) {
EnKanban_Message(this, globalCtx);
}
if ((this->invincibilityTimer == 0) && (this->collider.base.acFlags & AC_HIT)) {
this->collider.base.acFlags &= ~AC_HIT;
this->invincibilityTimer = 6;
piece = (EnKanban*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_KANBAN,
this->actor.world.pos.x, this->actor.world.pos.y,
this->actor.world.pos.z, this->actor.shape.rot.x,
this->actor.shape.rot.y, this->actor.shape.rot.z, ENKANBAN_PIECE);
if (piece != NULL) {
ColliderInfo* hitItem = this->collider.info.acHitInfo;
s16 yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
u8 i;
if (hitItem->toucher.dmgFlags & 0x700) {
this->cutType = sCutTypes[player->swordAnimation];
} else {
this->cutType = CUT_POST;
}
if (ABS(yawDiff) > 0x4000) {
if (this->cutType == CUT_DIAG_R) {
this->cutType = CUT_DIAG_L;
} else if (this->cutType == CUT_VERT_L) {
this->cutType = CUT_VERT_R;
}
}
piece->partFlags = sCutFlags[this->cutType] & this->partFlags;
if (piece->partFlags == 0) {
Actor_Kill(&piece->actor);
return;
}
piece->partCount = 0;
for (i = 0; i < ARRAY_COUNT(sPartFlags); i++) {
if (sPartFlags[i] & piece->partFlags) {
piece->partCount++;
}
}
this->partFlags &= ~sCutFlags[this->cutType];
if (!(this->partFlags & ALL_PARTS)) {
this->zTargetTimer = 10;
}
if ((piece->partFlags & PART_UPPER_LEFT) && (piece->partFlags & PART_LOWER_RIGHT)) {
piece->pieceType = PIECE_WHOLE_SIGN;
} else if ((piece->partFlags & PART_LEFT_UPPER) && (piece->partFlags & PART_RIGHT_UPPER)) {
piece->pieceType = PIECE_UPPER_HALF;
} else if ((piece->partFlags & PART_LEFT_LOWER) && (piece->partFlags & PART_RIGHT_LOWER)) {
piece->pieceType = PIECE_LOWER_HALF;
} else if ((piece->partFlags & PART_UPPER_RIGHT) && (piece->partFlags & PART_LOWER_RIGHT)) {
piece->pieceType = PIECE_RIGHT_HALF;
} else if ((piece->partFlags & PART_UPPER_LEFT) && (piece->partFlags & PART_LOWER_LEFT)) {
piece->pieceType = PIECE_LEFT_HALF;
} else if ((piece->partFlags & PART_UPPER_LEFT) && (piece->partFlags & PART_LEFT_UPPER)) {
piece->pieceType = PIECE_2ND_QUAD;
} else if ((piece->partFlags & PART_UPPER_RIGHT) && (piece->partFlags & PART_RIGHT_UPPER)) {
piece->pieceType = PIECE_1ST_QUAD;
} else if ((piece->partFlags & PART_LEFT_LOWER) && (piece->partFlags & PART_LOWER_LEFT)) {
piece->pieceType = PIECE_3RD_QUAD;
} else if ((piece->partFlags & PART_RIGHT_LOWER) && (piece->partFlags & PART_LOWER_RIGHT)) {
piece->pieceType = PIECE_4TH_QUAD;
} else if (piece->partFlags & PART_UPPER_LEFT) {
piece->pieceType = PIECE_UPPER_LEFT;
} else if (piece->partFlags & PART_LEFT_UPPER) {
piece->pieceType = PIECE_LEFT_UPPER;
} else if (piece->partFlags & PART_LEFT_LOWER) {
piece->pieceType = PIECE_LEFT_LOWER;
} else if (piece->partFlags & PART_LOWER_LEFT) {
piece->pieceType = PIECE_LOWER_LEFT;
} else if (piece->partFlags & PART_UPPER_RIGHT) {
piece->pieceType = PIECE_UPPER_RIGHT;
} else if (piece->partFlags & PART_RIGHT_UPPER) {
piece->pieceType = PIECE_RIGHT_UPPER;
} else if (piece->partFlags & PART_RIGHT_LOWER) {
piece->pieceType = PIECE_RIGHT_LOWER;
} else if (piece->partFlags & PART_LOWER_RIGHT) {
piece->pieceType = PIECE_LOWER_RIGHT;
} else if (piece->partFlags & PART_POST_UPPER) {
piece->pieceType = PIECE_POST_UPPER;
} else if (piece->partFlags & PART_POST_LOWER) {
piece->pieceType = PIECE_POST_LOWER;
} else {
piece->pieceType = PIECE_OTHER;
}
if (piece->pieceType == 100) {
piece->pieceType = PIECE_WHOLE_SIGN;
}
Matrix_RotateY((this->actor.shape.rot.y / (f32)0x8000) * M_PI, MTXMODE_NEW);
Matrix_MultVec3f(&sPieceOffsets[piece->pieceType], &offset);
piece->actor.world.pos.x += offset.x;
piece->actor.world.pos.y += offset.y;
piece->actor.world.pos.z += offset.z;
piece->offset.x = -sPieceOffsets[piece->pieceType].x / this->actor.scale.x;
piece->offset.y = -sPieceOffsets[piece->pieceType].y / this->actor.scale.x;
piece->offset.z = -sPieceOffsets[piece->pieceType].z / this->actor.scale.x;
piece->pieceWidth = sPieceSizes[piece->pieceType].x;
piece->pieceHeight = sPieceSizes[piece->pieceType].y;
piece->actor.gravity = -1.0f;
piece->actionState = ENKANBAN_AIR;
piece->actor.world.rot.y = (s16)Rand_CenteredFloat(0x3000) + this->actor.yawTowardsPlayer + 0x8000;
piece->actor.velocity.y = Rand_ZeroFloat(2.0f) + 3.0f;
piece->actor.speedXZ = Rand_ZeroFloat(2.0f) + 3.0f;
if (piece->partCount >= 4) {
piece->bounceX = (s16)Rand_ZeroFloat(10.0f) + 6;
piece->bounceZ = (s16)Rand_ZeroFloat(10.0f) + 6;
} else {
piece->bounceX = (s16)Rand_ZeroFloat(7.0f) + 3;
piece->bounceZ = (s16)Rand_ZeroFloat(7.0f) + 3;
}
piece->spinVel.y = Rand_CenteredFloat(0x1800);
if (Rand_ZeroOne() < 0.5f) {
piece->direction = 1;
} else {
piece->direction = -1;
}
piece->airTimer = 100;
piece->actor.flags &= ~ACTOR_FLAG_0;
piece->actor.flags |= ACTOR_FLAG_25;
this->cutMarkTimer = 5;
Audio_PlayActorSound2(&this->actor, NA_SE_IT_SWORD_STRIKE);
}
}
this->actor.focus.pos = this->actor.world.pos;
this->actor.focus.pos.y += 44.0f;
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
if (this->actor.xzDistToPlayer > 500.0f) {
this->actor.flags |= ACTOR_FLAG_0;
this->partFlags = 0xFFFF;
}
if (this->cutMarkTimer != 0) {
if (this->cutMarkTimer >= 5) {
this->cutMarkAlpha += 255;
if (this->cutMarkAlpha > 255) {
this->cutMarkAlpha = 255;
}
} else {
this->cutMarkAlpha -= 65;
if (this->cutMarkAlpha < 0) {
this->cutMarkAlpha = 0;
}
}
this->cutMarkTimer--;
}
break;
case ENKANBAN_AIR:
case ENKANBAN_UNUSED: {
u16 tempBgFlags;
f32 tempX;
f32 tempY;
f32 tempZ;
f32 tempYDistToWater;
u8 onGround;
Actor_MoveForward(&this->actor);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 30.0f, 30.0f, 50.0f, 5);
tempX = this->actor.world.pos.x;
tempY = this->actor.world.pos.y;
tempZ = this->actor.world.pos.z;
tempBgFlags = this->actor.bgCheckFlags;
tempYDistToWater = this->actor.yDistToWater;
this->actor.world.pos.z += ((this->actor.world.pos.y - this->actor.floorHeight) * -50.0f) / 100.0f;
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 10.0f, 10.0f, 50.0f, 4);
EnKanban_SetFloorRot(this);
this->actor.world.pos.x = tempX;
this->actor.world.pos.y = tempY;
this->actor.world.pos.z = tempZ;
this->actor.bgCheckFlags = tempBgFlags;
this->actor.yDistToWater = tempYDistToWater;
osSyncPrintf(VT_RST);
onGround = (this->actor.bgCheckFlags & 1);
if (this->spinXFlag) {
this->spinRot.x += this->spinVel.x;
this->spinVel.x -= 0x800;
if ((this->spinRot.x <= 0) && onGround) {
this->spinRot.x = 0;
this->spinVel.x = 0;
}
} else {
this->spinRot.x -= this->spinVel.x;
this->spinVel.x -= 0x800;
if ((this->spinRot.x >= 0) && onGround) {
this->spinRot.x = 0;
this->spinVel.x = 0;
}
}
if (this->spinVel.x < -0xC00) {
this->spinVel.x = -0xC00;
}
if (this->spinZFlag) {
this->spinRot.z += this->spinVel.z;
this->spinVel.z -= 0x800;
if ((this->spinRot.z <= 0) && onGround) {
this->spinRot.z = 0;
this->spinVel.z = 0;
}
} else {
this->spinRot.z -= this->spinVel.z;
this->spinVel.z -= 0x800;
if ((this->spinRot.z >= 0) && onGround) {
this->spinRot.z = 0;
this->spinVel.z = 0;
}
}
if (this->spinVel.z < -0xC00) {
this->spinVel.z = -0xC00;
}
if (this->actor.bgCheckFlags & 8) {
this->actor.speedXZ *= -0.5f;
Audio_PlayActorSound2(&this->actor, NA_SE_EV_WOODPLATE_BOUND);
}
if (this->actor.bgCheckFlags & 0x40) {
this->actionState = ENKANBAN_WATER;
Audio_PlayActorSound2(&this->actor, NA_SE_EV_BOMB_DROP_WATER);
this->bounceX = this->bounceZ = 0;
this->actor.world.pos.y += this->actor.yDistToWater;
EffectSsGSplash_Spawn(globalCtx, &this->actor.world.pos, NULL, NULL, 0, (this->partCount * 20) + 300);
EffectSsGRipple_Spawn(globalCtx, &this->actor.world.pos, 150, 650, 0);
EffectSsGRipple_Spawn(globalCtx, &this->actor.world.pos, 300, 800, 5);
this->actor.velocity.y = 0.0f;
this->actor.gravity = 0.0f;
osSyncPrintf(" WAT Y = %f\n", this->actor.yDistToWater);
osSyncPrintf(" POS Y = %f\n", this->actor.world.pos.y);
osSyncPrintf(" GROUND Y = %f\n", this->actor.floorHeight);
break;
}
if (onGround) {
if (this->bounceCount <= 0) {
this->bounceCount++;
this->actor.velocity.y *= -0.3f;
this->actor.world.rot.y += (s16)Rand_CenteredFloat(16384.0f);
} else {
this->actor.velocity.y = 0.0f;
}
this->actor.speedXZ *= 0.7f;
if ((this->spinRot.x == 0) && (this->bounceX != 0)) {
this->spinVel.x = this->bounceX * 0x200;
if (this->bounceX != 0) {
this->bounceX -= 5;
if (this->bounceX <= 0) {
this->bounceX = 0;
}
}
if (Rand_ZeroOne() < 0.5f) {
this->spinXFlag = true;
} else {
this->spinXFlag = false;
}
bounced = true;
}
if ((this->spinRot.z == 0) && (this->bounceZ != 0)) {
this->spinVel.z = this->bounceZ * 0x200;
if (this->bounceZ != 0) {
this->bounceZ -= 5;
if (this->bounceZ <= 0) {
this->bounceZ = 0;
}
}
if (Rand_ZeroOne() < 0.5f) {
this->spinZFlag = true;
} else {
this->spinZFlag = false;
}
bounced = true;
}
Math_ApproachS(&this->actor.shape.rot.x, this->direction * 0x4000, 1, 0x2000);
} else {
this->actor.shape.rot.y += this->spinVel.y;
this->actor.shape.rot.x += this->direction * 0x7D0;
}
if (bounced) {
s16 dustCount;
s16 j;
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
Vec3f accel;
Vec3f pos;
Audio_PlayActorSound2(&this->actor, NA_SE_EV_WOODPLATE_BOUND);
accel.x = 0.0f;
accel.y = 0.1f;
accel.z = 0.0f;
pos.y = this->actor.floorHeight + 3.0f;
dustCount = this->partCount * 0.5f;
for (j = 0; j < dustCount + 3; j++) {
pos.x = this->actor.world.pos.x + Rand_CenteredFloat((this->partCount * 0.5f) + 20.0f);
pos.z = this->actor.world.pos.z + Rand_CenteredFloat((this->partCount * 0.5f) + 20.0f);
func_800286CC(globalCtx, &pos, &velocity, &accel, 100, 5);
}
}
if (DECR(this->airTimer) == 0) {
this->actionState = ENKANBAN_GROUND;
}
}
case ENKANBAN_GROUND:
case ENKANBAN_WATER:
signpost = (EnKanban*)this->actor.parent;
if (signpost->partFlags == 0xFFFF) {
Actor_Kill(&this->actor);
}
Math_ApproachF(&this->actor.shape.yOffset, 100.0f, 1.0f, 5.0f);
if (this->actionState == ENKANBAN_WATER) {
s32 rippleDelay;
s32 rippleScale;
if ((player->actor.speedXZ > 0.0f) && (player->actor.world.pos.y < this->actor.world.pos.y) &&
(this->actor.xyzDistToPlayerSq < 2500.0f)) {
Math_ApproachF(&this->actor.speedXZ, player->actor.speedXZ, 1.0f, 0.2f);
if (this->actor.speedXZ > 1.0f) {
this->actor.speedXZ = 1.0f;
}
if (Math_SmoothStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer + 0x8000, 1, 0x1000,
0) > 0) {
this->spinVel.y = this->actor.speedXZ * 1000.0f;
} else {
this->spinVel.y = this->actor.speedXZ * -1000.0f;
}
}
if (this->actor.bgCheckFlags & 1) {
this->actor.speedXZ = 0.0f;
}
Actor_MoveForward(&this->actor);
if (this->actor.speedXZ != 0.0f) {
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 10.0f, 10.0f, 50.0f, 5);
if (this->actor.bgCheckFlags & 8) {
this->actor.speedXZ *= -0.5f;
if (this->spinVel.y > 0) {
this->spinVel.y = -0x7D0;
} else {
this->spinVel.y = 0x7D0;
}
}
Math_ApproachZeroF(&this->actor.speedXZ, 1.0f, 0.15f);
}
this->actor.shape.rot.y += this->spinVel.y;
Math_ApproachS(&this->spinVel.y, 0, 1, 0x3A);
Math_ApproachS(&this->actor.shape.rot.x, this->direction * 0x4000, 2, 0x1000);
Math_ApproachS(&this->spinRot.x, Math_SinS(2500 * this->frameCount) * 500.0f, 2, 0x1000);
Math_ApproachS(&this->spinRot.z, Math_CosS(3000 * this->frameCount) * 500.0f, 2, 0x1000);
Math_ApproachZeroF(&this->floorRot.x, 0.5f, 0.2f);
Math_ApproachZeroF(&this->floorRot.z, 0.5f, 0.2f);
if (fabsf(this->actor.speedXZ) > 1.0f) {
rippleDelay = 0;
} else if (fabsf(this->actor.speedXZ) > 0.5f) {
rippleDelay = 3;
} else {
rippleDelay = 7;
}
if (!(this->frameCount & rippleDelay)) {
if (this->partCount < 3) {
rippleScale = 0;
} else if (this->partCount < 6) {
rippleScale = 100;
} else {
rippleScale = 200;
}
EffectSsGRipple_Spawn(globalCtx, &this->actor.world.pos, rippleScale, rippleScale + 500, 0);
}
} else if ((globalCtx->actorCtx.unk_02 != 0) && (this->actor.xyzDistToPlayerSq < SQ(100.0f))) {
f32 hammerStrength = (100.0f - sqrtf(this->actor.xyzDistToPlayerSq)) * 0.05f;
this->actionState = ENKANBAN_AIR;
this->actor.gravity = -1.0f;
this->actor.world.rot.y = Rand_CenteredFloat(0x10000);
if (this->partCount >= 4) {
this->bounceX = (s16)Rand_ZeroFloat(10.0f) + 6;
this->bounceZ = (s16)Rand_ZeroFloat(10.0f) + 6;
this->actor.velocity.y = 2.0f + hammerStrength;
this->actor.speedXZ = Rand_ZeroFloat(1.0f);
} else {
this->bounceX = (s16)Rand_ZeroFloat(7.0f) + 3;
this->bounceZ = (s16)Rand_ZeroFloat(7.0f) + 3;
this->actor.velocity.y = 3.0f + hammerStrength;
this->actor.speedXZ = Rand_ZeroFloat(1.5f);
}
this->spinVel.y = Rand_CenteredFloat(0x1800);
if (Rand_ZeroOne() < 0.5f) {
this->direction = 1;
} else {
this->direction = -1;
}
this->airTimer = 70;
}
if (this->bounceX == 0) {
Actor* bomb = globalCtx->actorCtx.actorLists[ACTORCAT_EXPLOSIVE].head;
f32 dx;
f32 dy;
f32 dz;
while (bomb != NULL) {
if (bomb->params != 1) {
bomb = bomb->next;
continue;
}
dx = this->actor.world.pos.x - bomb->world.pos.x;
dy = this->actor.world.pos.y - bomb->world.pos.y;
dz = this->actor.world.pos.z - bomb->world.pos.z;
if (sqrtf(SQ(dx) + SQ(dy) + SQ(dz)) < 100.0f) {
f32 bombStrength = (100.0f - sqrtf(SQ(dx) + SQ(dy) + SQ(dz))) * 0.05f;
this->actionState = ENKANBAN_AIR;
this->actor.gravity = -1.0f;
this->actor.world.rot.y = Math_FAtan2F(dx, dz) * (0x8000 / M_PI);
if (this->partCount >= 4) {
this->bounceX = (s16)Rand_ZeroFloat(10.0f) + 6;
this->bounceZ = (s16)Rand_ZeroFloat(10.0f) + 6;
this->actor.velocity.y = 2.5f + bombStrength;
this->actor.speedXZ = 3.0f + bombStrength;
} else {
this->bounceX = (s16)Rand_ZeroFloat(7.0f) + 3;
this->bounceZ = (s16)Rand_ZeroFloat(7.0f) + 3;
this->actor.velocity.y = 5.0f + bombStrength;
this->actor.speedXZ = 4.0f + bombStrength;
}
this->spinVel.y = Rand_CenteredFloat(0x1800);
if (Rand_ZeroOne() < 0.5f) {
this->direction = 1;
} else {
this->direction = -1;
}
this->airTimer = 70;
}
bomb = bomb->next;
}
}
osSyncPrintf(VT_FGCOL(GREEN));
osSyncPrintf("OCARINA_MODE %d\n", globalCtx->msgCtx.ocarinaMode);
osSyncPrintf(VT_RST);
switch (this->ocarinaFlag) {
case 0:
if (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_01) {
this->ocarinaFlag = 1;
}
break;
case 1:
if ((globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_04) &&
(globalCtx->msgCtx.unk_E3F2 == OCARINA_SONG_LULLABY)) {
this->actionState = ENKANBAN_REPAIR;
this->bounceX = 1;
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
}
break;
}
break;
case ENKANBAN_REPAIR: {
f32 distX;
f32 distY;
f32 distZ;
s16 pDiff;
s16 yDiff;
s16 rDiff;
signpost = (EnKanban*)this->actor.parent;
if (signpost->partFlags == 0xFFFF) {
Actor_Kill(&this->actor);
}
Matrix_RotateY((signpost->actor.shape.rot.y / (f32)0x8000) * M_PI, MTXMODE_NEW);
Matrix_MultVec3f(&sPieceOffsets[this->pieceType], &offset);
distX =
Math_SmoothStepToF(&this->actor.world.pos.x, signpost->actor.world.pos.x + offset.x, 1.0f, 3.0f, 0.0f);
distY =
Math_SmoothStepToF(&this->actor.world.pos.y, signpost->actor.world.pos.y + offset.y, 1.0f, 3.0f, 0.0f);
distZ =
Math_SmoothStepToF(&this->actor.world.pos.z, signpost->actor.world.pos.z + offset.z, 1.0f, 3.0f, 0.0f);
pDiff = Math_SmoothStepToS(&this->actor.shape.rot.x, signpost->actor.shape.rot.x, 1, 0x200, 0);
yDiff = Math_SmoothStepToS(&this->actor.shape.rot.y, signpost->actor.shape.rot.y, 1, 0x200, 0);
rDiff = Math_SmoothStepToS(&this->actor.shape.rot.z, signpost->actor.shape.rot.z, 1, 0x200, 0);
Math_ApproachS(&this->spinRot.x, 0, 1, 0x200);
Math_ApproachS(&this->spinRot.z, 0, 1, 0x200);
Math_ApproachZeroF(&this->floorRot.x, 1.0f, 0.05f);
Math_ApproachZeroF(&this->floorRot.z, 1.0f, 0.05f);
Math_ApproachZeroF(&this->actor.shape.yOffset, 1.0f, 2.0f);
if (((distX + distY + distZ) == 0.0f) &&
((pDiff + yDiff + rDiff + this->spinRot.x + this->spinRot.z) == 0) && (this->floorRot.x == 0.0f) &&
(this->floorRot.z == 0.0f)) {
signpost->partFlags |= this->partFlags;
signpost->actor.flags |= ACTOR_FLAG_0;
Actor_Kill(&this->actor);
}
} break;
}
}
static Gfx* sDisplayLists[] = {
object_kanban_DL_000CB0, object_kanban_DL_000DB8, object_kanban_DL_000E78, object_kanban_DL_000F38,
object_kanban_DL_000FF8, object_kanban_DL_0010B8, object_kanban_DL_0011C0, object_kanban_DL_0012C8,
object_kanban_DL_0013D0, object_kanban_DL_001488, object_kanban_DL_001540,
};
#include "z_en_kanban_gfx.c"
static f32 sCutAngles[] = {
/* CUT_POST */ 0.50f * M_PI,
/* CUT_VERT_L */ 0.00f * M_PI,
/* CUT_HORIZ */ 0.50f * M_PI,
/* CUT_DIAG_L */ 0.66f * M_PI,
/* CUT_DIAG_R */ 0.34f * M_PI,
/* CUT_VERT_R */ 0.00f * M_PI,
};
static s32 sUnused[] = { 0, 0, 0 }; // Unused zero vector?
#include "overlays/ovl_En_Kanban/ovl_En_Kanban.h"
void EnKanban_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnKanban* this = (EnKanban*)thisx;
f32 zShift;
f32 zShift2;
s16 i;
u8* shadowTex = Graph_Alloc(globalCtx->state.gfxCtx, 0x400);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, object_kanban_DL_000C30);
if (this->actionState != ENKANBAN_SIGN) {
Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, MTXMODE_NEW);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
Matrix_RotateX(this->floorRot.x, MTXMODE_APPLY);
Matrix_RotateZ(this->floorRot.z, MTXMODE_APPLY);
Matrix_Translate(0.0f, this->actor.shape.yOffset, 0.0f, MTXMODE_APPLY);
Matrix_RotateY((this->actor.shape.rot.y / (f32)0x8000) * M_PI, MTXMODE_APPLY);
Matrix_RotateX((this->actor.shape.rot.x / (f32)0x8000) * M_PI, MTXMODE_APPLY);
zShift = fabsf(Math_SinS(this->spinRot.x) * this->pieceHeight);
zShift2 = fabsf(Math_SinS(this->spinRot.z) * this->pieceWidth);
zShift = MAX(zShift2, zShift);
zShift *= -(f32)this->direction;
Matrix_Translate(0.0f, 0.0f, zShift, MTXMODE_APPLY);
Matrix_RotateX((this->spinRot.x / (f32)0x8000) * M_PI, MTXMODE_APPLY);
Matrix_RotateY((this->spinRot.z / (f32)0x8000) * M_PI, MTXMODE_APPLY);
Matrix_Translate(this->offset.x, this->offset.y, this->offset.z - 100.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
for (i = 0; i < ARRAY_COUNT(sPartFlags); i++) {
if (sPartFlags[i] & this->partFlags) {
gSPDisplayList(POLY_OPA_DISP++, sDisplayLists[i]);
}
}
} else {
Matrix_Translate(0.0f, 0.0f, -100.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (this->partFlags == 0xFFFF) {
gSPDisplayList(POLY_OPA_DISP++, gSignRectangularDL);
} else {
for (i = 0; i < ARRAY_COUNT(sPartFlags); i++) {
if (sPartFlags[i] & this->partFlags) {
gSPDisplayList(POLY_OPA_DISP++, sDisplayLists[i]);
}
}
}
if (this->cutMarkAlpha != 0) {
f32 cutOffset = (this->cutType == CUT_POST) ? -1200.0f : 0.0f;
Matrix_Translate(0.0f, 4400.0f + cutOffset, 200.0f, MTXMODE_APPLY);
Matrix_RotateZ(sCutAngles[this->cutType], MTXMODE_APPLY);
Matrix_Scale(0.0f, 10.0f, 2.0f, MTXMODE_APPLY);
gDPPipeSync(POLY_XLU_DISP++);
gDPSetPrimColor(POLY_XLU_DISP++, 0x00, 0x00, 255, 255, 255, this->cutMarkAlpha);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 150, 0);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, object_kanban_DL_001630);
}
}
if ((this->actor.projectedPos.z <= 400.0f) && (this->actor.projectedPos.z > 0.0f) &&
(this->actor.floorHeight > -3000.0f)) {
if ((this->bounceX != 0) || (this->bounceZ != 0)) {
u16 dayTime = gSaveContext.dayTime;
f32 shadowAlpha;
if (dayTime >= 0x8000) {
dayTime = 0xFFFF - dayTime;
}
shadowAlpha = (dayTime * 0.00275f) + 10.0f;
if (this->actor.projectedPos.z > 300.0f) {
shadowAlpha *= ((400.0f - this->actor.projectedPos.z) * 0.01f);
}
gDPSetPrimColor(POLY_XLU_DISP++, 0x00, 0x00, 0, 0, 0, (s8)shadowAlpha);
if ((this->actionState == ENKANBAN_SIGN) && LINK_IS_CHILD) {
zShift = 0.0f;
} else {
zShift = ((this->actor.world.pos.y - this->actor.floorHeight) * -50.0f) / 100.0f;
}
Matrix_Translate(this->actor.world.pos.x, this->actor.floorHeight, this->actor.world.pos.z + zShift,
MTXMODE_NEW);
Matrix_RotateX(this->floorRot.x, MTXMODE_APPLY);
Matrix_RotateZ(this->floorRot.z, MTXMODE_APPLY);
Matrix_Scale(this->actor.scale.x, 0.0f, this->actor.scale.z, MTXMODE_APPLY);
if (this->actionState == ENKANBAN_SIGN) {
Matrix_RotateX(-M_PI / 5, MTXMODE_APPLY);
}
Matrix_RotateY((this->actor.shape.rot.y / (f32)0x8000) * M_PI, MTXMODE_APPLY);
Matrix_RotateX((this->actor.shape.rot.x / (f32)0x8000) * M_PI, MTXMODE_APPLY);
Matrix_RotateX((this->spinRot.x / (f32)0x8000) * M_PI, MTXMODE_APPLY);
Matrix_RotateY((this->spinRot.z / (f32)0x8000) * M_PI, MTXMODE_APPLY);
Matrix_Translate(this->offset.x, this->offset.y, this->offset.z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
for (i = 0; i < 0x400; i++) {
if (sShadowTexFlags[i] & this->partFlags) {
shadowTex[i] = 0xFF;
} else {
shadowTex[i] = 0;
}
}
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(shadowTex));
gSPDisplayList(POLY_XLU_DISP++, sShadowDL);
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}