Shipwright/soh/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h

33 lines
810 B
C

#ifndef Z_EN_KAKASI_H
#define Z_EN_KAKASI_H
#include "ultra64.h"
#include "global.h"
struct EnKakasi;
typedef void (*EnKakasiFunc)(struct EnKakasi*, GlobalContext*);
typedef struct EnKakasi {
/* 0x0000 */ Actor actor;
/* 0x014C */ EnKakasiFunc actionFunc;
/* 0x0150 */ SkelAnime skelanime;
/* 0x0194 */ u8 unk_194;
/* 0x0196 */ s16 unk_196;
/* 0x0198 */ s16 unk_198;
/* 0x019A */ s16 unk_19A;
/* 0x019C */ s16 unk_19C[4];
/* 0x01A4 */ s16 unk_1A4;
/* 0x01A6 */ s16 unk_1A6;
/* 0x01A8 */ s16 unk_1A8;
/* 0x01AA */ char unk_1AA[0x2];
/* 0x01AC */ s16 unk_1AC;
/* 0x01AE */ Vec3s rot;
/* 0x01B4 */ f32 height;
/* 0x01B8 */ f32 unk_1B8;
/* 0x01BC */ ColliderCylinder collider;
/* 0x0208 */ s16 camId;
} EnKakasi; // size = 0x020C
#endif