Shipwright/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.h

25 lines
563 B
C

#ifndef Z_EN_ISHI_H
#define Z_EN_ISHI_H
#include "ultra64.h"
#include "global.h"
typedef enum {
/* 0x00 */ ROCK_SMALL,
/* 0x01 */ ROCK_LARGE
} EnIshiType;
struct EnIshi;
typedef void (*EnIshiActionFunc)(struct EnIshi*, GlobalContext*);
typedef void (*EnIshiEffectSpawnFunc)(struct EnIshi*, GlobalContext*);
typedef void (*EnIshiDrawFunc)(struct EnIshi*, GlobalContext*);
typedef struct EnIshi {
/* 0x0000 */ Actor actor;
/* 0x014C */ EnIshiActionFunc actionFunc;
/* 0x0150 */ ColliderCylinder collider;
} EnIshi; // size = 0x019C
#endif