Shipwright/soh/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.h

27 lines
720 B
C

#ifndef Z_EN_HORSE_ZELDA_H
#define Z_EN_HORSE_ZELDA_H
#include "ultra64.h"
#include "global.h"
struct EnHorseZelda;
typedef void (*EnHorseZeldaActionFunc)(struct EnHorseZelda*, GlobalContext*);
typedef struct EnHorseZelda {
/* 0x0000 */ Actor actor;
/* 0x014C */ s32 action;
/* 0x0150 */ s32 animationIndex;
/* 0x0154 */ Skin skin;
/* 0x01E4 */ char unk_1E4[0x8];
/* 0x01EC */ s32 unk_1EC;
/* 0x01F0 */ char unk_1F0[0x4];
/* 0x01F4 */ f32 unk_1F4;
/* 0x01F8 */ char unk_1F8[0x4];
/* 0x01FC */ ColliderCylinder colliderCylinder;
/* 0x0248 */ ColliderJntSph colliderSphere;
/* 0x0268 */ ColliderJntSphElement colliderSphereItem;
} EnHorseZelda; // size = 0x02A8
#endif