Shipwright/soh/src/overlays/actors/ovl_En_Cow/z_en_cow.h

25 lines
577 B
C

#ifndef Z_EN_COW_H
#define Z_EN_COW_H
#include "ultra64.h"
#include "global.h"
struct EnCow;
typedef void (*EnCowActionFunc)(struct EnCow*, GlobalContext*);
typedef struct EnCow {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderCylinder colliders[2];
/* 0x01E4 */ SkelAnime skelAnime;
/* 0x0228 */ Vec3s jointTable[6];
/* 0x024C */ Vec3s morphTable[6];
/* 0x0270 */ Vec3s someRot;
/* 0x0276 */ u16 unk_276;
/* 0x0278 */ u16 unk_278;
/* 0x027A */ u16 unk_27A;
/* 0x027C */ EnCowActionFunc actionFunc;
} EnCow; // size = 0x0280
#endif