Shipwright/soh/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.h

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404 B
C

#ifndef Z_BG_SST_FLOOR_H
#define Z_BG_SST_FLOOR_H
#include "ultra64.h"
#include "global.h"
struct BgSstFloor;
typedef struct BgSstFloor {
/* 0x0000 */ DynaPolyActor dyna;
/* 0x014C */ s16 drumPhase;
/* 0x0166 */ s16 drumAmp;
/* 0x0168 */ s16 drumHeight;
} BgSstFloor; // size = 0x016C
typedef enum {
/* 0 */ BONGOFLOOR_REST,
/* 1 */ BONGOFLOOR_HIT
} BgSstFloorParams;
#endif