Shipwright/soh/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c

288 lines
8.9 KiB
C

/*
* File: z_bg_spot18_obj.c
* Overlay: ovl_Bg_Spot18_Obj
* Description:
*/
#include "z_bg_spot18_obj.h"
#include "objects/object_spot18_obj/object_spot18_obj.h"
#define FLAGS 0
void BgSpot18Obj_Init(Actor* thisx, GlobalContext* globalCtx);
void BgSpot18Obj_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgSpot18Obj_Update(Actor* thisx, GlobalContext* globalCtx);
void BgSpot18Obj_Draw(Actor* thisx, GlobalContext* globalCtx);
s32 func_808B8910(BgSpot18Obj* this, GlobalContext* globalCtx);
s32 func_808B8A5C(BgSpot18Obj* this, GlobalContext* globalCtx);
s32 func_808B8A98(BgSpot18Obj* this, GlobalContext* globalCtx);
s32 func_808B8B08(BgSpot18Obj* this, GlobalContext* globalCtx);
s32 func_808B8BB4(BgSpot18Obj* this, GlobalContext* globalCtx);
s32 func_808B8C90(BgSpot18Obj* this, GlobalContext* globalCtx);
void func_808B8DC0(BgSpot18Obj* this);
void func_808B8DD0(BgSpot18Obj* this, GlobalContext* globalCtx);
void func_808B8E64(BgSpot18Obj* this);
void func_808B8E7C(BgSpot18Obj* this, GlobalContext* globalCtx);
void func_808B8EE0(BgSpot18Obj* this);
void func_808B8F08(BgSpot18Obj* this, GlobalContext* globalCtx);
void func_808B9030(BgSpot18Obj* this);
void func_808B9040(BgSpot18Obj* this, GlobalContext* globalCtx);
const ActorInit Bg_Spot18_Obj_InitVars = {
ACTOR_BG_SPOT18_OBJ,
ACTORCAT_BG,
FLAGS,
OBJECT_SPOT18_OBJ,
sizeof(BgSpot18Obj),
(ActorFunc)BgSpot18Obj_Init,
(ActorFunc)BgSpot18Obj_Destroy,
(ActorFunc)BgSpot18Obj_Update,
(ActorFunc)BgSpot18Obj_Draw,
NULL,
};
static u8 D_808B90F0[2][2] = { { 0x01, 0x01 }, { 0x01, 0x00 } };
static f32 D_808B90F4[] = {
0.1f,
0.1f,
};
static CollisionHeader* D_808B90FC[] = {
&gGoronCityStatueCol,
&gGoronCityStatueSpearCol,
};
static u32 D_808B9104[] = {
0,
0,
};
static BgSpot18ObjInitFunc D_808B910C[] = {
func_808B8A98,
func_808B8910,
func_808B8A5C,
func_808B8B08,
};
static InitChainEntry sInitChain1[] = {
ICHAIN_F32(minVelocityY, -10, ICHAIN_CONTINUE), ICHAIN_F32(gravity, -4, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 1400, ICHAIN_CONTINUE), ICHAIN_F32(uncullZoneScale, 500, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 800, ICHAIN_STOP),
};
static InitChainEntry sInitChain2[] = {
ICHAIN_F32(uncullZoneForward, 1200, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 500, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 700, ICHAIN_STOP),
};
static BgSpot18ObjInitFunc D_808B913C[] = {
func_808B8BB4,
func_808B8C90,
};
static Gfx(*sDlists[]) = {
gGoronCityStatueDL,
gGoronCityStatueSpearDL,
};
s32 func_808B8910(BgSpot18Obj* this, GlobalContext* globalCtx) {
s32 age;
if (LINK_AGE_IN_YEARS == YEARS_ADULT) {
age = 1;
} else if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
age = 0;
} else {
osSyncPrintf("Error : リンク年齢不詳 (%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__,
this->dyna.actor.params);
return 0;
}
switch (D_808B90F0[this->dyna.actor.params & 0xF][age]) {
case 0:
case 1:
if (D_808B90F0[this->dyna.actor.params & 0xF][age] == 0) {
osSyncPrintf("出現しない Object (0x%04x)\n", this->dyna.actor.params);
}
return D_808B90F0[this->dyna.actor.params & 0xF][age];
case 2:
osSyncPrintf("Error : Obj出現判定が設定されていない(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__,
this->dyna.actor.params);
break;
default:
osSyncPrintf("Error : Obj出現判定失敗(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__,
this->dyna.actor.params);
}
return 0;
}
s32 func_808B8A5C(BgSpot18Obj* this, GlobalContext* globalCtx) {
Actor_SetScale(&this->dyna.actor, D_808B90F4[this->dyna.actor.params & 0xF]);
return 1;
}
s32 func_808B8A98(BgSpot18Obj* this, GlobalContext* globalCtx) {
s32 pad[2];
CollisionHeader* colHeader = NULL;
DynaPolyActor_Init(&this->dyna, DPM_UNK);
CollisionHeader_GetVirtual(D_808B90FC[this->dyna.actor.params & 0xF], &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
return 1;
}
s32 func_808B8B08(BgSpot18Obj* this, GlobalContext* globalCtx) {
this->dyna.actor.flags |= D_808B9104[this->dyna.actor.params & 0xF];
return 1;
}
s32 func_808B8B38(BgSpot18Obj* this, GlobalContext* globalCtx) {
s32 i;
for (i = 0; i < ARRAY_COUNT(D_808B910C); i++) {
if (D_808B910C[i](this, globalCtx) == 0) {
return 0;
}
}
return 1;
}
s32 func_808B8BB4(BgSpot18Obj* this, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->dyna.actor, sInitChain1);
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
func_808B9030(this);
} else if (Flags_GetSwitch(globalCtx, (this->dyna.actor.params >> 8) & 0x3F)) {
func_808B9030(this);
this->dyna.actor.world.pos.x = (Math_SinS(this->dyna.actor.world.rot.y) * 80.0f) + this->dyna.actor.home.pos.x;
this->dyna.actor.world.pos.z = (Math_CosS(this->dyna.actor.world.rot.y) * 80.0f) + this->dyna.actor.home.pos.z;
} else {
func_808B8E64(this);
}
return 1;
}
s32 func_808B8C90(BgSpot18Obj* this, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->dyna.actor, sInitChain2);
func_808B8DC0(this);
return 1;
}
s32 func_808B8CC8(BgSpot18Obj* this, GlobalContext* globalCtx) {
if ((D_808B913C[this->dyna.actor.params & 0xF] != NULL) &&
(!D_808B913C[this->dyna.actor.params & 0xF](this, globalCtx))) {
return 0;
}
return 1;
}
void BgSpot18Obj_Init(Actor* thisx, GlobalContext* globalCtx) {
BgSpot18Obj* this = (BgSpot18Obj*)thisx;
osSyncPrintf("Spot18 Object [arg_data : 0x%04x]\n", this->dyna.actor.params);
if (!func_808B8B38(this, globalCtx)) {
Actor_Kill(&this->dyna.actor);
} else if (!func_808B8CC8(this, globalCtx)) {
Actor_Kill(&this->dyna.actor);
}
}
void BgSpot18Obj_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgSpot18Obj* this = (BgSpot18Obj*)thisx;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
void func_808B8DC0(BgSpot18Obj* this) {
this->actionFunc = func_808B8DD0;
}
void func_808B8DD0(BgSpot18Obj* this, GlobalContext* globalCtx) {
}
void func_808B8DDC(BgSpot18Obj* this, GlobalContext* globalCtx) {
Actor_UpdateBgCheckInfo(globalCtx, &this->dyna.actor, 20.0f, 46.0f, 0.0f, 28);
}
void func_808B8E20(BgSpot18Obj* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
if (fabsf(this->dyna.unk_150) > 0.001f) {
this->dyna.unk_150 = 0.0f;
player->stateFlags2 &= ~0x10;
}
}
void func_808B8E64(BgSpot18Obj* this) {
this->unk_168 = 20;
this->actionFunc = func_808B8E7C;
}
void func_808B8E7C(BgSpot18Obj* this, GlobalContext* globalCtx) {
if (this->dyna.unk_150 < -0.001f) {
if (this->unk_168 <= 0) {
func_808B8EE0(this);
}
} else {
this->unk_168 = 20;
}
func_808B8E20(this, globalCtx);
}
void func_808B8EE0(BgSpot18Obj* this) {
this->actionFunc = func_808B8F08;
this->dyna.actor.world.rot.y = 0;
this->dyna.actor.speedXZ = 0.0f;
this->dyna.actor.velocity.z = 0.0f;
this->dyna.actor.velocity.y = 0.0f;
this->dyna.actor.velocity.x = 0.0f;
}
void func_808B8F08(BgSpot18Obj* this, GlobalContext* globalCtx) {
s32 pad;
Player* player = GET_PLAYER(globalCtx);
Math_StepToF(&this->dyna.actor.speedXZ, 1.2f, 0.1f);
Actor_MoveForward(&this->dyna.actor);
func_808B8DDC(this, globalCtx);
if (Math3D_Dist2DSq(this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.z, this->dyna.actor.home.pos.x,
this->dyna.actor.home.pos.z) >= 6400.0f) {
func_808B9030(this);
this->dyna.actor.world.pos.x = (Math_SinS(this->dyna.actor.world.rot.y) * 80.0f) + this->dyna.actor.home.pos.x;
this->dyna.actor.world.pos.z = (Math_CosS(this->dyna.actor.world.rot.y) * 80.0f) + this->dyna.actor.home.pos.z;
this->dyna.unk_150 = 0.0f;
player->stateFlags2 &= ~0x10;
Flags_SetSwitch(globalCtx, (this->dyna.actor.params >> 8) & 0x3F);
func_80078884(NA_SE_SY_CORRECT_CHIME);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_BOUND);
} else {
func_8002F974(&this->dyna.actor, NA_SE_EV_ROCK_SLIDE - SFX_FLAG);
}
}
void func_808B9030(BgSpot18Obj* this) {
this->actionFunc = func_808B9040;
}
void func_808B9040(BgSpot18Obj* this, GlobalContext* globalCtx) {
func_808B8E20(this, globalCtx);
}
void BgSpot18Obj_Update(Actor* thisx, GlobalContext* globalCtx) {
BgSpot18Obj* this = (BgSpot18Obj*)thisx;
if (this->unk_168 > 0) {
this->unk_168 -= 1;
}
this->actionFunc(this, globalCtx);
}
void BgSpot18Obj_Draw(Actor* thisx, GlobalContext* globalCtx) {
Gfx_DrawDListOpa(globalCtx, sDlists[thisx->params & 0xF]);
}