Shipwright/soh/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.h

29 lines
839 B
C

#ifndef Z_BG_SPOT16_BOMBSTONE_H
#define Z_BG_SPOT16_BOMBSTONE_H
#include "ultra64.h"
#include "global.h"
struct BgSpot16Bombstone;
typedef void (*BgSpot16BombstoneActionFunc)(struct BgSpot16Bombstone*, GlobalContext*);
typedef struct BgSpot16Bombstone {
/* 0x0000 */ Actor actor;
/* 0x014C */ BgSpot16BombstoneActionFunc actionFunc;
/* 0x0150 */ Gfx* dList;
/* 0x0154 */ s16 unk_154;
/* 0x0156 */ s16 switchFlag;
/* 0x0158 */ s16 unk_158;
/* 0x015C */ f32 sinRotation;
/* 0x0160 */ f32 cosRotation;
/* 0x0164 */ ColliderJntSph colliderJntSph;
/* 0x0184 */ ColliderJntSphElement colliderElements[1];
/* 0x01C4 */ ColliderCylinder colliderCylinder;
/* 0x0210 */ s16 unk_210;
/* 0x0212 */ s16 unk_212;
/* 0x0214 */ s8 bombiwaBankIndex;
} BgSpot16Bombstone; // size = 0x0218
#endif