Shipwright/soh/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c

191 lines
5.9 KiB
C

/*
* File: z_bg_jya_zurerukabe.c
* Overlay: ovl_Bg_Jya_Zurerukabe
* Description: Sliding, Climbable Brick Wall
*/
#include "z_bg_jya_zurerukabe.h"
#include "objects/object_jya_obj/object_jya_obj.h"
#include "vt.h"
#define FLAGS ACTOR_FLAG_4
void BgJyaZurerukabe_Init(Actor* thisx, GlobalContext* globalCtx);
void BgJyaZurerukabe_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgJyaZurerukabe_Update(Actor* thisx, GlobalContext* globalCtx);
void BgJyaZurerukabe_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_8089B4C8(BgJyaZurerukabe* this, GlobalContext* globalCtx);
void func_8089B7B4(BgJyaZurerukabe* this);
void func_8089B7C4(BgJyaZurerukabe* this, GlobalContext* globalCtx);
void func_8089B80C(BgJyaZurerukabe* this);
void func_8089B870(BgJyaZurerukabe* this, GlobalContext* globalCtx);
static f32 D_8089B9C0[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
const ActorInit Bg_Jya_Zurerukabe_InitVars = {
ACTOR_BG_JYA_ZURERUKABE,
ACTORCAT_BG,
FLAGS,
OBJECT_JYA_OBJ,
sizeof(BgJyaZurerukabe),
(ActorFunc)BgJyaZurerukabe_Init,
(ActorFunc)BgJyaZurerukabe_Destroy,
(ActorFunc)BgJyaZurerukabe_Update,
(ActorFunc)BgJyaZurerukabe_Draw,
NULL,
};
static s16 D_8089B9F0[4] = { 943, 1043, 1243, 1343 };
static s16 D_8089B9F8[4] = { -1, 1, -1, 1 };
static s16 D_8089BA00[4] = { 48, 48, 36, 36 };
static f32 D_8089BA08[4] = { 8.0f, 8.0f, 10.0f, 10.0f };
static s16 D_8089BA18[6][2] = {
{ 0x0388, 0x0395 }, { 0x03EA, 0x03FF }, { 0x0454, 0x0467 },
{ 0x04B4, 0x04C1 }, { 0x0518, 0x0528 }, { 0x0581, 0x0590 },
};
static s16 D_8089BA30[6] = {
0, 0, 1, 2, 2, 3,
};
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 1000, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 1200, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 1000, ICHAIN_STOP),
};
void BgJyaZurerukabe_InitDynaPoly(BgJyaZurerukabe* this, GlobalContext* globalCtx, CollisionHeader* collision,
s32 flag) {
s32 pad;
CollisionHeader* colHeader = NULL;
s32 pad2;
DynaPolyActor_Init(&this->dyna, flag);
CollisionHeader_GetVirtual(collision, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
if (this->dyna.bgId == BG_ACTOR_MAX) {
osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__,
this->dyna.actor.id, this->dyna.actor.params);
}
}
void func_8089B4C8(BgJyaZurerukabe* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
if ((player->stateFlags1 == 0x200000) && (player->actor.wallPoly != NULL)) {
s32 i;
for (i = 0; i < ARRAY_COUNT(D_8089BA18); i++) {
f32 posY = player->actor.world.pos.y;
if ((posY >= D_8089BA18[i][0]) && (posY <= D_8089BA18[i][1])) {
break;
}
}
switch (i) {
case 0:
case 2:
case 3:
case 5:
if (fabsf(D_8089B9C0[D_8089BA30[i]]) > 1.0f) {
func_8002F6D4(globalCtx, &this->dyna.actor, 1.5f, this->dyna.actor.shape.rot.y, 0.0f, 0);
}
break;
case 1:
case 4:
if (fabsf(D_8089B9C0[D_8089BA30[i]] - D_8089B9C0[D_8089BA30[i + 1]]) > 1.0f) {
func_8002F6D4(globalCtx, &this->dyna.actor, 1.5f, this->dyna.actor.shape.rot.y, 0.0f, 0);
}
break;
}
}
}
void BgJyaZurerukabe_Init(Actor* thisx, GlobalContext* globalCtx) {
BgJyaZurerukabe* this = (BgJyaZurerukabe*)thisx;
s32 i;
BgJyaZurerukabe_InitDynaPoly(this, globalCtx, &gZurerukabeCol, DPM_UNK);
Actor_ProcessInitChain(thisx, sInitChain);
for (i = 0; i < ARRAY_COUNT(D_8089B9F0); i++) {
if (fabsf(D_8089B9F0[i] - this->dyna.actor.home.pos.y) < 1.0f) {
this->unk_168 = i;
break;
}
}
if (i == ARRAY_COUNT(D_8089B9F0)) {
osSyncPrintf(VT_COL(RED, WHITE));
osSyncPrintf("home pos が変更されたみたい(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__,
this->dyna.actor.params);
osSyncPrintf(VT_RST);
}
this->unk_16E = D_8089B9F8[this->unk_168];
func_8089B7B4(this);
osSyncPrintf("(jya ずれる壁)(arg_data 0x%04x)\n", this->dyna.actor.params);
}
void BgJyaZurerukabe_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgJyaZurerukabe* this = (BgJyaZurerukabe*)thisx;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
D_8089B9C0[this->unk_168] = 0.0f;
}
void func_8089B7B4(BgJyaZurerukabe* this) {
this->actionFunc = func_8089B7C4;
}
void func_8089B7C4(BgJyaZurerukabe* this, GlobalContext* globalCtx) {
if (this->unk_16A <= 0) {
func_8089B80C(this);
}
D_8089B9C0[this->unk_168] = 0.0f;
}
void func_8089B80C(BgJyaZurerukabe* this) {
this->actionFunc = func_8089B870;
this->unk_16A = D_8089BA00[this->unk_168];
if (ABS(this->unk_16C) == 4) {
this->unk_16E = -this->unk_16E;
}
this->unk_16C += this->unk_16E;
}
void func_8089B870(BgJyaZurerukabe* this, GlobalContext* globalCtx) {
if (Math_StepToF(&this->dyna.actor.world.pos.x, this->dyna.actor.home.pos.x + (this->unk_16C * 75),
D_8089BA08[this->unk_168])) {
func_8089B7B4(this);
}
D_8089B9C0[this->unk_168] = D_8089BA08[this->unk_168] * this->unk_16E;
func_8002F974(&this->dyna.actor, NA_SE_EV_ELEVATOR_MOVE - SFX_FLAG);
}
void BgJyaZurerukabe_Update(Actor* thisx, GlobalContext* globalCtx) {
BgJyaZurerukabe* this = (BgJyaZurerukabe*)thisx;
if (this->unk_16A > 0) {
this->unk_16A--;
}
this->actionFunc(this, globalCtx);
if (this->unk_168 == 0) {
func_8089B4C8(this, globalCtx);
}
}
void BgJyaZurerukabe_Draw(Actor* thisx, GlobalContext* globalCtx) {
Gfx_DrawDListOpa(globalCtx, gZurerukabeDL);
}