mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-11 12:05:09 -05:00
582f084973
* Use tex sizes from texture rather than hardcoded values * Dynamic do action tex sizes * Remove unused minimap texture keys * Restore MESSAGE_STATIC_TEX_SIZE * Use dynamic offsets * MACRO it up * Enable SPDLOG in Xcode * Handle non-existent texture
1061 lines
50 KiB
C
1061 lines
50 KiB
C
#include "global.h"
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#include "vt.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "textures/parameter_static/parameter_static.h"
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#include "textures/map_i_static/map_i_static.h"
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#include "textures/map_grand_static/map_grand_static.h"
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MapData* gMapData;
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s16 sPlayerInitialPosX = 0;
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s16 sPlayerInitialPosZ = 0;
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s16 sPlayerInitialDirection = 0;
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s16 sEntranceIconMapIndex = 0;
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s16 Top_MM_Margin = 0;
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s16 Left_MM_Margin = 0;
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s16 Right_MM_Margin = 0;
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s16 Bottom_MM_Margin = 0;
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void Map_SavePlayerInitialInfo(GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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sPlayerInitialPosX = player->actor.world.pos.x;
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sPlayerInitialPosZ = player->actor.world.pos.z;
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sPlayerInitialDirection = (s16)((0x7FFF - player->actor.shape.rot.y) / 0x400);
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}
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void Map_SetPaletteData(GlobalContext* globalCtx, s16 room) {
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s32 mapIndex = gSaveContext.mapIndex;
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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s16 paletteIndex = gMapData->roomPalette[mapIndex][room];
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if (interfaceCtx->mapRoomNum == room) {
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interfaceCtx->mapPaletteIndex = paletteIndex;
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}
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osSyncPrintf(VT_FGCOL(YELLOW));
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// "PALETE Set"
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osSyncPrintf("PALETEセット 【 i=%x : room=%x 】Room_Inf[%d][4]=%x ( map_palete_no = %d )\n", paletteIndex,
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room, mapIndex, gSaveContext.sceneFlags[mapIndex].rooms, interfaceCtx->mapPaletteIndex);
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osSyncPrintf(VT_RST);
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interfaceCtx->mapPalette[paletteIndex * 2] = 2;
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interfaceCtx->mapPalette[paletteIndex * 2 + 1] = 0xBF;
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}
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void Map_SetFloorPalettesData(GlobalContext* globalCtx, s16 floor) {
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s32 mapIndex = gSaveContext.mapIndex;
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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s16 room;
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s16 i;
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for (i = 0; i < 16; i++) {
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interfaceCtx->mapPalette[i] = 0;
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interfaceCtx->mapPalette[i + 16] = 0;
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}
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if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) {
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interfaceCtx->mapPalette[30] = 0;
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interfaceCtx->mapPalette[31] = 1;
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}
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switch (globalCtx->sceneNum) {
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case SCENE_YDAN:
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case SCENE_DDAN:
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case SCENE_BDAN:
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case SCENE_BMORI1:
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case SCENE_HIDAN:
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case SCENE_MIZUSIN:
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case SCENE_JYASINZOU:
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case SCENE_HAKADAN:
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case SCENE_HAKADANCH:
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case SCENE_ICE_DOUKUTO:
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case SCENE_YDAN_BOSS:
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case SCENE_DDAN_BOSS:
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case SCENE_BDAN_BOSS:
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case SCENE_MORIBOSSROOM:
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case SCENE_FIRE_BS:
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case SCENE_MIZUSIN_BS:
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case SCENE_JYASINBOSS:
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case SCENE_HAKADAN_BS:
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for (i = 0; i < gMapData->maxPaletteCount[mapIndex]; i++) {
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room = gMapData->paletteRoom[mapIndex][floor][i];
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if ((room != 0xFF) && (gSaveContext.sceneFlags[mapIndex].rooms & gBitFlags[room])) {
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Map_SetPaletteData(globalCtx, room);
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}
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}
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break;
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}
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}
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const char* minimapTableOW[] =
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{
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gHyruleFieldMinimapTex,
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gKakarikoVillageMinimapTex,
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gGraveyardMinimapTex,
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gZorasRiverMinimapTex,
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gKokiriForestMinimapTex,
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gSacredMeadowMinimapTex,
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gLakeHyliaMinimapTex,
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gZorasDomainMinimapTex,
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gZorasFountainMinimapTex,
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gGerudoValleyMinimapTex,
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gHauntedWastelandMinimapTex,
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gDesertColossusMinimapTex,
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gGerudosFortessMinimapTex,
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gLostWoodsMinimapTex,
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gHyruleCastleAreaMinimapTex,
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gDeathMountainTrailMinimapTex,
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gDeathMountainCraterMinimapTex,
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gGoronCityMinimapTex,
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gLonLonRanchMinimapTex,
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gOutsideGanonsCastleMinimapTex,
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gExploredShadowGraveyardMinimapTex,
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gDrainedLakeHyliaMinimapTex,
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gGerudoValleyWithBrokenBridgeMinimapTex,
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gGerudosFortressMinimapTex,
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};
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const char* minimapTableDangeon[] =
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{
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gDekuTreeRoom0Floor1MinimapTex,
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gDekuTreeRoom1MinimapTex,
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gDekuTreeRoom2MinimapTex,
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gDekuTreeRoom3MinimapTex,
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gDekuTreeRoom4MinimapTex,
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gDekuTreeRoom5MinimapTex,
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gDekuTreeRoom6MinimapTex,
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gDekuTreeRoom7MinimapTex,
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gDekuTreeRoom8MinimapTex,
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gDekuTreeRoom9MinimapTex,
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gDekuTreeRoom10MinimapTex,
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gDekuTreeRoom0Floor2MinimapTex,
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gDekuTreeRoom0Floor3MinimapTex,
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gDodongosCavernRoom0MinimapTex,
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gDodongosCavernRoom1MinimapTex,
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gDodongosCavernRoom2MinimapTex,
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gDodongosCavernRoom3MinimapTex,
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gDodongosCavernRoom4MinimapTex,
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gDodongosCavernRoom5MinimapTex,
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gDodongosCavernRoom6MinimapTex,
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gDodongosCavernRoom7MinimapTex,
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gDodongosCavernRoom8MinimapTex,
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gDodongosCavernRoom9MinimapTex,
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gDodongosCavernRoom10MinimapTex,
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gDodongosCavernRoom11MinimapTex,
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gDodongosCavernRoom12MinimapTex,
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gDodongosCavernRoom13MinimapTex,
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gDodongosCavernRoom14MinimapTex,
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gDodongosCavernRoom15MinimapTex,
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gDodongosCavernRoom0Floor3MinimapTex,
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gDodongosCavernRoom2Floor3MinimapTex,
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gDodongosCavernRoom3Floor3MinimapTex,
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gJabuRoom0MinimapTex,
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gJabuRoom1MinimapTex,
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gJabuRoom2MinimapTex,
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gJabuRoom3MinimapTex,
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gJabuRoom4MinimapTex,
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gJabuRoom5MinimapTex,
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gJabuRoom6MinimapTex,
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gJabuRoom7MinimapTex,
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gJabuRoom8MinimapTex,
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gJabuRoom9MinimapTex,
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gJabuRoom10MinimapTex,
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gJabuRoom11MinimapTex,
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gJabuRoom12MinimapTex,
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gJabuRoom13MinimapTex,
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gJabuRoom14MinimapTex,
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gJabuRoom1Basement1MinimapTex,
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gJabuRoom6Basement1MinimapTex,
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gForestTempleRoom0Floor1MinimapTex,
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gForestTempleRoom1MinimapTex,
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gForestTempleRoom2MinimapTex,
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gForestTempleRoom3MinimapTex,
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gForestTempleRoom4MinimapTex,
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gForestTempleRoom5MinimapTex,
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gForestTempleRoom6Floor1MinimapTex,
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gForestTempleRoom7Floor1MinimapTex,
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gForestTempleRoom8Floor1MinimapTex,
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gForestTempleRoom9MinimapTex,
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gForestTempleRoom10MinimapTex,
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gForestTempleRoom11Floor1MinimapTex,
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gForestTempleRoom12MinimapTex,
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gForestTempleRoom13MinimapTex,
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gForestTempleRoom14MinimapTex,
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gForestTempleRoom15MinimapTex,
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gForestTempleRoom16MinimapTex,
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gForestTempleRoom17MinimapTex,
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gForestTempleRoom18MinimapTex,
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gForestTempleRoom19MinimapTex,
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gForestTempleRoom20MinimapTex,
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gForestTempleRoom21MinimapTex,
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gForestTempleRoom0Floor3MinimapTex,
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gForestTempleRoom6Floor3MinimapTex,
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gForestTempleRoom7Floor3MinimapTex,
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gForestTempleRoom8Floor3MinimapTex,
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gForestTempleRoom11Floor3MinimapTex,
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gFireTempleRoom0MinimapTex,
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gFireTempleRoom1MinimapTex,
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gFireTempleRoom2MinimapTex,
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gFireTempleRoom3MinimapTex,
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gFireTempleRoom4Floor1MinimapTex,
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gFireTempleRoom5Floor1MinimapTex,
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gFireTempleRoom6Floor1MinimapTex,
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gFireTempleRoom7Floor1MinimapTex,
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gFireTempleRoom8MinimapTex,
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gFireTempleRoom9MinimapTex,
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gFireTempleRoom10Floor1MinimapTex,
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gFireTempleRoom11Floor1MinimapTex,
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gFireTempleRoom12Floor1MinimapTex,
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gFireTempleRoom13Floor1MinimapTex,
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gFireTempleRoom14MinimapTex,
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gFireTempleRoom15MinimapTex,
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gFireTempleRoom16MinimapTex,
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gFireTempleRoom17MinimapTex,
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gFireTempleRoom18MinimapTex,
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gFireTempleRoom19MinimapTex,
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gFireTempleRoom20MinimapTex,
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gFireTempleRoom21Floor1MinimapTex,
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gFireTempleRoom22MinimapTex,
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gFireTempleRoom23MinimapTex,
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gFireTempleRoom24Floor1MinimapTex,
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gFireTempleRoom25MinimapTex,
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gFireTempleRoom4Floor3MinimapTex,
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gFireTempleRoom5Floor3MinimapTex,
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gFireTempleRoom6Floor2MinimapTex,
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gFireTempleRoom6Floor3MinimapTex,
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gFireTempleRoom7Floor3MinimapTex,
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gFireTempleRoom10Floor2MinimapTex,
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gFireTempleRoom10Floor3MinimapTex,
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gFireTempleRoom11Floor3MinimapTex,
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gFireTempleRoom12Floor3MinimapTex,
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gFireTempleRoom13Floor3MinimapTex,
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gFireTempleRoom21Floor3MinimapTex,
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gFireTempleRoom24Floor3MinimapTex,
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gWaterTempleRoom0Floor3MinimapTex,
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gWaterTempleRoom1Floor3MinimapTex,
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gWaterTempleRoom2MinimapTex,
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gWaterTempleRoom3Floor3MinimapTex,
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gWaterTempleRoom4Floor3MinimapTex,
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gWaterTempleRoom5Floor3MinimapTex,
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gWaterTempleRoom6MinimapTex,
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gWaterTempleRoom7MinimapTex,
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gWaterTempleRoom8Floor3MinimapTex,
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gWaterTempleRoom9Floor3MinimapTex,
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gWaterTempleRoom10Floor3MinimapTex,
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gWaterTempleRoom11MinimapTex,
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gWaterTempleRoom12Floor3MinimapTex,
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gWaterTempleRoom13MinimapTex,
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gWaterTempleRoom14Floor3MinimapTex,
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gWaterTempleRoom15Floor3MinimapTex,
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gWaterTempleRoom16MinimapTex,
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gWaterTempleRoom17Floor3MinimapTex,
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gWaterTempleRoom18MinimapTex,
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gWaterTempleRoom19MinimapTex,
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gWaterTempleRoom20Floor3MinimapTex,
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gWaterTempleRoom21Floor3MinimapTex,
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gWaterTempleRoom0Floor2MinimapTex,
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gWaterTempleRoom0Floor1MinimapTex,
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gWaterTempleRoom0Basement1MinimapTex,
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gWaterTempleRoom1Floor2MinimapTex,
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gWaterTempleRoom1Floor1MinimapTex,
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gWaterTempleRoom1Basement1MinimapTex,
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gWaterTempleRoom3Basement1MinimapTex,
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gWaterTempleRoom4Floor2MinimapTex,
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gWaterTempleRoom5Floor2MinimapTex,
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gWaterTempleRoom5Floor1MinimapTex,
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gWaterTempleRoom6Floor2MinimapTex,
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gWaterTempleRoom8Basement1MinimapTex,
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gWaterTempleRoom9Basement1MinimapTex,
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gWaterTempleRoom10Floor2MinimapTex,
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gWaterTempleRoom12Basement1MinimapTex,
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gWaterTempleRoom14Basement1MinimapTex,
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gWaterTempleRoom15Basement1MinimapTex,
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gWaterTempleRoom17Floor2MinimapTex,
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gWaterTempleRoom17Floor1MinimapTex,
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gWaterTempleRoom20Floor2MinimapTex,
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gWaterTempleRoom21Floor1MinimapTex,
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gWaterTempleRoom5Basement1MinimapTex,
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gSpiritTempleRoom0MinimapTex,
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gSpiritTempleRoom1MinimapTex,
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gSpiritTempleRoom2MinimapTex,
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gSpiritTempleRoom3MinimapTex,
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gSpiritTempleRoom4Floor1MinimapTex,
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gSpiritTempleRoom5Floor2MinimapTex,
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gSpiritTempleRoom6MinimapTex,
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gSpiritTempleRoom7MinimapTex,
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gSpiritTempleRoom8MinimapTex,
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gSpiritTempleRoom9MinimapTex,
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gSpiritTempleRoom10MinimapTex,
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gBlankSpiritTempleRoom11MinimapTex,
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gSpiritTempleRoom12MinimapTex,
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gSpiritTempleRoom13MinimapTex,
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gSpiritTempleRoom14MinimapTex,
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gSpiritTempleRoom15Floor1MinimapTex,
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gSpiritTempleRoom16MinimapTex,
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gSpiritTempleRoom17MinimapTex,
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gSpiritTempleRoom18MinimapTex,
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gSpiritTempleRoom19MinimapTex,
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gSpiritTempleRoom20MinimapTex,
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gSpiritTempleRoom21MinimapTex,
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gSpiritTempleRoom22MinimapTex,
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gSpiritTempleRoom23Floor3MinimapTex,
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gSpiritTempleRoom24MinimapTex,
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gSpiritTempleRoom25MinimapTex,
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gSpiritTempleRoom26MinimapTex,
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gSpiritTempleRoom27MinimapTex,
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gSpiritTempleRoom4Floor2MinimapTex,
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gSpiritTempleRoom5Floor3MinimapTex,
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gSpiritTempleRoom15Floor2MinimapTex,
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gSpiritTempleRoom23Floor4MinimapTex,
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gShadowTempleRoom0MinimapTex,
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gShadowTempleRoom1MinimapTex,
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gShadowTempleRoom2MinimapTex,
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gShadowTempleRoom3MinimapTex,
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gShadowTempleRoom4MinimapTex,
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gShadowTempleRoom5MinimapTex,
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gShadowTempleRoom6MinimapTex,
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gShadowTempleRoom7MinimapTex,
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gShadowTempleRoom8Basement2MinimapTex,
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gShadowTempleRoom9Basement3MinimapTex,
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gShadowTempleRoom10MinimapTex,
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gShadowTempleRoom11MinimapTex,
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gShadowTempleRoom12Basement3MinimapTex,
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gShadowTempleRoom13MinimapTex,
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gShadowTempleRoom14Basement3MinimapTex,
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gShadowTempleRoom15MinimapTex,
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gShadowTempleRoom16MinimapTex,
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gShadowTempleRoom17MinimapTex,
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gShadowTempleRoom18MinimapTex,
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gShadowTempleRoom19MinimapTex,
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gShadowTempleRoom20MinimapTex,
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gShadowTempleRoom21Basement3MinimapTex,
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gShadowTempleRoom8Basement3MinimapTex,
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gShadowTempleRoom9Basement4MinimapTex,
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gShadowTempleRoom12Basement4MinimapTex,
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gShadowTempleRoom14Basement4MinimapTex,
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gShadowTempleRoom21Basement4MinimapTex,
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gBottomOfTheWellRoom0Basement1MinimapTex,
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gBottomOfTheWellRoom1Basement1MinimapTex,
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gBottomOfTheWellRoom2MinimapTex,
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gBottomOfTheWellRoom3MinimapTex,
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gBottomOfTheWellRoom4MinimapTex,
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gBottomOfTheWellRoom5MinimapTex,
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gBottomOfTheWellRoom6MinimapTex,
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gBottomOfTheWellRoom0Basement2MinimapTex,
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gBottomOfTheWellRoom1Basement2MinimapTex,
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gBottomOfTheWellRoom1Basement3MinimapTex,
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gIceCavernRoom0MinimapTex,
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gIceCavernRoom1MinimapTex,
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gIceCavernRoom2MinimapTex,
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gIceCavernRoom3MinimapTex,
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gIceCavernRoom4MinimapTex,
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gIceCavernRoom5MinimapTex,
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gIceCavernRoom6MinimapTex,
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gIceCavernRoom7MinimapTex,
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gIceCavernRoom8MinimapTex,
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gIceCavernRoom9MinimapTex,
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gIceCavernRoom10MinimapTex,
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gIceCavernRoom11MinimapTex,
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};
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void Map_InitData(GlobalContext* globalCtx, s16 room) {
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s32 mapIndex = gSaveContext.mapIndex;
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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s16 extendedMapIndex;
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switch (globalCtx->sceneNum) {
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case SCENE_SPOT00:
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case SCENE_SPOT01:
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case SCENE_SPOT02:
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case SCENE_SPOT03:
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case SCENE_SPOT04:
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case SCENE_SPOT05:
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case SCENE_SPOT06:
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case SCENE_SPOT07:
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case SCENE_SPOT08:
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case SCENE_SPOT09:
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case SCENE_SPOT10:
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case SCENE_SPOT11:
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case SCENE_SPOT12:
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case SCENE_SPOT13:
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case SCENE_SPOT15:
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case SCENE_SPOT16:
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case SCENE_SPOT17:
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case SCENE_SPOT18:
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case SCENE_SPOT20:
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case SCENE_GANON_TOU:
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extendedMapIndex = mapIndex;
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if (globalCtx->sceneNum == SCENE_SPOT02) {
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if (CHECK_QUEST_ITEM(QUEST_SONG_NOCTURNE)) {
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extendedMapIndex = 0x14;
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}
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} else if (globalCtx->sceneNum == SCENE_SPOT06) {
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if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER)) {
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extendedMapIndex = 0x15;
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}
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} else if (globalCtx->sceneNum == SCENE_SPOT09) {
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if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !((gSaveContext.eventChkInf[9] & 0xF) == 0xF)) {
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extendedMapIndex = 0x16;
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}
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} else if (globalCtx->sceneNum == SCENE_SPOT12) {
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if ((gSaveContext.eventChkInf[9] & 0xF) == 0xF) {
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extendedMapIndex = 0x17;
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}
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}
|
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osSyncPrintf(VT_FGCOL(BLUE));
|
||
osSyncPrintf("KKK=%d\n", extendedMapIndex);
|
||
osSyncPrintf(VT_RST);
|
||
sEntranceIconMapIndex = extendedMapIndex;
|
||
//DmaMgr_SendRequest1(interfaceCtx->mapSegment,
|
||
//(uintptr_t)_map_grand_staticSegmentRomStart + gMapData->owMinimapTexOffset[extendedMapIndex],
|
||
//gMapData->owMinimapTexSize[mapIndex], __FILE__, __LINE__);
|
||
|
||
if (sEntranceIconMapIndex < 24) {
|
||
const char* textureName = minimapTableOW[sEntranceIconMapIndex];
|
||
memcpy(globalCtx->interfaceCtx.mapSegment, ResourceMgr_LoadTexByName(textureName), ResourceMgr_LoadTexSizeByName(textureName));
|
||
}
|
||
|
||
interfaceCtx->unk_258 = mapIndex;
|
||
break;
|
||
case SCENE_YDAN:
|
||
case SCENE_DDAN:
|
||
case SCENE_BDAN:
|
||
case SCENE_BMORI1:
|
||
case SCENE_HIDAN:
|
||
case SCENE_MIZUSIN:
|
||
case SCENE_JYASINZOU:
|
||
case SCENE_HAKADAN:
|
||
case SCENE_HAKADANCH:
|
||
case SCENE_ICE_DOUKUTO:
|
||
case SCENE_YDAN_BOSS:
|
||
case SCENE_DDAN_BOSS:
|
||
case SCENE_BDAN_BOSS:
|
||
case SCENE_MORIBOSSROOM:
|
||
case SCENE_FIRE_BS:
|
||
case SCENE_MIZUSIN_BS:
|
||
case SCENE_JYASINBOSS:
|
||
case SCENE_HAKADAN_BS:
|
||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||
// "Deku Tree Dungeon MAP Texture DMA"
|
||
osSyncPrintf("デクの樹ダンジョンMAP テクスチャDMA(%x) scene_id_offset=%d VREG(30)=%d\n", room,
|
||
mapIndex, VREG(30));
|
||
osSyncPrintf(VT_RST);
|
||
//DmaMgr_SendRequest1(globalCtx->interfaceCtx.mapSegment,
|
||
//(uintptr_t)_map_i_staticSegmentRomStart +
|
||
//((gMapData->dgnMinimapTexIndexOffset[mapIndex] + room) * 0xFF0),
|
||
//0xFF0, __FILE__, __LINE__);
|
||
|
||
const char* textureName = minimapTableDangeon[gMapData->dgnMinimapTexIndexOffset[mapIndex] + room];
|
||
memcpy(globalCtx->interfaceCtx.mapSegment, ResourceMgr_LoadTexByName(textureName), ResourceMgr_LoadTexSizeByName(textureName));
|
||
|
||
R_COMPASS_OFFSET_X = gMapData->roomCompassOffsetX[mapIndex][room];
|
||
R_COMPASS_OFFSET_Y = gMapData->roomCompassOffsetY[mapIndex][room];
|
||
Map_SetFloorPalettesData(globalCtx, VREG(30));
|
||
osSyncPrintf("MAP 各階ONチェック\n"); // "MAP Individual Floor ON Check"
|
||
break;
|
||
}
|
||
}
|
||
|
||
void Map_InitRoomData(GlobalContext* globalCtx, s16 room) {
|
||
s32 mapIndex = gSaveContext.mapIndex;
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
|
||
osSyncPrintf("*******\n*******\nroom_no=%d (%d)(%d)\n*******\n*******\n", room,
|
||
mapIndex, globalCtx->sceneNum);
|
||
|
||
if (room >= 0) {
|
||
switch (globalCtx->sceneNum) {
|
||
case SCENE_YDAN:
|
||
case SCENE_DDAN:
|
||
case SCENE_BDAN:
|
||
case SCENE_BMORI1:
|
||
case SCENE_HIDAN:
|
||
case SCENE_MIZUSIN:
|
||
case SCENE_JYASINZOU:
|
||
case SCENE_HAKADAN:
|
||
case SCENE_HAKADANCH:
|
||
case SCENE_ICE_DOUKUTO:
|
||
case SCENE_YDAN_BOSS:
|
||
case SCENE_DDAN_BOSS:
|
||
case SCENE_BDAN_BOSS:
|
||
case SCENE_MORIBOSSROOM:
|
||
case SCENE_FIRE_BS:
|
||
case SCENE_MIZUSIN_BS:
|
||
case SCENE_JYASINBOSS:
|
||
case SCENE_HAKADAN_BS:
|
||
gSaveContext.sceneFlags[mapIndex].rooms |= gBitFlags[room];
|
||
osSyncPrintf("ROOM_INF=%d\n", gSaveContext.sceneFlags[mapIndex].rooms);
|
||
interfaceCtx->mapRoomNum = room;
|
||
interfaceCtx->unk_25A = mapIndex;
|
||
Map_SetPaletteData(globalCtx, room);
|
||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||
osSyncPrintf("部屋部屋=%d\n", room); // "Room Room = %d"
|
||
osSyncPrintf(VT_RST);
|
||
Map_InitData(globalCtx, room);
|
||
break;
|
||
}
|
||
} else {
|
||
interfaceCtx->mapRoomNum = 0;
|
||
}
|
||
|
||
if (gSaveContext.sunsSongState != SUNSSONG_SPEED_TIME) {
|
||
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
|
||
}
|
||
}
|
||
|
||
void Map_Destroy(GlobalContext* globalCtx) {
|
||
MapMark_ClearPointers(globalCtx);
|
||
gMapData = NULL;
|
||
}
|
||
|
||
void Map_Init(GlobalContext* globalCtx) {
|
||
s32 mapIndex = gSaveContext.mapIndex;
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
|
||
gMapData = &gMapDataTable;
|
||
|
||
interfaceCtx->unk_258 = -1;
|
||
interfaceCtx->unk_25A = -1;
|
||
|
||
interfaceCtx->mapSegment = GAMESTATE_ALLOC_MC(&globalCtx->state, 0x1000);
|
||
// "MAP texture initialization scene_data_ID=%d mapSegment=%x"
|
||
osSyncPrintf("\n\n\nMAP テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", globalCtx->sceneNum,
|
||
interfaceCtx->mapSegment, globalCtx);
|
||
ASSERT(interfaceCtx->mapSegment != NULL);
|
||
|
||
switch (globalCtx->sceneNum) {
|
||
case SCENE_SPOT00:
|
||
case SCENE_SPOT01:
|
||
case SCENE_SPOT02:
|
||
case SCENE_SPOT03:
|
||
case SCENE_SPOT04:
|
||
case SCENE_SPOT05:
|
||
case SCENE_SPOT06:
|
||
case SCENE_SPOT07:
|
||
case SCENE_SPOT08:
|
||
case SCENE_SPOT09:
|
||
case SCENE_SPOT10:
|
||
case SCENE_SPOT11:
|
||
case SCENE_SPOT12:
|
||
case SCENE_SPOT13:
|
||
case SCENE_SPOT15:
|
||
case SCENE_SPOT16:
|
||
case SCENE_SPOT17:
|
||
case SCENE_SPOT18:
|
||
case SCENE_SPOT20:
|
||
case SCENE_GANON_TOU:
|
||
mapIndex = globalCtx->sceneNum - SCENE_SPOT00;
|
||
R_MAP_INDEX = gSaveContext.mapIndex = mapIndex;
|
||
R_COMPASS_SCALE_X = gMapData->owCompassInfo[mapIndex][0];
|
||
R_COMPASS_SCALE_Y = gMapData->owCompassInfo[mapIndex][1];
|
||
R_COMPASS_OFFSET_X = gMapData->owCompassInfo[mapIndex][2];
|
||
R_COMPASS_OFFSET_Y = gMapData->owCompassInfo[mapIndex][3];
|
||
Map_InitData(globalCtx, mapIndex);
|
||
R_OW_MINIMAP_X = gMapData->owMinimapPosX[mapIndex];
|
||
R_OW_MINIMAP_Y = gMapData->owMinimapPosY[mapIndex];
|
||
break;
|
||
case SCENE_YDAN:
|
||
case SCENE_DDAN:
|
||
case SCENE_BDAN:
|
||
case SCENE_BMORI1:
|
||
case SCENE_HIDAN:
|
||
case SCENE_MIZUSIN:
|
||
case SCENE_JYASINZOU:
|
||
case SCENE_HAKADAN:
|
||
case SCENE_HAKADANCH:
|
||
case SCENE_ICE_DOUKUTO:
|
||
case SCENE_GANON:
|
||
case SCENE_MEN:
|
||
case SCENE_GERUDOWAY:
|
||
case SCENE_GANONTIKA:
|
||
case SCENE_GANON_SONOGO:
|
||
case SCENE_GANONTIKA_SONOGO:
|
||
case SCENE_TAKARAYA:
|
||
case SCENE_YDAN_BOSS:
|
||
case SCENE_DDAN_BOSS:
|
||
case SCENE_BDAN_BOSS:
|
||
case SCENE_MORIBOSSROOM:
|
||
case SCENE_FIRE_BS:
|
||
case SCENE_MIZUSIN_BS:
|
||
case SCENE_JYASINBOSS:
|
||
case SCENE_HAKADAN_BS:
|
||
mapIndex =
|
||
(globalCtx->sceneNum >= SCENE_YDAN_BOSS) ? globalCtx->sceneNum - SCENE_YDAN_BOSS : globalCtx->sceneNum;
|
||
R_MAP_INDEX = gSaveContext.mapIndex = mapIndex;
|
||
if ((globalCtx->sceneNum <= SCENE_ICE_DOUKUTO) || (globalCtx->sceneNum >= SCENE_YDAN_BOSS)) {
|
||
R_COMPASS_SCALE_X = gMapData->dgnCompassInfo[mapIndex][0];
|
||
R_COMPASS_SCALE_Y = gMapData->dgnCompassInfo[mapIndex][1];
|
||
R_COMPASS_OFFSET_X = gMapData->dgnCompassInfo[mapIndex][2];
|
||
R_COMPASS_OFFSET_Y = gMapData->dgnCompassInfo[mapIndex][3];
|
||
R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE = gMapData->dgnMinimapTexIndexBase[mapIndex];
|
||
Map_InitRoomData(globalCtx, globalCtx->roomCtx.curRoom.num);
|
||
MapMark_Init(globalCtx);
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
void Minimap_DrawCompassIcons(GlobalContext* globalCtx) {
|
||
s32 pad;
|
||
Player* player = GET_PLAYER(globalCtx);
|
||
s16 tempX, tempZ;
|
||
s16 X_Margins_Minimap;
|
||
s16 Y_Margins_Minimap;
|
||
if (CVar_GetS32("gMinimapUseMargins", 0) != 0) {
|
||
if (CVar_GetS32("gMinimapPosType", 0) == 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||
Y_Margins_Minimap = Bottom_MM_Margin;
|
||
} else {
|
||
X_Margins_Minimap = 0;
|
||
Y_Margins_Minimap = 0;
|
||
}
|
||
|
||
OPEN_DISPS(globalCtx->state.gfxCtx);
|
||
|
||
if (globalCtx->interfaceCtx.minimapAlpha >= 0xAA) {
|
||
func_80094A14(globalCtx->state.gfxCtx);
|
||
|
||
//Player current position (yellow arrow)
|
||
gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
|
||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
|
||
|
||
tempX = player->actor.world.pos.x;
|
||
tempZ = player->actor.world.pos.z;
|
||
tempX /= R_COMPASS_SCALE_X;
|
||
tempZ /= R_COMPASS_SCALE_Y;
|
||
if (CVar_GetS32("gMinimapPosType", 0) != 0) {
|
||
if (CVar_GetS32("gMinimapPosType", 0) == 1) {//Anchor Left
|
||
if (CVar_GetS32("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||
Matrix_Translate(
|
||
OTRGetDimensionFromLeftEdge((R_COMPASS_OFFSET_X + (X_Margins_Minimap*10) + tempX + (CVar_GetS32("gMinimapPosX", 0)*10)) / 10.0f),
|
||
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVar_GetS32("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
||
} else if (CVar_GetS32("gMinimapPosType", 0) == 2) {//Anchor Right
|
||
if (CVar_GetS32("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||
Matrix_Translate(
|
||
OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X + (X_Margins_Minimap*10) + tempX + (CVar_GetS32("gMinimapPosX", 0)*10)) / 10.0f),
|
||
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVar_GetS32("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
||
} else if (CVar_GetS32("gMinimapPosType", 0) == 3) {//Anchor None
|
||
Matrix_Translate(
|
||
(R_COMPASS_OFFSET_X + tempX + (CVar_GetS32("gMinimapPosX", 0)*10) / 10.0f),
|
||
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVar_GetS32("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
||
} else if (CVar_GetS32("gMinimapPosType", 0) == 4) {//Hidden
|
||
Matrix_Translate(
|
||
(R_COMPASS_OFFSET_X+(9999*10) + tempX / 10.0f),
|
||
(R_COMPASS_OFFSET_Y+(9999*10) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
|
||
}
|
||
} else {
|
||
Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
|
||
}
|
||
Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY);
|
||
Matrix_RotateX(-1.6f, MTXMODE_APPLY);
|
||
tempX = (0x7FFF - player->actor.shape.rot.y) / 0x400;
|
||
Matrix_RotateY(tempX / 10.0f, MTXMODE_APPLY);
|
||
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
|
||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||
|
||
if (CVar_GetS32("gHudColors", 1) == 2) {
|
||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, CVar_GetS32("gCCMinimapCPPrimR", 200), CVar_GetS32("gCCMinimapCPPrimG", 255), CVar_GetS32("gCCMinimapCPPrimB", 0), 255);
|
||
} else {
|
||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, 200, 255, 0, 255);
|
||
}
|
||
gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL);
|
||
|
||
//Player map entry (red arrow)
|
||
tempX = sPlayerInitialPosX+X_Margins_Minimap;
|
||
tempZ = sPlayerInitialPosZ+Y_Margins_Minimap;
|
||
tempX /= R_COMPASS_SCALE_X;
|
||
tempZ /= R_COMPASS_SCALE_Y;
|
||
if (CVar_GetS32("gMinimapPosType", 0) != 0) {
|
||
if (CVar_GetS32("gMinimapPosType", 0) == 1) {//Anchor Left
|
||
if (CVar_GetS32("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||
Matrix_Translate(
|
||
OTRGetDimensionFromLeftEdge((R_COMPASS_OFFSET_X + (X_Margins_Minimap*10) + tempX + (CVar_GetS32("gMinimapPosX", 0)*10)) / 10.0f),
|
||
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVar_GetS32("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
||
} else if (CVar_GetS32("gMinimapPosType", 0) == 2) {//Anchor Right
|
||
if (CVar_GetS32("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||
Matrix_Translate(
|
||
OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X + (X_Margins_Minimap*10) + tempX + (CVar_GetS32("gMinimapPosX", 0)*10)) / 10.0f),
|
||
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVar_GetS32("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
||
} else if (CVar_GetS32("gMinimapPosType", 0) == 3) {//Anchor None
|
||
Matrix_Translate(
|
||
(R_COMPASS_OFFSET_X + tempX + (CVar_GetS32("gMinimapPosX", 0)*10) / 10.0f),
|
||
(R_COMPASS_OFFSET_Y - tempZ + ((CVar_GetS32("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
||
} else if (CVar_GetS32("gMinimapPosType", 0) == 4) {//Hidden
|
||
Matrix_Translate(
|
||
(R_COMPASS_OFFSET_X+(9999*10) + tempX / 10.0f),
|
||
(R_COMPASS_OFFSET_Y+(9999*10) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
|
||
}
|
||
} else {
|
||
Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
|
||
}
|
||
Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY);
|
||
Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY);
|
||
Matrix_RotateY(sPlayerInitialDirection / 10.0f, MTXMODE_APPLY);
|
||
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
|
||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||
|
||
if (CVar_GetS32("gHudColors", 1) == 2) {
|
||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, CVar_GetS32("gCCMinimapLEPrimR", 200), CVar_GetS32("gCCMinimapLEPrimG", 0), CVar_GetS32("gCCMinimapLEPrimB", 0), 255);
|
||
} else {
|
||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, 200, 0, 0, 255);
|
||
}
|
||
gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL);
|
||
}
|
||
|
||
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
||
}
|
||
|
||
void Minimap_Draw(GlobalContext* globalCtx) {
|
||
s32 pad[2];
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
s32 mapIndex = gSaveContext.mapIndex;
|
||
|
||
OPEN_DISPS(globalCtx->state.gfxCtx);
|
||
|
||
// If any of these CVars are enabled, disable toggling the minimap with L, unless gEnableMapToggle is set
|
||
bool enableMapToggle =
|
||
!(CVar_GetS32("gDebugEnabled", 0) || CVar_GetS32("gMoonJumpOnL", 0) || CVar_GetS32("gTurboOnL", 0)) ||
|
||
CVar_GetS32("gEnableMapToggle", 0);
|
||
|
||
if (globalCtx->pauseCtx.state < 4) {
|
||
//Minimap margins
|
||
s16 X_Margins_Minimap;
|
||
s16 Y_Margins_Minimap;
|
||
if (CVar_GetS32("gMinimapUseMargins", 0) != 0) {
|
||
if (CVar_GetS32("gMinimapPosType", 0) == 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||
Y_Margins_Minimap = Bottom_MM_Margin;
|
||
} else {
|
||
X_Margins_Minimap = 0;
|
||
Y_Margins_Minimap = 0;
|
||
}
|
||
|
||
switch (globalCtx->sceneNum) {
|
||
case SCENE_YDAN:
|
||
case SCENE_DDAN:
|
||
case SCENE_BDAN:
|
||
case SCENE_BMORI1:
|
||
case SCENE_HIDAN:
|
||
case SCENE_MIZUSIN:
|
||
case SCENE_JYASINZOU:
|
||
case SCENE_HAKADAN:
|
||
case SCENE_HAKADANCH:
|
||
case SCENE_ICE_DOUKUTO:
|
||
if (!R_MINIMAP_DISABLED) {
|
||
func_80094520(globalCtx->state.gfxCtx);
|
||
gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0,
|
||
TEXEL0, 0, PRIMITIVE, 0);
|
||
|
||
if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) {
|
||
if (CVar_GetS32("gHudColors", 1) == 2) { //Dungeon minimap
|
||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMinimapDGNPrimR", R_MINIMAP_COLOR(0)), CVar_GetS32("gCCMinimapDGNPrimG", R_MINIMAP_COLOR(1)), CVar_GetS32("gCCMinimapDGNPrimB", R_MINIMAP_COLOR(2)), interfaceCtx->minimapAlpha);
|
||
} else {
|
||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha);
|
||
}
|
||
|
||
gSPInvalidateTexCache(OVERLAY_DISP++, interfaceCtx->mapSegment);
|
||
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_I, 96, 85, 0,
|
||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||
|
||
s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X + X_Margins_Minimap);
|
||
s16 dgnMiniMapY = R_DGN_MINIMAP_Y + Y_Margins_Minimap;
|
||
if (CVar_GetS32("gMinimapPosType", 0) != 0) {
|
||
dgnMiniMapY = R_DGN_MINIMAP_Y+CVar_GetS32("gMinimapPosY", 0)+Y_Margins_Minimap;
|
||
if (CVar_GetS32("gMinimapPosType", 0) == 1) {//Anchor Left
|
||
if (CVar_GetS32("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||
dgnMiniMapX = OTRGetDimensionFromLeftEdge(R_DGN_MINIMAP_X+CVar_GetS32("gMinimapPosX", 0)+X_Margins_Minimap);
|
||
} else if (CVar_GetS32("gMinimapPosType", 0) == 2) {//Anchor Right
|
||
if (CVar_GetS32("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||
dgnMiniMapX = OTRGetDimensionFromRightEdge(R_DGN_MINIMAP_X+CVar_GetS32("gMinimapPosX", 0)+X_Margins_Minimap);
|
||
} else if (CVar_GetS32("gMinimapPosType", 0) == 3) {//Anchor None
|
||
dgnMiniMapX = CVar_GetS32("gMinimapPosX", 0);
|
||
} else if (CVar_GetS32("gMinimapPosType", 0) == 4) {//Hidden
|
||
dgnMiniMapX = -9999;
|
||
}
|
||
}
|
||
gSPWideTextureRectangle(OVERLAY_DISP++, dgnMiniMapX << 2, dgnMiniMapY << 2,
|
||
(dgnMiniMapX + 96) << 2, (dgnMiniMapY + 85) << 2, G_TX_RENDERTILE,
|
||
0, 0, 1 << 10, 1 << 10);
|
||
}
|
||
|
||
if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, mapIndex)) {
|
||
Minimap_DrawCompassIcons(globalCtx); // Draw icons for the player spawn and current position
|
||
func_80094520(globalCtx->state.gfxCtx);
|
||
MapMark_Draw(globalCtx);
|
||
}
|
||
}
|
||
|
||
if (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_L) && !Gameplay_InCsMode(globalCtx) && enableMapToggle) {
|
||
osSyncPrintf("Game_play_demo_mode_check=%d\n", Gameplay_InCsMode(globalCtx));
|
||
// clang-format off
|
||
if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
|
||
&D_801333E0, &D_801333E0, &D_801333E8); }
|
||
else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &D_801333D4, 4,
|
||
&D_801333E0, &D_801333E0, &D_801333E8); }
|
||
// clang-format on
|
||
R_MINIMAP_DISABLED ^= 1;
|
||
}
|
||
|
||
break;
|
||
case SCENE_SPOT00:
|
||
case SCENE_SPOT01:
|
||
case SCENE_SPOT02:
|
||
case SCENE_SPOT03:
|
||
case SCENE_SPOT04:
|
||
case SCENE_SPOT05:
|
||
case SCENE_SPOT06:
|
||
case SCENE_SPOT07:
|
||
case SCENE_SPOT08:
|
||
case SCENE_SPOT09:
|
||
case SCENE_SPOT10:
|
||
case SCENE_SPOT11:
|
||
case SCENE_SPOT12:
|
||
case SCENE_SPOT13:
|
||
case SCENE_SPOT15:
|
||
case SCENE_SPOT16:
|
||
case SCENE_SPOT17:
|
||
case SCENE_SPOT18:
|
||
case SCENE_SPOT20:
|
||
case SCENE_GANON_TOU:
|
||
if (!R_MINIMAP_DISABLED) {
|
||
func_80094520(globalCtx->state.gfxCtx);
|
||
|
||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||
if (CVar_GetS32("gHudColors", 1) == 2) {//Overworld minimap
|
||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMinimapPrimR", R_MINIMAP_COLOR(0)), CVar_GetS32("gCCMinimapPrimG", R_MINIMAP_COLOR(1)), CVar_GetS32("gCCMinimapPrimB", R_MINIMAP_COLOR(2)), interfaceCtx->minimapAlpha);
|
||
} else {
|
||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha);
|
||
}
|
||
|
||
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_IA,
|
||
gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0,
|
||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||
|
||
s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X + X_Margins_Minimap);
|
||
s16 oWMiniMapY = R_OW_MINIMAP_Y + Y_Margins_Minimap;
|
||
if (CVar_GetS32("gMinimapPosType", 0) != 0) {
|
||
oWMiniMapY = R_OW_MINIMAP_Y+CVar_GetS32("gMinimapPosY", 0)+Y_Margins_Minimap;
|
||
if (CVar_GetS32("gMinimapPosType", 0) == 1) {//Anchor Left
|
||
if (CVar_GetS32("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||
oWMiniMapX = OTRGetDimensionFromLeftEdge(R_OW_MINIMAP_X+CVar_GetS32("gMinimapPosX", 0)+X_Margins_Minimap);
|
||
} else if (CVar_GetS32("gMinimapPosType", 0) == 2) {//Anchor Right
|
||
if (CVar_GetS32("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||
oWMiniMapX = OTRGetDimensionFromRightEdge(R_OW_MINIMAP_X+CVar_GetS32("gMinimapPosX", 0)+X_Margins_Minimap);
|
||
} else if (CVar_GetS32("gMinimapPosType", 0) == 3) {//Anchor None
|
||
oWMiniMapX = CVar_GetS32("gMinimapPosX", 0);
|
||
} else if (CVar_GetS32("gMinimapPosType", 0) == 4) {//Hidden
|
||
oWMiniMapX = -9999;
|
||
}
|
||
}
|
||
gSPWideTextureRectangle(OVERLAY_DISP++, oWMiniMapX << 2, oWMiniMapY << 2,
|
||
(oWMiniMapX + gMapData->owMinimapWidth[mapIndex]) << 2,
|
||
(oWMiniMapY + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0,
|
||
0, 1 << 10, 1 << 10);
|
||
|
||
if (CVar_GetS32("gHudColors", 1) != 2) {//This need to be added else it will color dungeon entrance icon too. (it re-init prim color to default color)
|
||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha);
|
||
}
|
||
|
||
if (((globalCtx->sceneNum != SCENE_SPOT01) && (globalCtx->sceneNum != SCENE_SPOT04) &&
|
||
(globalCtx->sceneNum != SCENE_SPOT08)) ||
|
||
(LINK_AGE_IN_YEARS != YEARS_ADULT)) {
|
||
bool Map0 = gMapData->owEntranceIconPosY[sEntranceIconMapIndex] << 2 == 0;
|
||
s16 IconSize = 8;
|
||
s16 PosX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex] + (Map0 ? 0 : X_Margins_Minimap);
|
||
s16 PosY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex] + (Map0 ? 0 : Y_Margins_Minimap);
|
||
//gFixDungeonMinimapIcon fix both Y position of visible icon and hide these non needed.
|
||
|
||
s16 TopLeftX = (Map0 ? OTRGetRectDimensionFromLeftEdge(PosX) : OTRGetRectDimensionFromRightEdge(PosX)) << 2;
|
||
s16 TopLeftY = PosY << 2;
|
||
s16 TopLeftW = (Map0 ? OTRGetRectDimensionFromLeftEdge(PosX + IconSize) : OTRGetRectDimensionFromRightEdge(PosX + IconSize)) << 2;
|
||
s16 TopLeftH = (PosY + IconSize) << 2;
|
||
if (CVar_GetS32("gMinimapPosType", 0) != 0) {
|
||
PosX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex] + CVar_GetS32("gMinimapPosX", 0) + X_Margins_Minimap;
|
||
PosY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex] + CVar_GetS32("gMinimapPosY", 0) + Y_Margins_Minimap;
|
||
if (CVar_GetS32("gMinimapPosType", 0) == 1) {//Anchor Left
|
||
if (CVar_GetS32("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||
TopLeftX = OTRGetRectDimensionFromLeftEdge(PosX) << 2;
|
||
TopLeftW = OTRGetRectDimensionFromLeftEdge(PosX + IconSize) << 2;
|
||
} else if (CVar_GetS32("gMinimapPosType", 0) == 2) {//Anchor Right
|
||
if (CVar_GetS32("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||
TopLeftX = OTRGetRectDimensionFromRightEdge(PosX) << 2;
|
||
TopLeftW = OTRGetRectDimensionFromRightEdge(PosX + IconSize) << 2;
|
||
} else if (CVar_GetS32("gMinimapPosType", 0) == 3) {//Anchor None
|
||
TopLeftX = PosX << 2;
|
||
TopLeftW = PosX + IconSize << 2;
|
||
} else if (CVar_GetS32("gMinimapPosType", 0) == 4) {//Hidden
|
||
TopLeftX = -9999 << 2;
|
||
TopLeftW = -9999 + IconSize << 2;
|
||
}
|
||
if (!CVar_GetS32("gMinimapPosType", 0) != 4 && Map0 && !CVar_GetS32("gFixDungeonMinimapIcon", 0)) { //Force top left icon if fix not applied.
|
||
TopLeftX = OTRGetRectDimensionFromLeftEdge(gMapData->owEntranceIconPosX[sEntranceIconMapIndex]) << 2;
|
||
TopLeftY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex] << 2;
|
||
TopLeftW = OTRGetRectDimensionFromLeftEdge(gMapData->owEntranceIconPosX[sEntranceIconMapIndex] + IconSize) << 2;
|
||
TopLeftH = (gMapData->owEntranceIconPosY[sEntranceIconMapIndex] + IconSize) << 2;
|
||
}
|
||
}
|
||
if (CVar_GetS32("gFixDungeonMinimapIcon", 0) != 0){
|
||
//No idea why and how Original value work but this does actually fix them all.
|
||
PosY = PosY+1024;
|
||
}
|
||
if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) ||
|
||
((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
|
||
(gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]))) {
|
||
if (!Map0 || !CVar_GetS32("gFixDungeonMinimapIcon", 0)) {
|
||
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b,
|
||
IconSize, IconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
||
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||
gSPWideTextureRectangle(OVERLAY_DISP++, TopLeftX, TopLeftY, TopLeftW, TopLeftH, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||
}
|
||
} else if (CVar_GetS32("gAlwaysShowDungeonMinimapIcon", 0) != 0){ //Ability to show entrance Before beating the dungeon itself
|
||
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b,
|
||
IconSize, IconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
||
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||
gSPWideTextureRectangle(OVERLAY_DISP++, TopLeftX, TopLeftY, TopLeftW, TopLeftH, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||
}
|
||
}
|
||
|
||
s16 entranceX = OTRGetRectDimensionFromRightEdge(270 + X_Margins_Minimap);
|
||
s16 entranceY = 154 + Y_Margins_Minimap;
|
||
if (CVar_GetS32("gMinimapPosType", 0) != 0) {
|
||
entranceY = 154 + Y_Margins_Minimap + CVar_GetS32("gMinimapPosY", 0);
|
||
if (CVar_GetS32("gMinimapPosType", 0) == 1) {//Anchor Left
|
||
if (CVar_GetS32("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||
entranceX = OTRGetRectDimensionFromLeftEdge(270 + X_Margins_Minimap + CVar_GetS32("gMinimapPosX", 0));
|
||
} else if (CVar_GetS32("gMinimapPosType", 0) == 2) {//Anchor Right
|
||
if (CVar_GetS32("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||
entranceX = OTRGetRectDimensionFromRightEdge(270 + X_Margins_Minimap + CVar_GetS32("gMinimapPosX", 0));
|
||
} else if (CVar_GetS32("gMinimapPosType", 0) == 3) {//Anchor None
|
||
entranceX = 270 + X_Margins_Minimap + CVar_GetS32("gMinimapPosX", 0);
|
||
} else if (CVar_GetS32("gMinimapPosType", 0) == 4) {//Hidden
|
||
entranceX = -9999;
|
||
}
|
||
}
|
||
|
||
if ((globalCtx->sceneNum == SCENE_SPOT08) && (gSaveContext.infTable[26] & gBitFlags[9])) {
|
||
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8,
|
||
8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||
gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2, (entranceX + 32) << 2, (entranceY + 8) << 2,
|
||
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||
} else if ((globalCtx->sceneNum == SCENE_SPOT08) && CVar_GetS32("gAlwaysShowDungeonMinimapIcon", 0) != 0){
|
||
|
||
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8,
|
||
8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||
|
||
gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2, (entranceX + 32) << 2, (entranceY + 8) << 2,
|
||
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||
}
|
||
|
||
Minimap_DrawCompassIcons(globalCtx); // Draw icons for the player spawn and current position
|
||
}
|
||
|
||
if (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_L) && !Gameplay_InCsMode(globalCtx) && enableMapToggle) {
|
||
// clang-format off
|
||
if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
|
||
&D_801333E0, &D_801333E0, &D_801333E8); }
|
||
else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &D_801333D4, 4,
|
||
&D_801333E0, &D_801333E0, &D_801333E8); }
|
||
// clang-format on
|
||
R_MINIMAP_DISABLED ^= 1;
|
||
}
|
||
|
||
break;
|
||
}
|
||
}
|
||
|
||
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
||
}
|
||
|
||
s16 Map_GetFloorTextIndexOffset(s32 mapIndex, s32 floor) {
|
||
return gMapData->floorTexIndexOffset[mapIndex][floor];
|
||
}
|
||
|
||
void Map_Update(GlobalContext* globalCtx) {
|
||
static s16 sLastRoomNum = 99;
|
||
Player* player = GET_PLAYER(globalCtx);
|
||
s32 mapIndex = gSaveContext.mapIndex;
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
s16 floor;
|
||
s16 i;
|
||
|
||
Top_MM_Margin = CVar_GetS32("gHUDMargin_T", 0);
|
||
Left_MM_Margin = CVar_GetS32("gHUDMargin_L", 0);
|
||
Right_MM_Margin = CVar_GetS32("gHUDMargin_R", 0);
|
||
Bottom_MM_Margin = CVar_GetS32("gHUDMargin_B", 0);
|
||
|
||
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0)) {
|
||
switch (globalCtx->sceneNum) {
|
||
case SCENE_YDAN:
|
||
case SCENE_DDAN:
|
||
case SCENE_BDAN:
|
||
case SCENE_BMORI1:
|
||
case SCENE_HIDAN:
|
||
case SCENE_MIZUSIN:
|
||
case SCENE_JYASINZOU:
|
||
case SCENE_HAKADAN:
|
||
case SCENE_HAKADANCH:
|
||
case SCENE_ICE_DOUKUTO:
|
||
interfaceCtx->mapPalette[30] = 0;
|
||
if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) {
|
||
interfaceCtx->mapPalette[31] = 1;
|
||
} else {
|
||
interfaceCtx->mapPalette[31] = 0;
|
||
}
|
||
|
||
for (floor = 0; floor < 8; floor++) {
|
||
if (player->actor.world.pos.y > gMapData->floorCoordY[mapIndex][floor]) {
|
||
break;
|
||
}
|
||
}
|
||
|
||
gSaveContext.sceneFlags[mapIndex].floors |= gBitFlags[floor];
|
||
VREG(30) = floor;
|
||
if (R_MAP_TEX_INDEX != (R_MAP_TEX_INDEX_BASE + Map_GetFloorTextIndexOffset(mapIndex, floor))) {
|
||
R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE + Map_GetFloorTextIndexOffset(mapIndex, floor);
|
||
}
|
||
|
||
if (interfaceCtx->mapRoomNum != sLastRoomNum) {
|
||
// "Current floor = %d Current room = %x Number of rooms = %d"
|
||
osSyncPrintf("現在階=%d 現在部屋=%x 部屋数=%d\n", floor, interfaceCtx->mapRoomNum,
|
||
gMapData->switchEntryCount[mapIndex]);
|
||
sLastRoomNum = interfaceCtx->mapRoomNum;
|
||
}
|
||
|
||
for (i = 0; i < gMapData->switchEntryCount[mapIndex]; i++) {
|
||
if ((interfaceCtx->mapRoomNum == gMapData->switchFromRoom[mapIndex][i]) &&
|
||
(floor == gMapData->switchFromFloor[mapIndex][i])) {
|
||
interfaceCtx->mapRoomNum = gMapData->switchToRoom[mapIndex][i];
|
||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||
// "Layer switching = %x"
|
||
osSyncPrintf("階層切替=%x\n", interfaceCtx->mapRoomNum);
|
||
osSyncPrintf(VT_RST);
|
||
Map_InitData(globalCtx, interfaceCtx->mapRoomNum);
|
||
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
|
||
Map_SavePlayerInitialInfo(globalCtx);
|
||
}
|
||
}
|
||
|
||
VREG(10) = interfaceCtx->mapRoomNum;
|
||
break;
|
||
case SCENE_YDAN_BOSS:
|
||
case SCENE_DDAN_BOSS:
|
||
case SCENE_BDAN_BOSS:
|
||
case SCENE_MORIBOSSROOM:
|
||
case SCENE_FIRE_BS:
|
||
case SCENE_MIZUSIN_BS:
|
||
case SCENE_JYASINBOSS:
|
||
case SCENE_HAKADAN_BS:
|
||
VREG(30) = gMapData->bossFloor[globalCtx->sceneNum - SCENE_YDAN_BOSS];
|
||
R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE +
|
||
gMapData->floorTexIndexOffset[globalCtx->sceneNum - SCENE_YDAN_BOSS][VREG(30)];
|
||
break;
|
||
}
|
||
}
|
||
} |