mirror of
https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
35 lines
1.7 KiB
C
35 lines
1.7 KiB
C
#ifndef DUNGEONS_HAKADAN_ROOM_8_H
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#define DUNGEONS_HAKADAN_ROOM_8_H 1
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#include "align_asset_macro.h"
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#define dHAKAdan_room_8Tex_003098 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8Tex_003098"
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static const ALIGN_ASSET(2) char HAKAdan_room_8Tex_003098[] = dHAKAdan_room_8Tex_003098;
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#define dHAKAdan_room_8Tex_003298 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8Tex_003298"
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static const ALIGN_ASSET(2) char HAKAdan_room_8Tex_003298[] = dHAKAdan_room_8Tex_003298;
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#define dHAKAdan_room_8Tex_004298 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8Tex_004298"
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static const ALIGN_ASSET(2) char HAKAdan_room_8Tex_004298[] = dHAKAdan_room_8Tex_004298;
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#define dHAKAdan_room_8Tex_004A98 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8Tex_004A98"
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static const ALIGN_ASSET(2) char HAKAdan_room_8Tex_004A98[] = dHAKAdan_room_8Tex_004A98;
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#define dHAKAdan_room_8Tex_004C98 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8Tex_004C98"
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static const ALIGN_ASSET(2) char HAKAdan_room_8Tex_004C98[] = dHAKAdan_room_8Tex_004C98;
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#define dHAKAdan_room_8DL_000E70 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8DL_000E70"
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static const ALIGN_ASSET(2) char HAKAdan_room_8DL_000E70[] = dHAKAdan_room_8DL_000E70;
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#define dHAKAdan_room_8DL_002418 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8DL_002418"
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static const ALIGN_ASSET(2) char HAKAdan_room_8DL_002418[] = dHAKAdan_room_8DL_002418;
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#define dHAKAdan_room_8DL_002CC8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8DL_002CC8"
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static const ALIGN_ASSET(2) char HAKAdan_room_8DL_002CC8[] = dHAKAdan_room_8DL_002CC8;
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#define dHAKAdan_room_8DL_001CE8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8DL_001CE8"
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static const ALIGN_ASSET(2) char HAKAdan_room_8DL_001CE8[] = dHAKAdan_room_8DL_001CE8;
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#endif // DUNGEONS_HAKADAN_ROOM_8_H
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