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![Ted Newman](/assets/img/avatar_default.png)
* Move input viewer into SoH * Remove unnecessary comments * Update button outline mode to match default viewer * Fix ambiguous call * CVar name changes and minor fixes * Two more cvars * Separate C-buttons into individual toggles * Account for text height regardless of scale * A few extra comments * Use new LoadTextureFromRawImage to load layer textures
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
//
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// SohGui.hpp
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// soh
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//
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// Created by David Chavez on 24.08.22.
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//
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#ifndef SohGui_hpp
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#define SohGui_hpp
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#include <stdio.h>
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#include "SohMenuBar.h"
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#include "Enhancements/audio/AudioEditor.h"
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#include "Enhancements/controls/InputViewer.h"
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#include "Enhancements/cosmetics/CosmeticsEditor.h"
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#include "Enhancements/debugger/actorViewer.h"
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#include "Enhancements/debugger/colViewer.h"
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#include "Enhancements/debugger/debugSaveEditor.h"
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#include "Enhancements/debugger/dlViewer.h"
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#include "Enhancements/debugger/valueViewer.h"
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#include "Enhancements/gameplaystatswindow.h"
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#include "Enhancements/randomizer/randomizer_check_tracker.h"
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#include "Enhancements/randomizer/randomizer_entrance_tracker.h"
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#include "Enhancements/randomizer/randomizer_item_tracker.h"
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#include "Enhancements/randomizer/randomizer_settings_window.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void enableBetaQuest();
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void disableBetaQuest();
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#ifdef __cplusplus
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}
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#endif
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namespace SohGui {
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void SetupHooks();
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void SetupGuiElements();
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void Draw();
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void Destroy();
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}
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#endif /* SohGui_hpp */
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