Shipwright/soh/soh/OTRGlobals.cpp
Pepper0ni 0932e1e504
Make the final Magic Bean cost 99 rupees in randomiser when it is not shuffled (#3392)
* Make rando final eban cost 99 and clean up Text IDs

* Remove Text ID changes

* Add french translation, All credit to Purple hato

Co-authored-by: Purple Hato <linkvssangoku.jr@gmail.com>

---------

Co-authored-by: Purple Hato <linkvssangoku.jr@gmail.com>
2024-02-15 19:20:12 -06:00

2768 lines
125 KiB
C++

#include "OTRGlobals.h"
#include "OTRAudio.h"
#include <iostream>
#include <algorithm>
#include <filesystem>
#include <fstream>
#include <chrono>
#include <ResourceManager.h>
#include <File.h>
#include <DisplayList.h>
#include <Window.h>
#include <GameVersions.h>
#include "z64animation.h"
#include "z64bgcheck.h"
#include "Enhancements/gameconsole.h"
#include <libultraship/libultra/gbi.h>
#ifdef _WIN32
#include <Windows.h>
#else
#include <time.h>
#endif
#include <Array.h>
#include <stb/stb_image.h>
#define DRMP3_IMPLEMENTATION
#include <dr_libs/mp3.h>
#define DRWAV_IMPLEMENTATION
#include <dr_libs/wav.h>
#include <AudioPlayer.h>
#include "Enhancements/speechsynthesizer/SpeechSynthesizer.h"
#include "Enhancements/controls/SohInputEditorWindow.h"
#include "Enhancements/cosmetics/CosmeticsEditor.h"
#include "Enhancements/audio/AudioCollection.h"
#include "Enhancements/audio/AudioEditor.h"
#include "Enhancements/enhancementTypes.h"
#include "Enhancements/debugconsole.h"
#include "Enhancements/randomizer/randomizer.h"
#include "Enhancements/randomizer/randomizer_entrance_tracker.h"
#include "Enhancements/randomizer/randomizer_item_tracker.h"
#include "Enhancements/randomizer/randomizer_check_tracker.h"
#include "Enhancements/randomizer/3drando/random.hpp"
#include "Enhancements/gameplaystats.h"
#include "Enhancements/n64_weird_frame_data.inc"
#include "frame_interpolation.h"
#include "variables.h"
#include "z64.h"
#include "macros.h"
#include "Fonts.h"
#include <Utils/StringHelper.h>
#include "Enhancements/custom-message/CustomMessageManager.h"
#include "Enhancements/presets.h"
#include "util.h"
#include <boost_custom/container_hash/hash_32.hpp>
#if not defined (__SWITCH__) && not defined(__WIIU__)
#include "Extractor/Extract.h"
#endif
#include <Fast3D/gfx_pc.h>
#include <Fast3D/gfx_rendering_api.h>
#ifdef __APPLE__
#include <SDL_scancode.h>
#else
#include <SDL2/SDL_scancode.h>
#endif
#ifdef __SWITCH__
#include <port/switch/SwitchImpl.h>
#elif defined(__WIIU__)
#include <port/wiiu/WiiUImpl.h>
#include <coreinit/debug.h> // OSFatal
#endif
#include "Enhancements/custom-message/CustomMessageTypes.h"
#include <functions.h>
#include "Enhancements/item-tables/ItemTableManager.h"
#include "SohGui.hpp"
#include "ActorDB.h"
#ifdef ENABLE_REMOTE_CONTROL
#include "Enhancements/crowd-control/CrowdControl.h"
#include "Enhancements/game-interactor/GameInteractor_Sail.h"
CrowdControl* CrowdControl::Instance;
GameInteractorSail* GameInteractorSail::Instance;
#endif
#include "Enhancements/mods.h"
#include "Enhancements/game-interactor/GameInteractor.h"
#include <libultraship/libultraship.h>
// Resource Types/Factories
#include "soh/resource/type/Animation.h"
#include "soh/resource/type/AudioSample.h"
#include "soh/resource/type/AudioSequence.h"
#include "soh/resource/type/AudioSoundFont.h"
#include "soh/resource/type/CollisionHeader.h"
#include "soh/resource/type/Cutscene.h"
#include "soh/resource/type/Path.h"
#include "soh/resource/type/PlayerAnimation.h"
#include "soh/resource/type/Scene.h"
#include "soh/resource/type/Skeleton.h"
#include "soh/resource/type/SkeletonLimb.h"
#include "soh/resource/type/Text.h"
#include "soh/resource/importer/AnimationFactory.h"
#include "soh/resource/importer/AudioSampleFactory.h"
#include "soh/resource/importer/AudioSequenceFactory.h"
#include "soh/resource/importer/AudioSoundFontFactory.h"
#include "soh/resource/importer/CollisionHeaderFactory.h"
#include "soh/resource/importer/CutsceneFactory.h"
#include "soh/resource/importer/PathFactory.h"
#include "soh/resource/importer/PlayerAnimationFactory.h"
#include "soh/resource/importer/SceneFactory.h"
#include "soh/resource/importer/SkeletonFactory.h"
#include "soh/resource/importer/SkeletonLimbFactory.h"
#include "soh/resource/importer/TextFactory.h"
#include "soh/resource/importer/BackgroundFactory.h"
#include "soh/config/ConfigUpdaters.h"
void SoH_ProcessDroppedFiles(std::string filePath);
OTRGlobals* OTRGlobals::Instance;
SaveManager* SaveManager::Instance;
CustomMessageManager* CustomMessageManager::Instance;
ItemTableManager* ItemTableManager::Instance;
GameInteractor* GameInteractor::Instance;
AudioCollection* AudioCollection::Instance;
SpeechSynthesizer* SpeechSynthesizer::Instance;
extern "C" char** cameraStrings;
std::vector<std::shared_ptr<std::string>> cameraStdStrings;
Color_RGB8 kokiriColor = { 0x1E, 0x69, 0x1B };
Color_RGB8 goronColor = { 0x64, 0x14, 0x00 };
Color_RGB8 zoraColor = { 0x00, 0xEC, 0x64 };
float previousImGuiScale;
// Same as NaviColor type from OoT src (z_actor.c), but modified to be sans alpha channel for Controller LED.
typedef struct {
Color_RGB8 inner;
Color_RGB8 outer;
} NaviColor_RGB8;
static NaviColor_RGB8 defaultIdleColor = { { 255, 255, 255 }, { 0, 0, 255 } };
static NaviColor_RGB8 defaultNPCColor = { { 150, 150, 255 }, { 150, 150, 255 } };
static NaviColor_RGB8 defaultEnemyColor = { { 255, 255, 0 }, { 200, 155, 0 } };
static NaviColor_RGB8 defaultPropsColor = { { 0, 255, 0 }, { 0, 255, 0 } };
// Labeled according to ActorCategory (included through ActorDB.h)
const NaviColor_RGB8 LEDColorDefaultNaviColorList[] = {
defaultPropsColor, // ACTORCAT_SWITCH Switch
defaultPropsColor, // ACTORCAT_BG Background (Prop type 1)
defaultIdleColor, // ACTORCAT_PLAYER Player
defaultPropsColor, // ACTORCAT_EXPLOSIVE Bomb
defaultNPCColor, // ACTORCAT_NPC NPC
defaultEnemyColor, // ACTORCAT_ENEMY Enemy
defaultPropsColor, // ACTORCAT_PROP Prop type 2
defaultPropsColor, // ACTORCAT_ITEMACTION Item/Action
defaultPropsColor, // ACTORCAT_MISC Misc.
defaultEnemyColor, // ACTORCAT_BOSS Boss
defaultPropsColor, // ACTORCAT_DOOR Door
defaultPropsColor, // ACTORCAT_CHEST Chest
defaultPropsColor, // ACTORCAT_MAX
};
// OTRTODO: A lot of these left in Japanese are used by the mempak manager. LUS does not currently support mempaks. Ignore unused ones.
const char* constCameraStrings[] = {
"INSUFFICIENT",
"KEYFRAMES",
"YOU CAN ADD MORE",
"FINISHED",
"PLAYING",
"DEMO CAMERA TOOL",
"CANNOT PLAY",
"KEYFRAME ",
"PNT / ",
"> >",
"< <",
"< >",
GFXP_KATAKANA "*プレイヤ-*",
"E MODE FIX",
"E MODE ABS",
GFXP_HIRAGANA "ガメン" GFXP_KATAKANA " デモ", // OTRTODO: Unused, get a translation! Number 15
GFXP_HIRAGANA "ガメン フツウ", // OTRTODO: Unused, get a translation! Number 16
"P TIME MAX",
GFXP_KATAKANA "リンク" GFXP_HIRAGANA " キオク", // OTRTODO: Unused, get a translation! Number 18
GFXP_KATAKANA "リンク" GFXP_HIRAGANA " ムシ", // OTRTODO: Unused, get a translation! Number 19
"*VIEWPT*",
"*CAMPOS*",
"DEBUG CAMERA",
"CENTER/LOCK",
"CENTER/FREE",
"DEMO CONTROL",
GFXP_KATAKANA "メモリ" GFXP_HIRAGANA "ガタリマセン",
"p",
"e",
"s",
"l",
"c",
GFXP_KATAKANA "メモリパック",
GFXP_KATAKANA "セーブ",
GFXP_KATAKANA "ロード",
GFXP_KATAKANA "クリア-",
GFXP_HIRAGANA "ヲヌカナイデネ",
"FREE BYTE",
"NEED BYTE",
GFXP_KATAKANA "*メモリ-パック*",
GFXP_HIRAGANA "ヲミツケラレマセン",
GFXP_KATAKANA "ファイル " GFXP_HIRAGANA "",
GFXP_HIRAGANA "シテモイイデスカ?",
GFXP_HIRAGANA "ゲンザイヘンシュウチュウノ", // OTRTODO: Unused, get a translation! Number 43
GFXP_KATAKANA "ファイル" GFXP_HIRAGANA "ハハキサレマス", // OTRTODO: Unused, get a translation! Number 44
GFXP_HIRAGANA "ハイ",
GFXP_HIRAGANA "イイエ",
GFXP_HIRAGANA "シテイマス",
GFXP_HIRAGANA "ウワガキ", // OTRTODO: Unused, get a translation! Number 48
GFXP_HIRAGANA "シマシタ",
"USE BYTE",
GFXP_HIRAGANA "ニシッパイ",
"E MODE REL",
"FRAME ",
"KEY / ",
"(CENTER)",
"(ORIG)",
"(PLAYER)",
"(ALIGN)",
"(SET)",
"(OBJECT)",
GFXP_KATAKANA "ポイントNo. ", // OTRTODO: Unused, need translation. Number 62
"FOV ",
"N FRAME ",
"Z ROT ",
GFXP_KATAKANA "モ-ド ", // OTRTODO: Unused, need translation. Number 65
" R FOCUS ",
"PMAX ",
"DEPTH ",
"XROT ",
"YROT ",
GFXP_KATAKANA "フレ-ム ",
GFXP_KATAKANA "ト-タル ",
GFXP_KATAKANA "キ- / ",
};
OTRGlobals::OTRGlobals() {
std::vector<std::string> OTRFiles;
std::string mqPath = LUS::Context::LocateFileAcrossAppDirs("oot-mq.otr", appShortName);
if (std::filesystem::exists(mqPath)) {
OTRFiles.push_back(mqPath);
}
std::string ootPath = LUS::Context::LocateFileAcrossAppDirs("oot.otr", appShortName);
if (std::filesystem::exists(ootPath)) {
OTRFiles.push_back(ootPath);
}
std::string sohOtrPath = LUS::Context::GetPathRelativeToAppBundle("soh.otr");
if (std::filesystem::exists(sohOtrPath)) {
OTRFiles.push_back(sohOtrPath);
}
std::string patchesPath = LUS::Context::LocateFileAcrossAppDirs("mods", appShortName);
std::vector<std::string> patchOTRs = {};
if (patchesPath.length() > 0 && std::filesystem::exists(patchesPath)) {
if (std::filesystem::is_directory(patchesPath)) {
for (const auto& p : std::filesystem::recursive_directory_iterator(patchesPath, std::filesystem::directory_options::follow_directory_symlink)) {
if (StringHelper::IEquals(p.path().extension().string(), ".otr")) {
patchOTRs.push_back(p.path().generic_string());
}
}
}
}
std::sort(patchOTRs.begin(), patchOTRs.end(), [](const std::string& a, const std::string& b) {
return std::lexicographical_compare(
a.begin(), a.end(),
b.begin(), b.end(),
[](char c1, char c2) {
return std::tolower(c1) < std::tolower(c2);
}
);
});
OTRFiles.insert(OTRFiles.end(), patchOTRs.begin(), patchOTRs.end());
std::unordered_set<uint32_t> ValidHashes = {
OOT_PAL_MQ,
OOT_NTSC_JP_MQ,
OOT_NTSC_US_MQ,
OOT_PAL_GC_MQ_DBG,
OOT_NTSC_US_10,
OOT_NTSC_US_11,
OOT_NTSC_US_12,
OOT_PAL_10,
OOT_PAL_11,
OOT_NTSC_JP_GC_CE,
OOT_NTSC_JP_GC,
OOT_NTSC_US_GC,
OOT_PAL_GC,
OOT_PAL_GC_DBG1,
OOT_PAL_GC_DBG2
};
context = LUS::Context::CreateUninitializedInstance("Ship of Harkinian", appShortName, "shipofharkinian.json");
context->InitLogging();
context->InitConfiguration();
context->InitConsoleVariables();
// tell LUS to reserve 3 SoH specific threads (Game, Audio, Save)
context->InitResourceManager(OTRFiles, {}, 3);
context->InitControlDeck({BTN_MODIFIER1, BTN_MODIFIER2});
context->GetControlDeck()->SetSinglePlayerMappingMode(true);
context->InitCrashHandler();
context->InitConsole();
auto sohInputEditorWindow = std::make_shared<SohInputEditorWindow>("gControllerConfigurationEnabled", "Input Editor");
context->InitWindow(sohInputEditorWindow);
context->InitAudio();
SPDLOG_INFO("Starting Ship of Harkinian version {}", (char*)gBuildVersion);
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(static_cast<uint32_t>(LUS::ResourceType::SOH_Animation), std::make_shared<LUS::AnimationFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(static_cast<uint32_t>(LUS::ResourceType::SOH_PlayerAnimation), std::make_shared<LUS::PlayerAnimationFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(static_cast<uint32_t>(LUS::ResourceType::SOH_Room), std::make_shared<LUS::SceneFactory>()); // Is room scene? maybe?
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(static_cast<uint32_t>(LUS::ResourceType::SOH_CollisionHeader), std::make_shared<LUS::CollisionHeaderFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(static_cast<uint32_t>(LUS::ResourceType::SOH_Skeleton), std::make_shared<LUS::SkeletonFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(static_cast<uint32_t>(LUS::ResourceType::SOH_SkeletonLimb), std::make_shared<LUS::SkeletonLimbFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(static_cast<uint32_t>(LUS::ResourceType::SOH_Path), std::make_shared<LUS::PathFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(static_cast<uint32_t>(LUS::ResourceType::SOH_Cutscene), std::make_shared<LUS::CutsceneFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(static_cast<uint32_t>(LUS::ResourceType::SOH_Text), std::make_shared<LUS::TextFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(static_cast<uint32_t>(LUS::ResourceType::SOH_AudioSample), std::make_shared<LUS::AudioSampleFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(static_cast<uint32_t>(LUS::ResourceType::SOH_AudioSoundFont), std::make_shared<LUS::AudioSoundFontFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(static_cast<uint32_t>(LUS::ResourceType::SOH_AudioSequence), std::make_shared<LUS::AudioSequenceFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(static_cast<uint32_t>(LUS::ResourceType::SOH_Background), std::make_shared<LUS::BackgroundFactory>());
gSaveStateMgr = std::make_shared<SaveStateMgr>();
gRandomizer = std::make_shared<Randomizer>();
hasMasterQuest = hasOriginal = false;
previousImGuiScale = defaultImGuiScale;
defaultFontSmaller = CreateDefaultFontWithSize(10.0f);
defaultFontLarger = CreateDefaultFontWithSize(16.0f);
defaultFontLargest = CreateDefaultFontWithSize(20.0f);
ScaleImGui();
// Move the camera strings from read only memory onto the heap (writable memory)
// This is in OTRGlobals right now because this is a place that will only ever be run once at the beginning of startup.
// We should probably find some code in db_camera that does initialization and only run once, and then dealloc on deinitialization.
cameraStrings = (char**)malloc(sizeof(constCameraStrings));
for (int32_t i = 0; i < sizeof(constCameraStrings) / sizeof(char*); i++) {
// OTRTODO: never deallocated...
auto dup = strdup(constCameraStrings[i]);
cameraStrings[i] = dup;
}
auto versions = context->GetResourceManager()->GetArchiveManager()->GetGameVersions();
for (uint32_t version : versions) {
if (!ValidHashes.contains(version)) {
#if defined(__SWITCH__)
SPDLOG_ERROR("Invalid OTR File!");
#elif defined(__WIIU__)
LUS::WiiU::ThrowInvalidOTR();
#else
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Invalid OTR File",
"Attempted to load an invalid OTR file. Try regenerating.", nullptr);
SPDLOG_ERROR("Invalid OTR File!");
#endif
exit(1);
}
switch (version) {
case OOT_PAL_MQ:
case OOT_NTSC_JP_MQ:
case OOT_NTSC_US_MQ:
case OOT_PAL_GC_MQ_DBG:
hasMasterQuest = true;
break;
case OOT_NTSC_US_10:
case OOT_NTSC_US_11:
case OOT_NTSC_US_12:
case OOT_PAL_10:
case OOT_PAL_11:
case OOT_NTSC_JP_GC_CE:
case OOT_NTSC_JP_GC:
case OOT_NTSC_US_GC:
case OOT_PAL_GC:
case OOT_PAL_GC_DBG1:
case OOT_PAL_GC_DBG2:
hasOriginal = true;
break;
default:
break;
}
}
}
OTRGlobals::~OTRGlobals() {
}
void OTRGlobals::ScaleImGui() {
float scale = imguiScaleOptionToValue[CVarGetInteger("gImGuiScale", defaultImGuiScale)];
float newScale = scale / previousImGuiScale;
ImGui::GetStyle().ScaleAllSizes(newScale);
ImGui::GetIO().FontGlobalScale = scale;
previousImGuiScale = scale;
}
ImFont* OTRGlobals::CreateDefaultFontWithSize(float size) {
auto mImGuiIo = &ImGui::GetIO();
ImFontConfig fontCfg = ImFontConfig();
fontCfg.OversampleH = fontCfg.OversampleV = 1;
fontCfg.PixelSnapH = true;
fontCfg.SizePixels = size;
ImFont* font = mImGuiIo->Fonts->AddFontDefault(&fontCfg);
// FontAwesome fonts need to have their sizes reduced by 2.0f/3.0f in order to align correctly
float iconFontSize = size * 2.0f / 3.0f;
static const ImWchar sIconsRanges[] = { ICON_MIN_FA, ICON_MAX_16_FA, 0 };
ImFontConfig iconsConfig;
iconsConfig.MergeMode = true;
iconsConfig.PixelSnapH = true;
iconsConfig.GlyphMinAdvanceX = iconFontSize;
mImGuiIo->Fonts->AddFontFromMemoryCompressedBase85TTF(fontawesome_compressed_data_base85, iconFontSize, &iconsConfig, sIconsRanges);
return font;
}
bool OTRGlobals::HasMasterQuest() {
return hasMasterQuest;
}
bool OTRGlobals::HasOriginal() {
return hasOriginal;
}
uint32_t OTRGlobals::GetInterpolationFPS() {
if (LUS::Context::GetInstance()->GetWindow()->GetWindowBackend() == LUS::WindowBackend::DX11) {
return CVarGetInteger("gInterpolationFPS", 20);
}
if (CVarGetInteger("gMatchRefreshRate", 0)) {
return LUS::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate();
}
return std::min<uint32_t>(LUS::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate(), CVarGetInteger("gInterpolationFPS", 20));
}
struct ExtensionEntry {
std::string path;
std::string ext;
};
extern uintptr_t clearMtx;
extern "C" Mtx gMtxClear;
extern "C" MtxF gMtxFClear;
extern "C" void OTRMessage_Init();
extern "C" void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples);
extern "C" void AudioPlayer_Play(const uint8_t* buf, uint32_t len);
extern "C" int AudioPlayer_Buffered(void);
extern "C" int AudioPlayer_GetDesiredBuffered(void);
extern "C" void ResourceMgr_LoadDirectory(const char* resName);
extern "C" SequenceData ResourceMgr_LoadSeqByName(const char* path);
std::unordered_map<std::string, ExtensionEntry> ExtensionCache;
void OTRAudio_Thread() {
while (audio.running) {
{
std::unique_lock<std::mutex> Lock(audio.mutex);
while (!audio.processing && audio.running) {
audio.cv_to_thread.wait(Lock);
}
if (!audio.running) {
break;
}
}
std::unique_lock<std::mutex> Lock(audio.mutex);
//AudioMgr_ThreadEntry(&gAudioMgr);
// 528 and 544 relate to 60 fps at 32 kHz 32000/60 = 533.333..
// in an ideal world, one third of the calls should use num_samples=544 and two thirds num_samples=528
//#define SAMPLES_HIGH 560
//#define SAMPLES_LOW 528
// PAL values
//#define SAMPLES_HIGH 656
//#define SAMPLES_LOW 624
// 44KHZ values
#define SAMPLES_HIGH 752
#define SAMPLES_LOW 720
#define AUDIO_FRAMES_PER_UPDATE (R_UPDATE_RATE > 0 ? R_UPDATE_RATE : 1 )
#define NUM_AUDIO_CHANNELS 2
int samples_left = AudioPlayer_Buffered();
u32 num_audio_samples = samples_left < AudioPlayer_GetDesiredBuffered() ? SAMPLES_HIGH : SAMPLES_LOW;
// 3 is the maximum authentic frame divisor.
s16 audio_buffer[SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 3];
for (int i = 0; i < AUDIO_FRAMES_PER_UPDATE; i++) {
AudioMgr_CreateNextAudioBuffer(audio_buffer + i * (num_audio_samples * NUM_AUDIO_CHANNELS), num_audio_samples);
}
AudioPlayer_Play((u8*)audio_buffer, num_audio_samples * (sizeof(int16_t) * NUM_AUDIO_CHANNELS * AUDIO_FRAMES_PER_UPDATE));
audio.processing = false;
audio.cv_from_thread.notify_one();
}
}
// C->C++ Bridge
extern "C" void OTRAudio_Init()
{
// Precache all our samples, sequences, etc...
ResourceMgr_LoadDirectory("audio");
if (!audio.running) {
audio.running = true;
audio.thread = std::thread(OTRAudio_Thread);
}
}
extern "C" void OTRAudio_Exit() {
// Tell the audio thread to stop
{
std::unique_lock<std::mutex> Lock(audio.mutex);
audio.running = false;
}
audio.cv_to_thread.notify_all();
// Wait until the audio thread quit
audio.thread.join();
}
extern "C" void VanillaItemTable_Init() {
static GetItemEntry getItemTable[] = {
GET_ITEM(ITEM_BOMBS_5, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBS_5),
GET_ITEM(ITEM_NUTS_5, OBJECT_GI_NUTS, GID_NUTS, 0x34, 0x0C, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_NUTS_5),
GET_ITEM(ITEM_BOMBCHU, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBCHUS_10),
GET_ITEM(ITEM_BOW, OBJECT_GI_BOW, GID_BOW, 0x31, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOW),
GET_ITEM(ITEM_SLINGSHOT, OBJECT_GI_PACHINKO, GID_SLINGSHOT, 0x30, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SLINGSHOT),
GET_ITEM(ITEM_BOOMERANG, OBJECT_GI_BOOMERANG, GID_BOOMERANG, 0x35, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOOMERANG),
GET_ITEM(ITEM_STICK, OBJECT_GI_STICK, GID_STICK, 0x37, 0x0D, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_STICKS_1),
GET_ITEM(ITEM_HOOKSHOT, OBJECT_GI_HOOKSHOT, GID_HOOKSHOT, 0x36, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_HOOKSHOT),
GET_ITEM(ITEM_LONGSHOT, OBJECT_GI_HOOKSHOT, GID_LONGSHOT, 0x4F, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_LONGSHOT),
GET_ITEM(ITEM_LENS, OBJECT_GI_GLASSES, GID_LENS, 0x39, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_LENS),
GET_ITEM(ITEM_LETTER_ZELDA, OBJECT_GI_LETTER, GID_LETTER_ZELDA, 0x69, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_LETTER_ZELDA),
GET_ITEM(ITEM_OCARINA_TIME, OBJECT_GI_OCARINA, GID_OCARINA_TIME, 0x3A, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_OCARINA_OOT),
GET_ITEM(ITEM_HAMMER, OBJECT_GI_HAMMER, GID_HAMMER, 0x38, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_HAMMER),
GET_ITEM(ITEM_COJIRO, OBJECT_GI_NIWATORI, GID_COJIRO, 0x02, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_COJIRO),
GET_ITEM(ITEM_BOTTLE, OBJECT_GI_BOTTLE, GID_BOTTLE, 0x42, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOTTLE),
GET_ITEM(ITEM_POTION_RED, OBJECT_GI_LIQUID, GID_POTION_RED, 0x43, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_POTION_RED),
GET_ITEM(ITEM_POTION_GREEN, OBJECT_GI_LIQUID, GID_POTION_GREEN, 0x44, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_POTION_GREEN),
GET_ITEM(ITEM_POTION_BLUE, OBJECT_GI_LIQUID, GID_POTION_BLUE, 0x45, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_POTION_BLUE),
GET_ITEM(ITEM_FAIRY, OBJECT_GI_BOTTLE, GID_BOTTLE, 0x46, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_FAIRY),
GET_ITEM(ITEM_MILK_BOTTLE, OBJECT_GI_MILK, GID_MILK, 0x98, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MILK_BOTTLE),
GET_ITEM(ITEM_LETTER_RUTO, OBJECT_GI_BOTTLE_LETTER, GID_LETTER_RUTO, 0x99, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_LETTER_RUTO),
GET_ITEM(ITEM_BEAN, OBJECT_GI_BEAN, GID_BEAN, 0x48, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BEAN),
GET_ITEM(ITEM_MASK_SKULL, OBJECT_GI_SKJ_MASK, GID_MASK_SKULL, 0x10, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_SKULL),
GET_ITEM(ITEM_MASK_SPOOKY, OBJECT_GI_REDEAD_MASK, GID_MASK_SPOOKY, 0x11, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_SPOOKY),
GET_ITEM(ITEM_CHICKEN, OBJECT_GI_NIWATORI, GID_CHICKEN, 0x48, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_CHICKEN),
GET_ITEM(ITEM_MASK_KEATON, OBJECT_GI_KI_TAN_MASK, GID_MASK_KEATON, 0x12, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_KEATON),
GET_ITEM(ITEM_MASK_BUNNY, OBJECT_GI_RABIT_MASK, GID_MASK_BUNNY, 0x13, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_BUNNY),
GET_ITEM(ITEM_MASK_TRUTH, OBJECT_GI_TRUTH_MASK, GID_MASK_TRUTH, 0x17, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_TRUTH),
GET_ITEM(ITEM_POCKET_EGG, OBJECT_GI_EGG, GID_EGG, 0x01, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_POCKET_EGG),
GET_ITEM(ITEM_POCKET_CUCCO, OBJECT_GI_NIWATORI, GID_CHICKEN, 0x48, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_POCKET_CUCCO),
GET_ITEM(ITEM_ODD_MUSHROOM, OBJECT_GI_MUSHROOM, GID_ODD_MUSHROOM, 0x03, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_ODD_MUSHROOM),
GET_ITEM(ITEM_ODD_POTION, OBJECT_GI_POWDER, GID_ODD_POTION, 0x04, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_ODD_POTION),
GET_ITEM(ITEM_SAW, OBJECT_GI_SAW, GID_SAW, 0x05, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SAW),
GET_ITEM(ITEM_SWORD_BROKEN, OBJECT_GI_BROKENSWORD, GID_SWORD_BROKEN, 0x08, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SWORD_BROKEN),
GET_ITEM(ITEM_PRESCRIPTION, OBJECT_GI_PRESCRIPTION, GID_PRESCRIPTION, 0x09, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_PRESCRIPTION),
GET_ITEM(ITEM_FROG, OBJECT_GI_FROG, GID_FROG, 0x0D, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_FROG),
GET_ITEM(ITEM_EYEDROPS, OBJECT_GI_EYE_LOTION, GID_EYEDROPS, 0x0E, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_EYEDROPS),
GET_ITEM(ITEM_CLAIM_CHECK, OBJECT_GI_TICKETSTONE, GID_CLAIM_CHECK, 0x0A, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_CLAIM_CHECK),
GET_ITEM(ITEM_SWORD_KOKIRI, OBJECT_GI_SWORD_1, GID_SWORD_KOKIRI, 0xA4, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SWORD_KOKIRI),
GET_ITEM(ITEM_SWORD_BGS, OBJECT_GI_LONGSWORD, GID_SWORD_BGS, 0x4B, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SWORD_KNIFE),
GET_ITEM(ITEM_SHIELD_DEKU, OBJECT_GI_SHIELD_1, GID_SHIELD_DEKU, 0x4C, 0xA0, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE, GI_SHIELD_DEKU),
GET_ITEM(ITEM_SHIELD_HYLIAN, OBJECT_GI_SHIELD_2, GID_SHIELD_HYLIAN, 0x4D, 0xA0, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE, GI_SHIELD_HYLIAN),
GET_ITEM(ITEM_SHIELD_MIRROR, OBJECT_GI_SHIELD_3, GID_SHIELD_MIRROR, 0x4E, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SHIELD_MIRROR),
GET_ITEM(ITEM_TUNIC_GORON, OBJECT_GI_CLOTHES, GID_TUNIC_GORON, 0x50, 0xA0, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_TUNIC_GORON),
GET_ITEM(ITEM_TUNIC_ZORA, OBJECT_GI_CLOTHES, GID_TUNIC_ZORA, 0x51, 0xA0, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_TUNIC_ZORA),
GET_ITEM(ITEM_BOOTS_IRON, OBJECT_GI_BOOTS_2, GID_BOOTS_IRON, 0x53, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOOTS_IRON),
GET_ITEM(ITEM_BOOTS_HOVER, OBJECT_GI_HOVERBOOTS, GID_BOOTS_HOVER, 0x54, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOOTS_HOVER),
GET_ITEM(ITEM_QUIVER_40, OBJECT_GI_ARROWCASE, GID_QUIVER_40, 0x56, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_QUIVER_40),
GET_ITEM(ITEM_QUIVER_50, OBJECT_GI_ARROWCASE, GID_QUIVER_50, 0x57, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_QUIVER_50),
GET_ITEM(ITEM_BOMB_BAG_20, OBJECT_GI_BOMBPOUCH, GID_BOMB_BAG_20, 0x58, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOMB_BAG_20),
GET_ITEM(ITEM_BOMB_BAG_30, OBJECT_GI_BOMBPOUCH, GID_BOMB_BAG_30, 0x59, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_BOMB_BAG_30),
GET_ITEM(ITEM_BOMB_BAG_40, OBJECT_GI_BOMBPOUCH, GID_BOMB_BAG_40, 0x5A, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_BOMB_BAG_40),
GET_ITEM(ITEM_GAUNTLETS_SILVER, OBJECT_GI_GLOVES, GID_GAUNTLETS_SILVER, 0x5B, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_GAUNTLETS_SILVER),
GET_ITEM(ITEM_GAUNTLETS_GOLD, OBJECT_GI_GLOVES, GID_GAUNTLETS_GOLD, 0x5C, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_GAUNTLETS_GOLD),
GET_ITEM(ITEM_SCALE_SILVER, OBJECT_GI_SCALE, GID_SCALE_SILVER, 0xCD, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SCALE_SILVER),
GET_ITEM(ITEM_SCALE_GOLDEN, OBJECT_GI_SCALE, GID_SCALE_GOLDEN, 0xCE, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SCALE_GOLD),
GET_ITEM(ITEM_STONE_OF_AGONY, OBJECT_GI_MAP, GID_STONE_OF_AGONY, 0x68, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_STONE_OF_AGONY),
GET_ITEM(ITEM_GERUDO_CARD, OBJECT_GI_GERUDO, GID_GERUDO_CARD, 0x7B, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_GERUDO_CARD),
GET_ITEM(ITEM_OCARINA_FAIRY, OBJECT_GI_OCARINA_0, GID_OCARINA_FAIRY, 0x4A, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_OCARINA_FAIRY),
GET_ITEM(ITEM_SEEDS, OBJECT_GI_SEED, GID_SEEDS, 0xDC, 0x50, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_SEEDS_5),
GET_ITEM(ITEM_HEART_CONTAINER, OBJECT_GI_HEARTS, GID_HEART_CONTAINER, 0xC6, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_HEART_CONTAINER),
GET_ITEM(ITEM_HEART_PIECE_2, OBJECT_GI_HEARTS, GID_HEART_PIECE, 0xC2, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_HEART_PIECE),
GET_ITEM(ITEM_KEY_BOSS, OBJECT_GI_BOSSKEY, GID_KEY_BOSS, 0xC7, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_BOSS_KEY, MOD_NONE, GI_KEY_BOSS),
GET_ITEM(ITEM_COMPASS, OBJECT_GI_COMPASS, GID_COMPASS, 0x67, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_COMPASS),
GET_ITEM(ITEM_DUNGEON_MAP, OBJECT_GI_MAP, GID_DUNGEON_MAP, 0x66, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_MAP),
GET_ITEM(ITEM_KEY_SMALL, OBJECT_GI_KEY, GID_KEY_SMALL, 0x60, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY, MOD_NONE, GI_KEY_SMALL),
GET_ITEM(ITEM_MAGIC_SMALL, OBJECT_GI_MAGICPOT, GID_MAGIC_SMALL, 0x52, 0x6F, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_MAGIC_SMALL),
GET_ITEM(ITEM_MAGIC_LARGE, OBJECT_GI_MAGICPOT, GID_MAGIC_LARGE, 0x52, 0x6E, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_MAGIC_LARGE),
GET_ITEM(ITEM_WALLET_ADULT, OBJECT_GI_PURSE, GID_WALLET_ADULT, 0x5E, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_WALLET_ADULT),
GET_ITEM(ITEM_WALLET_GIANT, OBJECT_GI_PURSE, GID_WALLET_GIANT, 0x5F, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_WALLET_GIANT),
GET_ITEM(ITEM_WEIRD_EGG, OBJECT_GI_EGG, GID_EGG, 0x9A, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_WEIRD_EGG),
GET_ITEM(ITEM_HEART, OBJECT_GI_HEART, GID_HEART, 0x55, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_HEART),
GET_ITEM(ITEM_ARROWS_SMALL, OBJECT_GI_ARROW, GID_ARROWS_SMALL, 0xE6, 0x48, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_ARROWS_SMALL),
GET_ITEM(ITEM_ARROWS_MEDIUM, OBJECT_GI_ARROW, GID_ARROWS_MEDIUM, 0xE6, 0x49, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_ARROWS_MEDIUM),
GET_ITEM(ITEM_ARROWS_LARGE, OBJECT_GI_ARROW, GID_ARROWS_LARGE, 0xE6, 0x4A, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_ARROWS_LARGE),
GET_ITEM(ITEM_RUPEE_GREEN, OBJECT_GI_RUPY, GID_RUPEE_GREEN, 0x6F, 0x00, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_RUPEE_GREEN),
GET_ITEM(ITEM_RUPEE_BLUE, OBJECT_GI_RUPY, GID_RUPEE_BLUE, 0xCC, 0x01, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_RUPEE_BLUE),
GET_ITEM(ITEM_RUPEE_RED, OBJECT_GI_RUPY, GID_RUPEE_RED, 0xF0, 0x02, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_RUPEE_RED),
GET_ITEM(ITEM_HEART_CONTAINER, OBJECT_GI_HEARTS, GID_HEART_CONTAINER, 0xC6, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_HEART_CONTAINER_2),
GET_ITEM(ITEM_MILK, OBJECT_GI_MILK, GID_MILK, 0x98, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_MILK),
GET_ITEM(ITEM_MASK_GORON, OBJECT_GI_GOLONMASK, GID_MASK_GORON, 0x14, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_GORON),
GET_ITEM(ITEM_MASK_ZORA, OBJECT_GI_ZORAMASK, GID_MASK_ZORA, 0x15, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_ZORA),
GET_ITEM(ITEM_MASK_GERUDO, OBJECT_GI_GERUDOMASK, GID_MASK_GERUDO, 0x16, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_GERUDO),
GET_ITEM(ITEM_BRACELET, OBJECT_GI_BRACELET, GID_BRACELET, 0x79, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BRACELET),
GET_ITEM(ITEM_RUPEE_PURPLE, OBJECT_GI_RUPY, GID_RUPEE_PURPLE, 0xF1, 0x14, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_RUPEE_PURPLE),
GET_ITEM(ITEM_RUPEE_GOLD, OBJECT_GI_RUPY, GID_RUPEE_GOLD, 0xF2, 0x13, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE, GI_RUPEE_GOLD),
GET_ITEM(ITEM_SWORD_BGS, OBJECT_GI_LONGSWORD, GID_SWORD_BGS, 0x0C, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SWORD_BGS),
GET_ITEM(ITEM_ARROW_FIRE, OBJECT_GI_M_ARROW, GID_ARROW_FIRE, 0x70, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_ARROW_FIRE),
GET_ITEM(ITEM_ARROW_ICE, OBJECT_GI_M_ARROW, GID_ARROW_ICE, 0x71, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_ARROW_ICE),
GET_ITEM(ITEM_ARROW_LIGHT, OBJECT_GI_M_ARROW, GID_ARROW_LIGHT, 0x72, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_ARROW_LIGHT),
GET_ITEM(ITEM_SKULL_TOKEN, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, 0xB4, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SKULLTULA_TOKEN, MOD_NONE, GI_SKULL_TOKEN),
GET_ITEM(ITEM_DINS_FIRE, OBJECT_GI_GODDESS, GID_DINS_FIRE, 0xAD, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_DINS_FIRE),
GET_ITEM(ITEM_FARORES_WIND, OBJECT_GI_GODDESS, GID_FARORES_WIND, 0xAE, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_FARORES_WIND),
GET_ITEM(ITEM_NAYRUS_LOVE, OBJECT_GI_GODDESS, GID_NAYRUS_LOVE, 0xAF, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_NAYRUS_LOVE),
GET_ITEM(ITEM_BULLET_BAG_30, OBJECT_GI_DEKUPOUCH, GID_BULLET_BAG, 0x07, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_BULLET_BAG_30),
GET_ITEM(ITEM_BULLET_BAG_40, OBJECT_GI_DEKUPOUCH, GID_BULLET_BAG, 0x07, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_BULLET_BAG_40),
GET_ITEM(ITEM_STICKS_5, OBJECT_GI_STICK, GID_STICK, 0x37, 0x0D, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_STICKS_5),
GET_ITEM(ITEM_STICKS_10, OBJECT_GI_STICK, GID_STICK, 0x37, 0x0D, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_STICKS_10),
GET_ITEM(ITEM_NUTS_5, OBJECT_GI_NUTS, GID_NUTS, 0x34, 0x0C, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_NUTS_5_2),
GET_ITEM(ITEM_NUTS_10, OBJECT_GI_NUTS, GID_NUTS, 0x34, 0x0C, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_NUTS_10),
GET_ITEM(ITEM_BOMB, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBS_1),
GET_ITEM(ITEM_BOMBS_10, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBS_10),
GET_ITEM(ITEM_BOMBS_20, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBS_20),
GET_ITEM(ITEM_BOMBS_30, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBS_30),
GET_ITEM(ITEM_SEEDS_30, OBJECT_GI_SEED, GID_SEEDS, 0xDC, 0x50, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_SEEDS_30),
GET_ITEM(ITEM_BOMBCHUS_5, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBCHUS_5),
GET_ITEM(ITEM_BOMBCHUS_20, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBCHUS_20),
GET_ITEM(ITEM_FISH, OBJECT_GI_FISH, GID_FISH, 0x47, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_FISH),
GET_ITEM(ITEM_BUG, OBJECT_GI_INSECT, GID_BUG, 0x7A, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BUGS),
GET_ITEM(ITEM_BLUE_FIRE, OBJECT_GI_FIRE, GID_BLUE_FIRE, 0x5D, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BLUE_FIRE),
GET_ITEM(ITEM_POE, OBJECT_GI_GHOST, GID_POE, 0x97, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_POE),
GET_ITEM(ITEM_BIG_POE, OBJECT_GI_GHOST, GID_BIG_POE, 0xF9, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BIG_POE),
GET_ITEM(ITEM_KEY_SMALL, OBJECT_GI_KEY, GID_KEY_SMALL, 0xF3, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY, MOD_NONE, GI_DOOR_KEY),
GET_ITEM(ITEM_RUPEE_GREEN, OBJECT_GI_RUPY, GID_RUPEE_GREEN, 0xF4, 0x00, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_RUPEE_GREEN_LOSE),
GET_ITEM(ITEM_RUPEE_BLUE, OBJECT_GI_RUPY, GID_RUPEE_BLUE, 0xF5, 0x01, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_RUPEE_BLUE_LOSE),
GET_ITEM(ITEM_RUPEE_RED, OBJECT_GI_RUPY, GID_RUPEE_RED, 0xF6, 0x02, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_RUPEE_RED_LOSE),
GET_ITEM(ITEM_RUPEE_PURPLE, OBJECT_GI_RUPY, GID_RUPEE_PURPLE, 0xF7, 0x14, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_RUPEE_PURPLE_LOSE),
GET_ITEM(ITEM_HEART_PIECE_2, OBJECT_GI_HEARTS, GID_HEART_PIECE, 0xFA, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_HEART_PIECE_WIN),
GET_ITEM(ITEM_STICK_UPGRADE_20, OBJECT_GI_STICK, GID_STICK, 0x90, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE, GI_STICK_UPGRADE_20),
GET_ITEM(ITEM_STICK_UPGRADE_30, OBJECT_GI_STICK, GID_STICK, 0x91, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE, GI_STICK_UPGRADE_30),
GET_ITEM(ITEM_NUT_UPGRADE_30, OBJECT_GI_NUTS, GID_NUTS, 0xA7, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE, GI_NUT_UPGRADE_30),
GET_ITEM(ITEM_NUT_UPGRADE_40, OBJECT_GI_NUTS, GID_NUTS, 0xA8, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE, GI_NUT_UPGRADE_40),
GET_ITEM(ITEM_BULLET_BAG_50, OBJECT_GI_DEKUPOUCH, GID_BULLET_BAG_50, 0x6C, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_BULLET_BAG_50),
GET_ITEM_NONE,
GET_ITEM_NONE,
GET_ITEM_NONE // GI_MAX - if you need to add to this table insert it before this entry.
};
ItemTableManager::Instance->AddItemTable(MOD_NONE);
for (uint8_t i = 0; i < ARRAY_COUNT(getItemTable); i++) {
// The vanilla item table array started with ITEM_BOMBS_5,
// but the GetItemID enum started with GI_NONE. Then everywhere
// that table was accessed used `GetItemID - 1`. This allows the
// "first" item of the new map to start at 1, syncing it up with
// the GetItemID values and removing the need for the `- 1`
ItemTableManager::Instance->AddItemEntry(MOD_NONE, i+1, getItemTable[i]);
}
}
std::unordered_map<ItemID, GetItemID> ItemIDtoGetItemIDMap {
{ ITEM_ARROWS_LARGE, GI_ARROWS_LARGE },
{ ITEM_ARROWS_MEDIUM, GI_ARROWS_MEDIUM },
{ ITEM_ARROWS_SMALL, GI_ARROWS_SMALL },
{ ITEM_ARROW_FIRE, GI_ARROW_FIRE },
{ ITEM_ARROW_ICE, GI_ARROW_ICE },
{ ITEM_ARROW_LIGHT, GI_ARROW_LIGHT },
{ ITEM_BEAN, GI_BEAN },
{ ITEM_BIG_POE, GI_BIG_POE },
{ ITEM_BLUE_FIRE, GI_BLUE_FIRE },
{ ITEM_BOMB, GI_BOMBS_1 },
{ ITEM_BOMBCHU, GI_BOMBCHUS_10 },
{ ITEM_BOMBCHUS_20, GI_BOMBCHUS_20 },
{ ITEM_BOMBCHUS_5, GI_BOMBCHUS_5 },
{ ITEM_BOMBS_10, GI_BOMBS_10 },
{ ITEM_BOMBS_20, GI_BOMBS_20 },
{ ITEM_BOMBS_30, GI_BOMBS_30 },
{ ITEM_BOMBS_5, GI_BOMBS_5 },
{ ITEM_BOMB_BAG_20, GI_BOMB_BAG_20 },
{ ITEM_BOMB_BAG_30, GI_BOMB_BAG_30 },
{ ITEM_BOMB_BAG_40, GI_BOMB_BAG_40 },
{ ITEM_BOOMERANG, GI_BOOMERANG },
{ ITEM_BOOTS_HOVER, GI_BOOTS_HOVER },
{ ITEM_BOOTS_IRON, GI_BOOTS_IRON },
{ ITEM_BOTTLE, GI_BOTTLE },
{ ITEM_BOW, GI_BOW },
{ ITEM_BRACELET, GI_BRACELET },
{ ITEM_BUG, GI_BUGS },
{ ITEM_BULLET_BAG_30, GI_BULLET_BAG_30 },
{ ITEM_BULLET_BAG_40, GI_BULLET_BAG_40 },
{ ITEM_BULLET_BAG_50, GI_BULLET_BAG_50 },
{ ITEM_CHICKEN, GI_CHICKEN },
{ ITEM_CLAIM_CHECK, GI_CLAIM_CHECK },
{ ITEM_COJIRO, GI_COJIRO },
{ ITEM_COMPASS, GI_COMPASS },
{ ITEM_DINS_FIRE, GI_DINS_FIRE },
{ ITEM_DUNGEON_MAP, GI_MAP },
{ ITEM_EYEDROPS, GI_EYEDROPS },
{ ITEM_FAIRY, GI_FAIRY },
{ ITEM_FARORES_WIND, GI_FARORES_WIND },
{ ITEM_FISH, GI_FISH },
{ ITEM_FROG, GI_FROG },
{ ITEM_GAUNTLETS_GOLD, GI_GAUNTLETS_GOLD },
{ ITEM_GAUNTLETS_SILVER, GI_GAUNTLETS_SILVER },
{ ITEM_GERUDO_CARD, GI_GERUDO_CARD },
{ ITEM_HAMMER, GI_HAMMER },
{ ITEM_HEART, GI_HEART },
{ ITEM_HEART_CONTAINER, GI_HEART_CONTAINER },
{ ITEM_HEART_CONTAINER, GI_HEART_CONTAINER_2 },
{ ITEM_HEART_PIECE_2, GI_HEART_PIECE },
{ ITEM_HEART_PIECE_2, GI_HEART_PIECE_WIN },
{ ITEM_HOOKSHOT, GI_HOOKSHOT },
{ ITEM_KEY_BOSS, GI_KEY_BOSS },
{ ITEM_KEY_SMALL, GI_DOOR_KEY },
{ ITEM_KEY_SMALL, GI_KEY_SMALL },
{ ITEM_LENS, GI_LENS },
{ ITEM_LETTER_RUTO, GI_LETTER_RUTO },
{ ITEM_LETTER_ZELDA, GI_LETTER_ZELDA },
{ ITEM_LONGSHOT, GI_LONGSHOT },
{ ITEM_MAGIC_LARGE, GI_MAGIC_LARGE },
{ ITEM_MAGIC_SMALL, GI_MAGIC_SMALL },
{ ITEM_MASK_BUNNY, GI_MASK_BUNNY },
{ ITEM_MASK_GERUDO, GI_MASK_GERUDO },
{ ITEM_MASK_GORON, GI_MASK_GORON },
{ ITEM_MASK_KEATON, GI_MASK_KEATON },
{ ITEM_MASK_SKULL, GI_MASK_SKULL },
{ ITEM_MASK_SPOOKY, GI_MASK_SPOOKY },
{ ITEM_MASK_TRUTH, GI_MASK_TRUTH },
{ ITEM_MASK_ZORA, GI_MASK_ZORA },
{ ITEM_MILK, GI_MILK },
{ ITEM_MILK_BOTTLE, GI_MILK_BOTTLE },
{ ITEM_NAYRUS_LOVE, GI_NAYRUS_LOVE },
{ ITEM_NUT, GI_NUTS_5 },
{ ITEM_NUTS_10, GI_NUTS_10 },
{ ITEM_NUTS_5, GI_NUTS_5 },
{ ITEM_NUTS_5, GI_NUTS_5_2 },
{ ITEM_NUT_UPGRADE_30, GI_NUT_UPGRADE_30 },
{ ITEM_NUT_UPGRADE_40, GI_NUT_UPGRADE_40 },
{ ITEM_OCARINA_FAIRY, GI_OCARINA_FAIRY },
{ ITEM_OCARINA_TIME, GI_OCARINA_OOT },
{ ITEM_ODD_MUSHROOM, GI_ODD_MUSHROOM },
{ ITEM_ODD_POTION, GI_ODD_POTION },
{ ITEM_POCKET_CUCCO, GI_POCKET_CUCCO },
{ ITEM_POCKET_EGG, GI_POCKET_EGG },
{ ITEM_POE, GI_POE },
{ ITEM_POTION_BLUE, GI_POTION_BLUE },
{ ITEM_POTION_GREEN, GI_POTION_GREEN },
{ ITEM_POTION_RED, GI_POTION_RED },
{ ITEM_PRESCRIPTION, GI_PRESCRIPTION },
{ ITEM_QUIVER_40, GI_QUIVER_40 },
{ ITEM_QUIVER_50, GI_QUIVER_50 },
{ ITEM_RUPEE_BLUE, GI_RUPEE_BLUE },
{ ITEM_RUPEE_BLUE, GI_RUPEE_BLUE_LOSE },
{ ITEM_RUPEE_GOLD, GI_RUPEE_GOLD },
{ ITEM_RUPEE_GREEN, GI_RUPEE_GREEN },
{ ITEM_RUPEE_GREEN, GI_RUPEE_GREEN_LOSE },
{ ITEM_RUPEE_PURPLE, GI_RUPEE_PURPLE },
{ ITEM_RUPEE_PURPLE, GI_RUPEE_PURPLE_LOSE },
{ ITEM_RUPEE_RED, GI_RUPEE_RED },
{ ITEM_RUPEE_RED, GI_RUPEE_RED_LOSE },
{ ITEM_SAW, GI_SAW },
{ ITEM_SCALE_GOLDEN, GI_SCALE_GOLD },
{ ITEM_SCALE_SILVER, GI_SCALE_SILVER },
{ ITEM_SEEDS, GI_SEEDS_5 },
{ ITEM_SEEDS_30, GI_SEEDS_30 },
{ ITEM_SHIELD_DEKU, GI_SHIELD_DEKU },
{ ITEM_SHIELD_HYLIAN, GI_SHIELD_HYLIAN },
{ ITEM_SHIELD_MIRROR, GI_SHIELD_MIRROR },
{ ITEM_SKULL_TOKEN, GI_SKULL_TOKEN },
{ ITEM_SLINGSHOT, GI_SLINGSHOT },
{ ITEM_STICK, GI_STICKS_1 },
{ ITEM_STICKS_10, GI_STICKS_10 },
{ ITEM_STICKS_5, GI_STICKS_5 },
{ ITEM_STICK_UPGRADE_20, GI_STICK_UPGRADE_20 },
{ ITEM_STICK_UPGRADE_30, GI_STICK_UPGRADE_30 },
{ ITEM_STONE_OF_AGONY, GI_STONE_OF_AGONY },
{ ITEM_SWORD_BGS, GI_SWORD_BGS },
{ ITEM_SWORD_BGS, GI_SWORD_KNIFE },
{ ITEM_SWORD_BROKEN, GI_SWORD_BROKEN },
{ ITEM_SWORD_KOKIRI, GI_SWORD_KOKIRI },
{ ITEM_TUNIC_GORON, GI_TUNIC_GORON },
{ ITEM_TUNIC_ZORA, GI_TUNIC_ZORA },
{ ITEM_WALLET_ADULT, GI_WALLET_ADULT },
{ ITEM_WALLET_GIANT, GI_WALLET_GIANT },
{ ITEM_WEIRD_EGG, GI_WEIRD_EGG }
};
extern "C" GetItemID RetrieveGetItemIDFromItemID(ItemID itemID) {
if (ItemIDtoGetItemIDMap.contains(itemID)) {
return ItemIDtoGetItemIDMap.at(itemID);
}
return GI_MAX;
}
std::unordered_map<ItemID, RandomizerGet> ItemIDtoRandomizerGetMap {
{ ITEM_SONG_MINUET, RG_MINUET_OF_FOREST },
{ ITEM_SONG_BOLERO, RG_BOLERO_OF_FIRE },
{ ITEM_SONG_SERENADE, RG_SERENADE_OF_WATER },
{ ITEM_SONG_REQUIEM, RG_REQUIEM_OF_SPIRIT },
{ ITEM_SONG_NOCTURNE, RG_NOCTURNE_OF_SHADOW },
{ ITEM_SONG_PRELUDE, RG_PRELUDE_OF_LIGHT },
{ ITEM_SONG_LULLABY, RG_ZELDAS_LULLABY },
{ ITEM_SONG_EPONA, RG_EPONAS_SONG },
{ ITEM_SONG_SARIA, RG_SARIAS_SONG },
{ ITEM_SONG_SUN, RG_SUNS_SONG },
{ ITEM_SONG_TIME, RG_SONG_OF_TIME },
{ ITEM_SONG_STORMS, RG_SONG_OF_STORMS },
{ ITEM_MEDALLION_FOREST, RG_FOREST_MEDALLION },
{ ITEM_MEDALLION_FIRE, RG_FIRE_MEDALLION },
{ ITEM_MEDALLION_WATER, RG_WATER_MEDALLION },
{ ITEM_MEDALLION_SPIRIT, RG_SPIRIT_MEDALLION },
{ ITEM_MEDALLION_SHADOW, RG_SHADOW_MEDALLION },
{ ITEM_MEDALLION_LIGHT, RG_LIGHT_MEDALLION },
{ ITEM_KOKIRI_EMERALD, RG_KOKIRI_EMERALD },
{ ITEM_GORON_RUBY, RG_GORON_RUBY },
{ ITEM_ZORA_SAPPHIRE, RG_ZORA_SAPPHIRE },
};
extern "C" RandomizerGet RetrieveRandomizerGetFromItemID(ItemID itemID) {
if (ItemIDtoRandomizerGetMap.contains(itemID)) {
return ItemIDtoRandomizerGetMap.at(itemID);
}
return RG_MAX;
}
extern "C" void OTRExtScanner() {
auto lst = *LUS::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->ListFiles().get();
for (auto& rPath : lst) {
std::vector<std::string> raw = StringHelper::Split(rPath, ".");
std::string ext = raw[raw.size() - 1];
std::string nPath = rPath.substr(0, rPath.size() - (ext.size() + 1));
replace(nPath.begin(), nPath.end(), '\\', '/');
ExtensionCache[nPath] = { rPath, ext };
}
}
typedef struct {
uint16_t major;
uint16_t minor;
uint16_t patch;
} OTRVersion;
// Read the port version from an OTR file
OTRVersion ReadPortVersionFromOTR(std::string otrPath) {
OTRVersion version = {};
// Use a temporary archive instance to load the otr and read the version file
auto archive = LUS::OtrArchive(otrPath);
if (archive.LoadRaw()) {
auto t = archive.LoadFileRaw("portVersion");
if (t != nullptr && t->IsLoaded) {
auto stream = std::make_shared<LUS::MemoryStream>(t->Buffer->data(), t->Buffer->size());
auto reader = std::make_shared<LUS::BinaryReader>(stream);
LUS::Endianness endianness = (LUS::Endianness)reader->ReadUByte();
reader->SetEndianness(endianness);
version.major = reader->ReadUInt16();
version.minor = reader->ReadUInt16();
version.patch = reader->ReadUInt16();
}
archive.UnloadRaw();
}
return version;
}
// Check that a soh.otr exists and matches the version of soh running
// Otherwise show a message and exit
void CheckSoHOTRVersion(std::string otrPath) {
std::string msg;
#if defined(__SWITCH__)
msg = "\x1b[4;2HPlease re-extract it from the download."
"\x1b[6;2HPress the Home button to exit...";
#elif defined(__WIIU__)
msg = "Please extract the soh.otr from the Ship of Harkinian download\nto your folder.\n\nPress and hold the power button to shutdown...";
#else
msg = "Please extract the soh.otr from the Ship of Harkinian download to your folder.\n\nExiting...";
#endif
if (!std::filesystem::exists(otrPath)) {
#if not defined(__SWITCH__) && not defined(__WIIU__)
Extractor::ShowErrorBox("soh.otr file is missing", msg.c_str());
exit(1);
#elif defined(__SWITCH__)
LUS::Switch::PrintErrorMessageToScreen(("\x1b[2;2HYou are missing the soh.otr file." + msg).c_str());
#elif defined(__WIIU__)
OSFatal(("You are missing the soh.otr file\n\n" + msg).c_str());
#endif
}
OTRVersion otrVersion = ReadPortVersionFromOTR(otrPath);
if (otrVersion.major != gBuildVersionMajor || otrVersion.minor != gBuildVersionMinor || otrVersion.patch != gBuildVersionPatch) {
#if not defined(__SWITCH__) && not defined(__WIIU__)
Extractor::ShowErrorBox("soh.otr file version does not match", msg.c_str());
exit(1);
#elif defined(__SWITCH__)
LUS::Switch::PrintErrorMessageToScreen(("\x1b[2;2HYou have an old soh.otr file." + msg).c_str());
#elif defined(__WIIU__)
OSFatal(("You have an old soh.otr file\n\n" + msg).c_str());
#endif
}
}
// Checks the program version stored in the otr and compares the major value to soh
// For Windows/Mac/Linux if the version doesn't match, offer to
void DetectOTRVersion(std::string fileName, bool isMQ) {
bool isOtrOld = false;
std::string otrPath = LUS::Context::LocateFileAcrossAppDirs(fileName, appShortName);
// Doesn't exist so nothing to do here
if (!std::filesystem::exists(otrPath)) {
return;
}
OTRVersion otrVersion = ReadPortVersionFromOTR(otrPath);
if (otrVersion.major != gBuildVersionMajor) {
isOtrOld = true;
}
if (isOtrOld) {
#if not defined(__SWITCH__) && not defined(__WIIU__)
char msgBuf[250];
char version[18]; // 5 digits for int16_max (x3) + separators + terminator
if (otrVersion.major != 0 || otrVersion.minor != 0 || otrVersion.patch != 0) {
snprintf(version, 18, "%d.%d.%d", otrVersion.major, otrVersion.minor, otrVersion.patch);
} else {
snprintf(version, 18, "no version found");
}
snprintf(msgBuf, 250,
"The %s file was generated with a different version of Ship of Harkinian.\nOTR version: %s\n\n"
"You must regenerate to be able to play, otherwise the program will exit.\nWould you like to regenerate it now?",
fileName.c_str(), version);
if (Extractor::ShowYesNoBox("Old OTR File Found", msgBuf) == IDYES) {
std::string installPath = LUS::Context::GetAppBundlePath();
if (!std::filesystem::exists(installPath + "/assets/extractor")) {
Extractor::ShowErrorBox("Extractor assets not found",
"Unable to regenerate. Missing assets/extractor folder needed to generate OTR file.\n\nExiting...");
exit(1);
}
Extractor extract;
if (!extract.Run(LUS::Context::GetAppDirectoryPath(appShortName), isMQ ? RomSearchMode::MQ : RomSearchMode::Vanilla)) {
Extractor::ShowErrorBox("Error", "An error occured, no OTR file was generated.\n\nExiting...");
exit(1);
}
extract.CallZapd(installPath, LUS::Context::GetAppDirectoryPath(appShortName));
} else {
exit(1);
}
#elif defined(__SWITCH__)
LUS::Switch::PrintErrorMessageToScreen("\x1b[2;2HYou've launched the Ship with an old game OTR file."
"\x1b[4;2HPlease regenerate a new game OTR and relaunch."
"\x1b[6;2HPress the Home button to exit...");
#elif defined(__WIIU__)
OSFatal("You've launched the Ship with an old a game OTR file.\n\n"
"Please generate a game OTR and relaunch.\n\n"
"Press and hold the Power button to shutdown...");
#endif
}
}
bool IsSubpath(const std::filesystem::path& path, const std::filesystem::path& base) {
auto rel = std::filesystem::relative(path, base);
return !rel.empty() && rel.native()[0] != '.';
}
bool PathTestCleanup(FILE* tfile) {
try {
if (std::filesystem::exists("./text.txt")) std::filesystem::remove("./text.txt");
if (std::filesystem::exists("./test/")) std::filesystem::remove("./test/");
}
catch (std::filesystem::filesystem_error const& ex) { return false; }
return true;
}
extern "C" void InitOTR() {
#ifdef __SWITCH__
LUS::Switch::Init(LUS::PreInitPhase);
#elif defined(__WIIU__)
LUS::WiiU::Init(appShortName);
#endif
#ifdef _WIN32
char* tempVar = getenv("TEMP");
std::filesystem::path tempPath;
try {
tempPath = std::filesystem::canonical(tempVar);
} catch (std::filesystem::filesystem_error const& ex) {
std::string userPath = getenv("USERPROFILE");
userPath.append("\\AppData\\Local\\Temp");
tempPath = std::filesystem::canonical(userPath);
}
wchar_t buffer[MAX_PATH];
GetModuleFileName(NULL, buffer, _countof(buffer));
auto ownPath = std::filesystem::canonical(buffer).parent_path();
if (IsSubpath(ownPath, tempPath)) {
Extractor::ShowErrorBox("Error", "SoH is running in a temp folder. Extract the .zip and run again.");
exit(1);
}
FILE* tfile = fopen("./text.txt", "w");
std::filesystem::path tfolder = std::filesystem::path("./test/");
bool error = false;
try {
create_directories(tfolder);
} catch (std::filesystem::filesystem_error const& ex) {
error = true;
}
if (tfile == NULL || error) {
Extractor::ShowErrorBox("Error", "SoH does not have proper file permissions. Please move it to a folder that does and run again.");
PathTestCleanup(tfile);
exit(1);
}
fclose(tfile);
if (!PathTestCleanup(tfile)) {
Extractor::ShowErrorBox("Error", "SoH does not have proper file permissions. Please move it to a folder that does and run again.");
exit(1);
}
#endif
CheckSoHOTRVersion(LUS::Context::GetPathRelativeToAppBundle("soh.otr"));
if (!std::filesystem::exists(LUS::Context::LocateFileAcrossAppDirs("oot-mq.otr", appShortName)) &&
!std::filesystem::exists(LUS::Context::LocateFileAcrossAppDirs("oot.otr", appShortName))){
#if not defined(__SWITCH__) && not defined(__WIIU__)
std::string installPath = LUS::Context::GetAppBundlePath();
if (!std::filesystem::exists(installPath + "/assets/extractor")) {
Extractor::ShowErrorBox("Extractor assets not found",
"No OTR files found. Missing assets/extractor folder needed to generate OTR file.\n\nExiting...");
exit(1);
}
bool generatedOtrIsMQ = false;
if (Extractor::ShowYesNoBox("No OTR Files", "No OTR files found. Generate one now?") == IDYES) {
Extractor extract;
if (!extract.Run(LUS::Context::GetAppDirectoryPath(appShortName))) {
Extractor::ShowErrorBox("Error", "An error occured, no OTR file was generated.\n\nExiting...");
exit(1);
}
extract.CallZapd(installPath, LUS::Context::GetAppDirectoryPath(appShortName));
generatedOtrIsMQ = extract.IsMasterQuest();
} else {
exit(1);
}
if (Extractor::ShowYesNoBox("Extraction Complete", "ROM Extracted. Extract another?") == IDYES) {
Extractor extract;
if (!extract.Run(LUS::Context::GetAppDirectoryPath(appShortName), generatedOtrIsMQ ? RomSearchMode::Vanilla : RomSearchMode::MQ)) {
Extractor::ShowErrorBox("Error", "An error occured, an OTR file may have been generated by a different step.\n\nContinuing...");
} else {
extract.CallZapd(installPath, LUS::Context::GetAppDirectoryPath(appShortName));
}
}
#elif defined(__SWITCH__)
LUS::Switch::PrintErrorMessageToScreen("\x1b[2;2HYou've launched the Ship without a game OTR file."
"\x1b[4;2HPlease generate a game OTR and relaunch."
"\x1b[6;2HPress the Home button to exit...");
#elif defined(__WIIU__)
OSFatal("You've launched the Ship without a game OTR file.\n\n"
"Please generate a game OTR and relaunch.\n\n"
"Press and hold the Power button to shutdown...");
#endif
}
DetectOTRVersion("oot.otr", false);
DetectOTRVersion("oot-mq.otr", true);
OTRGlobals::Instance = new OTRGlobals();
CustomMessageManager::Instance = new CustomMessageManager();
ItemTableManager::Instance = new ItemTableManager();
GameInteractor::Instance = new GameInteractor();
SaveManager::Instance = new SaveManager();
SohGui::SetupGuiElements();
AudioCollection::Instance = new AudioCollection();
ActorDB::Instance = new ActorDB();
#ifdef __APPLE__
SpeechSynthesizer::Instance = new DarwinSpeechSynthesizer();
SpeechSynthesizer::Instance->Init();
#elif defined(_WIN32)
SpeechSynthesizer::Instance = new SAPISpeechSynthesizer();
SpeechSynthesizer::Instance->Init();
#endif
#ifdef ENABLE_REMOTE_CONTROL
CrowdControl::Instance = new CrowdControl();
GameInteractorSail::Instance = new GameInteractorSail();
#endif
clearMtx = (uintptr_t)&gMtxClear;
OTRMessage_Init();
OTRAudio_Init();
OTRExtScanner();
VanillaItemTable_Init();
DebugConsole_Init();
InitMods();
ActorDB::AddBuiltInCustomActors();
// #region SOH [Randomizer] TODO: Remove these and refactor spoiler file handling for randomizer
CVarClear("gRandomizerNewFileDropped");
CVarClear("gRandomizerDroppedFile");
// #endregion
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnFileDropped>(SoH_ProcessDroppedFiles);
time_t now = time(NULL);
tm *tm_now = localtime(&now);
if (tm_now->tm_mon == 11 && tm_now->tm_mday >= 24 && tm_now->tm_mday <= 25) {
CVarRegisterInteger("gLetItSnow", 1);
} else {
CVarClear("gLetItSnow");
}
srand(now);
#ifdef ENABLE_REMOTE_CONTROL
SDLNet_Init();
if (CVarGetInteger("gRemote.Enabled", 0)) {
switch (CVarGetInteger("gRemote.Scheme", GI_SCHEME_SAIL)) {
case GI_SCHEME_SAIL:
GameInteractorSail::Instance->Enable();
break;
case GI_SCHEME_CROWD_CONTROL:
CrowdControl::Instance->Enable();
break;
}
}
#endif
std::shared_ptr<LUS::Config> conf = OTRGlobals::Instance->context->GetConfig();
conf->RegisterConfigVersionUpdater(std::make_shared<LUS::ConfigVersion1Updater>());
conf->RegisterConfigVersionUpdater(std::make_shared<LUS::ConfigVersion2Updater>());
conf->RunVersionUpdates();
}
extern "C" void SaveManager_ThreadPoolWait() {
SaveManager::Instance->ThreadPoolWait();
}
extern "C" void DeinitOTR() {
SaveManager_ThreadPoolWait();
OTRAudio_Exit();
#ifdef ENABLE_REMOTE_CONTROL
if (CVarGetInteger("gRemote.Enabled", 0)) {
switch (CVarGetInteger("gRemote.Scheme", GI_SCHEME_SAIL)) {
case GI_SCHEME_SAIL:
GameInteractorSail::Instance->Disable();
break;
case GI_SCHEME_CROWD_CONTROL:
CrowdControl::Instance->Disable();
break;
}
}
SDLNet_Quit();
#endif
// Destroying gui here because we have shared ptrs to LUS objects which output to SPDLOG which is destroyed before these shared ptrs.
SohGui::Destroy();
OTRGlobals::Instance->context = nullptr;
}
#ifdef _WIN32
extern "C" uint64_t GetFrequency() {
LARGE_INTEGER nFreq;
QueryPerformanceFrequency(&nFreq);
return nFreq.QuadPart;
}
extern "C" uint64_t GetPerfCounter() {
LARGE_INTEGER ticks;
QueryPerformanceCounter(&ticks);
return ticks.QuadPart;
}
#else
extern "C" uint64_t GetFrequency() {
return 1000; // sec -> ms
}
extern "C" uint64_t GetPerfCounter() {
struct timespec monotime;
clock_gettime(CLOCK_MONOTONIC, &monotime);
uint64_t remainingMs = (monotime.tv_nsec / 1000000);
// in milliseconds
return monotime.tv_sec * 1000 + remainingMs;
}
#endif
extern "C" uint64_t GetUnixTimestamp() {
auto time = std::chrono::system_clock::now();
auto since_epoch = time.time_since_epoch();
auto millis = std::chrono::duration_cast<std::chrono::milliseconds>(since_epoch);
return (uint64_t)millis.count();
}
// C->C++ Bridge
extern "C" void Graph_ProcessFrame(void (*run_one_game_iter)(void)) {
OTRGlobals::Instance->context->GetWindow()->MainLoop(run_one_game_iter);
}
extern bool ToggleAltAssetsAtEndOfFrame;
extern "C" void Graph_StartFrame() {
#ifndef __WIIU__
using LUS::KbScancode;
int32_t dwScancode = OTRGlobals::Instance->context->GetWindow()->GetLastScancode();
OTRGlobals::Instance->context->GetWindow()->SetLastScancode(-1);
switch (dwScancode) {
case KbScancode::LUS_KB_F5: {
if (CVarGetInteger("gSaveStatesEnabled", 0) == 0) {
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->
TextDrawNotification(6.0f, true, "Save states not enabled. Check Cheats Menu.");
return;
}
const unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot();
const SaveStateReturn stateReturn =
OTRGlobals::Instance->gSaveStateMgr->AddRequest({ slot, RequestType::SAVE });
switch (stateReturn) {
case SaveStateReturn::SUCCESS:
SPDLOG_INFO("[SOH] Saved state to slot {}", slot);
break;
case SaveStateReturn::FAIL_WRONG_GAMESTATE:
SPDLOG_ERROR("[SOH] Can not save a state outside of \"GamePlay\"");
break;
[[unlikely]] default:
break;
}
break;
}
case KbScancode::LUS_KB_F6: {
if (CVarGetInteger("gSaveStatesEnabled", 0) == 0) {
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->
TextDrawNotification(6.0f, true, "Save states not enabled. Check Cheats Menu.");
return;
}
unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot();
slot++;
if (slot > 5) {
slot = 0;
}
OTRGlobals::Instance->gSaveStateMgr->SetCurrentSlot(slot);
SPDLOG_INFO("Set SaveState slot to {}.", slot);
break;
}
case KbScancode::LUS_KB_F7: {
if (CVarGetInteger("gSaveStatesEnabled", 0) == 0) {
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->
TextDrawNotification(6.0f, true, "Save states not enabled. Check Cheats Menu.");
return;
}
const unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot();
const SaveStateReturn stateReturn =
OTRGlobals::Instance->gSaveStateMgr->AddRequest({ slot, RequestType::LOAD });
switch (stateReturn) {
case SaveStateReturn::SUCCESS:
SPDLOG_INFO("[SOH] Loaded state from slot {}", slot);
break;
case SaveStateReturn::FAIL_INVALID_SLOT:
SPDLOG_ERROR("[SOH] Invalid State Slot Number {}", slot);
break;
case SaveStateReturn::FAIL_STATE_EMPTY:
SPDLOG_ERROR("[SOH] State Slot {} is empty", slot);
break;
case SaveStateReturn::FAIL_WRONG_GAMESTATE:
SPDLOG_ERROR("[SOH] Can not load a state outside of \"GamePlay\"");
break;
[[unlikely]] default:
break;
}
break;
}
#if defined(_WIN32) || defined(__APPLE__)
case KbScancode::LUS_KB_F9: {
// Toggle TTS
CVarSetInteger("gA11yTTS", !CVarGetInteger("gA11yTTS", 0));
break;
}
#endif
case KbScancode::LUS_KB_TAB: {
ToggleAltAssetsAtEndOfFrame = true;
break;
}
}
#endif
if (CVarGetInteger("gNewFileDropped", 0)) {
std::string filePath = SohUtils::Sanitize(CVarGetString("gDroppedFile", ""));
if (!filePath.empty()) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnFileDropped>(filePath);
}
CVarClear("gNewFileDropped");
CVarClear("gDroppedFile");
}
OTRGlobals::Instance->context->GetWindow()->StartFrame();
}
void RunCommands(Gfx* Commands, const std::vector<std::unordered_map<Mtx*, MtxF>>& mtx_replacements) {
for (const auto& m : mtx_replacements) {
gfx_run(Commands, m);
gfx_end_frame();
}
}
// C->C++ Bridge
extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
{
std::unique_lock<std::mutex> Lock(audio.mutex);
audio.processing = true;
}
audio.cv_to_thread.notify_one();
std::vector<std::unordered_map<Mtx*, MtxF>> mtx_replacements;
int target_fps = OTRGlobals::Instance->GetInterpolationFPS();
static int last_fps;
static int last_update_rate;
static int time;
int fps = target_fps;
int original_fps = 60 / R_UPDATE_RATE;
if (target_fps == 20 || original_fps > target_fps) {
fps = original_fps;
}
if (last_fps != fps || last_update_rate != R_UPDATE_RATE) {
time = 0;
}
// time_base = fps * original_fps (one second)
int next_original_frame = fps;
while (time + original_fps <= next_original_frame) {
time += original_fps;
if (time != next_original_frame) {
mtx_replacements.push_back(FrameInterpolation_Interpolate((float)time / next_original_frame));
} else {
mtx_replacements.emplace_back();
}
}
time -= fps;
OTRGlobals::Instance->context->GetWindow()->SetTargetFps(fps);
int threshold = CVarGetInteger("gExtraLatencyThreshold", 80);
OTRGlobals::Instance->context->GetWindow()->SetMaximumFrameLatency(threshold > 0 && target_fps >= threshold ? 2 : 1);
RunCommands(commands, mtx_replacements);
last_fps = fps;
last_update_rate = R_UPDATE_RATE;
{
std::unique_lock<std::mutex> Lock(audio.mutex);
while (audio.processing) {
audio.cv_from_thread.wait(Lock);
}
}
if (ToggleAltAssetsAtEndOfFrame) {
ToggleAltAssetsAtEndOfFrame = false;
// Actually update the CVar now before runing the alt asset update listeners
CVarSetInteger("gAltAssets", !CVarGetInteger("gAltAssets", 0));
gfx_texture_cache_clear();
LUS::SkeletonPatcher::UpdateSkeletons();
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnAssetAltChange>();
}
// OTRTODO: FIGURE OUT END FRAME POINT
/* if (OTRGlobals::Instance->context->lastScancode != -1)
OTRGlobals::Instance->context->lastScancode = -1;*/
}
float divisor_num = 0.0f;
extern "C" void OTRGetPixelDepthPrepare(float x, float y) {
OTRGlobals::Instance->context->GetWindow()->GetPixelDepthPrepare(x, y);
}
extern "C" uint16_t OTRGetPixelDepth(float x, float y) {
return OTRGlobals::Instance->context->GetWindow()->GetPixelDepth(x, y);
}
extern "C" uint32_t ResourceMgr_GetNumGameVersions() {
return LUS::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions().size();
}
extern "C" uint32_t ResourceMgr_GetGameVersion(int index) {
return LUS::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions()[index];
}
extern "C" uint32_t ResourceMgr_GetGamePlatform(int index) {
uint32_t version = LUS::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions()[index];
switch (version) {
case OOT_NTSC_US_10:
case OOT_NTSC_US_11:
case OOT_NTSC_US_12:
case OOT_PAL_10:
case OOT_PAL_11:
return GAME_PLATFORM_N64;
case OOT_NTSC_JP_GC:
case OOT_NTSC_US_GC:
case OOT_PAL_GC:
case OOT_NTSC_JP_MQ:
case OOT_NTSC_US_MQ:
case OOT_PAL_MQ:
case OOT_PAL_GC_DBG1:
case OOT_PAL_GC_DBG2:
case OOT_PAL_GC_MQ_DBG:
return GAME_PLATFORM_GC;
}
}
extern "C" uint32_t ResourceMgr_GetGameRegion(int index) {
uint32_t version = LUS::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions()[index];
switch (version) {
case OOT_NTSC_US_10:
case OOT_NTSC_US_11:
case OOT_NTSC_US_12:
case OOT_NTSC_JP_GC:
case OOT_NTSC_US_GC:
case OOT_NTSC_JP_MQ:
case OOT_NTSC_US_MQ:
return GAME_REGION_NTSC;
case OOT_PAL_10:
case OOT_PAL_11:
case OOT_PAL_GC:
case OOT_PAL_MQ:
case OOT_PAL_GC_DBG1:
case OOT_PAL_GC_DBG2:
case OOT_PAL_GC_MQ_DBG:
return GAME_REGION_PAL;
}
}
uint32_t IsSceneMasterQuest(s16 sceneNum) {
uint32_t value = 0;
uint8_t mqMode = CVarGetInteger("gBetterDebugWarpScreenMQMode", WARP_MODE_OVERRIDE_OFF);
if (mqMode == WARP_MODE_OVERRIDE_MQ_AS_VANILLA) {
return 1;
} else if (mqMode == WARP_MODE_OVERRIDE_VANILLA_AS_MQ) {
return 0;
} else {
if (OTRGlobals::Instance->HasMasterQuest()) {
if (!OTRGlobals::Instance->HasOriginal()) {
value = 1;
} else if (IS_MASTER_QUEST) {
value = 1;
} else {
value = 0;
if (IS_RANDO &&
!OTRGlobals::Instance->gRandomizer->masterQuestDungeons.empty() &&
OTRGlobals::Instance->gRandomizer->masterQuestDungeons.contains(sceneNum)) {
value = 1;
}
}
}
}
return value;
}
uint32_t IsGameMasterQuest() {
return gPlayState != NULL ? IsSceneMasterQuest(gPlayState->sceneNum) : 0;
}
extern "C" uint32_t ResourceMgr_GameHasMasterQuest() {
return OTRGlobals::Instance->HasMasterQuest();
}
extern "C" uint32_t ResourceMgr_GameHasOriginal() {
return OTRGlobals::Instance->HasOriginal();
}
extern "C" uint32_t ResourceMgr_IsSceneMasterQuest(s16 sceneNum) {
return IsSceneMasterQuest(sceneNum);
}
extern "C" uint32_t ResourceMgr_IsGameMasterQuest() {
return IsGameMasterQuest();
}
extern "C" void ResourceMgr_LoadDirectory(const char* resName) {
LUS::Context::GetInstance()->GetResourceManager()->LoadDirectory(resName);
}
extern "C" void ResourceMgr_DirtyDirectory(const char* resName) {
LUS::Context::GetInstance()->GetResourceManager()->DirtyDirectory(resName);
}
extern "C" void ResourceMgr_UnloadResource(const char* resName) {
std::string path = resName;
if (path.substr(0, 7) == "__OTR__") {
path = path.substr(7);
}
auto res = LUS::Context::GetInstance()->GetResourceManager()->UnloadResource(path);
}
// OTRTODO: There is probably a more elegant way to go about this...
// Kenix: This is definitely leaking memory when it's called.
extern "C" char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize) {
auto lst = LUS::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->ListFiles(searchMask);
char** result = (char**)malloc(lst->size() * sizeof(char*));
for (size_t i = 0; i < lst->size(); i++) {
char* str = (char*)malloc(lst.get()[0][i].size() + 1);
memcpy(str, lst.get()[0][i].data(), lst.get()[0][i].size());
str[lst.get()[0][i].size()] = '\0';
result[i] = str;
}
*resultSize = lst->size();
return result;
}
extern "C" uint8_t ResourceMgr_FileExists(const char* filePath) {
std::string path = filePath;
if(path.substr(0, 7) == "__OTR__"){
path = path.substr(7);
}
return ExtensionCache.contains(path);
}
extern "C" uint8_t ResourceMgr_FileAltExists(const char* filePath) {
std::string path = filePath;
if (path.substr(0, 7) == "__OTR__") {
path = path.substr(7);
}
if (path.substr(0, 4) != "alt/") {
path = "alt/" + path;
}
return ExtensionCache.contains(path);
}
// Unloads a resource if an alternate version exists when alt assets are enabled
// The resource is only removed from the internal cache to prevent it from used in the next resource lookup
extern "C" void ResourceMgr_UnloadOriginalWhenAltExists(const char* resName) {
if (CVarGetInteger("gAltAssets", 0) && ResourceMgr_FileAltExists((char*) resName)) {
ResourceMgr_UnloadResource((char*) resName);
}
}
extern "C" void ResourceMgr_LoadFile(const char* resName) {
LUS::Context::GetInstance()->GetResourceManager()->LoadResource(resName);
}
std::shared_ptr<LUS::IResource> GetResourceByNameHandlingMQ(const char* path) {
std::string Path = path;
if (ResourceMgr_IsGameMasterQuest()) {
size_t pos = 0;
if ((pos = Path.find("/nonmq/", 0)) != std::string::npos) {
Path.replace(pos, 7, "/mq/");
}
}
return LUS::Context::GetInstance()->GetResourceManager()->LoadResource(Path.c_str());
}
extern "C" char* GetResourceDataByNameHandlingMQ(const char* path) {
auto res = GetResourceByNameHandlingMQ(path);
if (res == nullptr) {
return nullptr;
}
return (char*)res->GetRawPointer();
}
extern "C" char* ResourceMgr_LoadFileFromDisk(const char* filePath) {
FILE* file = fopen(filePath, "r");
fseek(file, 0, SEEK_END);
int fSize = ftell(file);
fseek(file, 0, SEEK_SET);
char* data = (char*)malloc(fSize);
fread(data, 1, fSize, file);
fclose(file);
return data;
}
extern "C" uint8_t ResourceMgr_TexIsRaw(const char* texPath) {
auto res = std::static_pointer_cast<LUS::Texture>(GetResourceByNameHandlingMQ(texPath));
return res->Flags & TEX_FLAG_LOAD_AS_RAW;
}
extern "C" uint8_t ResourceMgr_ResourceIsBackground(char* texPath) {
auto res = GetResourceByNameHandlingMQ(texPath);
return res->GetInitData()->Type == static_cast<uint32_t>(LUS::ResourceType::SOH_Background);
}
extern "C" char* ResourceMgr_LoadJPEG(char* data, size_t dataSize)
{
static char* finalBuffer = 0;
if (finalBuffer == 0)
finalBuffer = (char*)malloc(dataSize);
int w;
int h;
int comp;
unsigned char* pixels = stbi_load_from_memory((const unsigned char*)data, 320 * 240 * 2, &w, &h, &comp, STBI_rgb_alpha);
//unsigned char* pixels = stbi_load_from_memory((const unsigned char*)data, 480 * 240 * 2, &w, &h, &comp, STBI_rgb_alpha);
int idx = 0;
for (int y = 0; y < h; y++)
{
for (int x = 0; x < w; x++)
{
uint16_t* bufferTest = (uint16_t*)finalBuffer;
int pixelIdx = ((y * w) + x) * 4;
uint8_t r = pixels[pixelIdx + 0] / 8;
uint8_t g = pixels[pixelIdx + 1] / 8;
uint8_t b = pixels[pixelIdx + 2] / 8;
uint8_t alphaBit = pixels[pixelIdx + 3] != 0;
uint16_t data = (r << 11) + (g << 6) + (b << 1) + alphaBit;
finalBuffer[idx++] = (data & 0xFF00) >> 8;
finalBuffer[idx++] = (data & 0x00FF);
}
}
return (char*)finalBuffer;
}
extern "C" uint16_t ResourceMgr_LoadTexWidthByName(char* texPath);
extern "C" uint16_t ResourceMgr_LoadTexHeightByName(char* texPath);
extern "C" char* ResourceMgr_LoadTexOrDListByName(const char* filePath) {
auto res = GetResourceByNameHandlingMQ(filePath);
if (res->GetInitData()->Type == static_cast<uint32_t>(LUS::ResourceType::DisplayList))
return (char*)&((std::static_pointer_cast<LUS::DisplayList>(res))->Instructions[0]);
else if (res->GetInitData()->Type == static_cast<uint32_t>(LUS::ResourceType::Array))
return (char*)(std::static_pointer_cast<LUS::Array>(res))->Vertices.data();
else {
return (char*)GetResourceDataByNameHandlingMQ(filePath);
}
}
extern "C" char* ResourceMgr_LoadIfDListByName(const char* filePath) {
auto res = GetResourceByNameHandlingMQ(filePath);
if (res->GetInitData()->Type == static_cast<uint32_t>(LUS::ResourceType::DisplayList))
return (char*)&((std::static_pointer_cast<LUS::DisplayList>(res))->Instructions[0]);
return nullptr;
}
extern "C" Sprite* GetSeedTexture(uint8_t index) {
return OTRGlobals::Instance->gRandomizer->GetSeedTexture(index);
}
extern "C" char* ResourceMgr_LoadPlayerAnimByName(const char* animPath) {
auto anim = std::static_pointer_cast<LUS::PlayerAnimation>(GetResourceByNameHandlingMQ(animPath));
return (char*)&anim->limbRotData[0];
}
extern "C" void ResourceMgr_PushCurrentDirectory(char* path)
{
gfx_push_current_dir(path);
}
extern "C" Gfx* ResourceMgr_LoadGfxByName(const char* path)
{
// When an alt resource exists for the DL, we need to unload the original asset
// to clear the cache so the alt asset will be loaded instead
// OTRTODO: If Alt loading over original cache is fixed, this line can most likely be removed
ResourceMgr_UnloadOriginalWhenAltExists(path);
auto res = std::static_pointer_cast<LUS::DisplayList>(GetResourceByNameHandlingMQ(path));
return (Gfx*)&res->Instructions[0];
}
extern "C" uint8_t ResourceMgr_FileIsCustomByName(const char* path) {
auto res = std::static_pointer_cast<LUS::DisplayList>(GetResourceByNameHandlingMQ(path));
return res->GetInitData()->IsCustom;
}
typedef struct {
int index;
Gfx instruction;
} GfxPatch;
std::unordered_map<std::string, std::unordered_map<std::string, GfxPatch>> originalGfx;
// Attention! This is primarily for cosmetics & bug fixes. For things like mods and model replacement you should be using OTRs
// instead (When that is available). Index can be found using the commented out section below.
extern "C" void ResourceMgr_PatchGfxByName(const char* path, const char* patchName, int index, Gfx instruction) {
auto res = std::static_pointer_cast<LUS::DisplayList>(
LUS::Context::GetInstance()->GetResourceManager()->LoadResource(path));
// Leaving this here for people attempting to find the correct Dlist index to patch
/*if (strcmp("__OTR__objects/object_gi_longsword/gGiBiggoronSwordDL", path) == 0) {
for (int i = 0; i < res->instructions.size(); i++) {
Gfx* gfx = (Gfx*)&res->instructions[i];
// Log all commands
// SPDLOG_INFO("index:{} command:{}", i, gfx->words.w0 >> 24);
// Log only SetPrimColors
if (gfx->words.w0 >> 24 == 250) {
SPDLOG_INFO("index:{} r:{} g:{} b:{} a:{}", i, _SHIFTR(gfx->words.w1, 24, 8), _SHIFTR(gfx->words.w1, 16, 8), _SHIFTR(gfx->words.w1, 8, 8), _SHIFTR(gfx->words.w1, 0, 8));
}
}
}*/
// Index refers to individual gfx words, which are half the size on 32-bit
// if (sizeof(uintptr_t) < 8) {
// index /= 2;
// }
// Do not patch custom assets as they most likely do not have the same instructions as authentic assets
if (res->GetInitData()->IsCustom) {
return;
}
Gfx* gfx = (Gfx*)&res->Instructions[index];
if (!originalGfx.contains(path) || !originalGfx[path].contains(patchName)) {
originalGfx[path][patchName] = {
index,
*gfx
};
}
*gfx = instruction;
}
extern "C" void ResourceMgr_PatchGfxCopyCommandByName(const char* path, const char* patchName, int destinationIndex, int sourceIndex) {
auto res = std::static_pointer_cast<LUS::DisplayList>(
LUS::Context::GetInstance()->GetResourceManager()->LoadResource(path));
// Do not patch custom assets as they most likely do not have the same instructions as authentic assets
if (res->GetInitData()->IsCustom) {
return;
}
Gfx* destinationGfx = (Gfx*)&res->Instructions[destinationIndex];
Gfx sourceGfx = res->Instructions[sourceIndex];
if (!originalGfx.contains(path) || !originalGfx[path].contains(patchName)) {
originalGfx[path][patchName] = {
destinationIndex,
*destinationGfx
};
}
*destinationGfx = sourceGfx;
}
extern "C" void ResourceMgr_UnpatchGfxByName(const char* path, const char* patchName) {
if (originalGfx.contains(path) && originalGfx[path].contains(patchName)) {
auto res = std::static_pointer_cast<LUS::DisplayList>(
LUS::Context::GetInstance()->GetResourceManager()->LoadResource(path));
Gfx* gfx = (Gfx*)&res->Instructions[originalGfx[path][patchName].index];
*gfx = originalGfx[path][patchName].instruction;
originalGfx[path].erase(patchName);
}
}
extern "C" char* ResourceMgr_LoadArrayByName(const char* path)
{
auto res = std::static_pointer_cast<LUS::Array>(GetResourceByNameHandlingMQ(path));
return (char*)res->Scalars.data();
}
extern "C" char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path) {
auto res = std::static_pointer_cast<LUS::Array>(GetResourceByNameHandlingMQ(path));
// if (res->CachedGameAsset != nullptr)
// return (char*)res->CachedGameAsset;
// else
// {
Vec3s* data = (Vec3s*)malloc(sizeof(Vec3s) * res->Scalars.size());
for (size_t i = 0; i < res->Scalars.size(); i += 3) {
data[(i / 3)].x = res->Scalars[i + 0].s16;
data[(i / 3)].y = res->Scalars[i + 1].s16;
data[(i / 3)].z = res->Scalars[i + 2].s16;
}
// res->CachedGameAsset = data;
return (char*)data;
// }
}
extern "C" CollisionHeader* ResourceMgr_LoadColByName(const char* path) {
return (CollisionHeader*) ResourceGetDataByName(path);
}
extern "C" Vtx* ResourceMgr_LoadVtxByName(char* path) {
return (Vtx*) ResourceGetDataByName(path);
}
extern "C" SequenceData ResourceMgr_LoadSeqByName(const char* path) {
SequenceData* sequence = (SequenceData*) ResourceGetDataByName(path);
return *sequence;
}
std::map<std::string, SoundFontSample*> cachedCustomSFs;
extern "C" SoundFontSample* ReadCustomSample(const char* path) {
return nullptr;
/*
if (!ExtensionCache.contains(path))
return nullptr;
ExtensionEntry entry = ExtensionCache[path];
auto sampleRaw = LUS::Context::GetInstance()->GetResourceManager()->LoadFile(entry.path);
uint32_t* strem = (uint32_t*)sampleRaw->Buffer.get();
uint8_t* strem2 = (uint8_t*)strem;
SoundFontSample* sampleC = new SoundFontSample;
if (entry.ext == "wav") {
drwav_uint32 channels;
drwav_uint32 sampleRate;
drwav_uint64 totalPcm;
drmp3_int16* pcmData =
drwav_open_memory_and_read_pcm_frames_s16(strem2, sampleRaw->BufferSize, &channels, &sampleRate, &totalPcm, NULL);
sampleC->size = totalPcm;
sampleC->sampleAddr = (uint8_t*)pcmData;
sampleC->codec = CODEC_S16;
sampleC->loop = new AdpcmLoop;
sampleC->loop->start = 0;
sampleC->loop->end = sampleC->size - 1;
sampleC->loop->count = 0;
sampleC->sampleRateMagicValue = 'RIFF';
sampleC->sampleRate = sampleRate;
cachedCustomSFs[path] = sampleC;
return sampleC;
} else if (entry.ext == "mp3") {
drmp3_config mp3Info;
drmp3_uint64 totalPcm;
drmp3_int16* pcmData =
drmp3_open_memory_and_read_pcm_frames_s16(strem2, sampleRaw->BufferSize, &mp3Info, &totalPcm, NULL);
sampleC->size = totalPcm * mp3Info.channels * sizeof(short);
sampleC->sampleAddr = (uint8_t*)pcmData;
sampleC->codec = CODEC_S16;
sampleC->loop = new AdpcmLoop;
sampleC->loop->start = 0;
sampleC->loop->end = sampleC->size;
sampleC->loop->count = 0;
sampleC->sampleRateMagicValue = 'RIFF';
sampleC->sampleRate = mp3Info.sampleRate;
cachedCustomSFs[path] = sampleC;
return sampleC;
}
return nullptr;
*/
}
extern "C" SoundFontSample* ResourceMgr_LoadAudioSample(const char* path) {
return (SoundFontSample*) ResourceGetDataByName(path);
}
extern "C" SoundFont* ResourceMgr_LoadAudioSoundFont(const char* path) {
return (SoundFont*) ResourceGetDataByName(path);
}
extern "C" int ResourceMgr_OTRSigCheck(char* imgData)
{
uintptr_t i = (uintptr_t)(imgData);
// if (i == 0xD9000000 || i == 0xE7000000 || (i & 1) == 1)
if ((i & 1) == 1)
return 0;
// if ((i & 0xFF000000) != 0xAB000000 && (i & 0xFF000000) != 0xCD000000 && i != 0) {
if (i != 0) {
if (imgData[0] == '_' && imgData[1] == '_' && imgData[2] == 'O' && imgData[3] == 'T' && imgData[4] == 'R' &&
imgData[5] == '_' && imgData[6] == '_')
return 1;
}
return 0;
}
extern "C" AnimationHeaderCommon* ResourceMgr_LoadAnimByName(const char* path) {
return (AnimationHeaderCommon*) ResourceGetDataByName(path);
}
extern "C" SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path, SkelAnime* skelAnime) {
std::string pathStr = std::string(path);
static const std::string sOtr = "__OTR__";
if (pathStr.starts_with(sOtr)) {
pathStr = pathStr.substr(sOtr.length());
}
bool isAlt = CVarGetInteger("gAltAssets", 0);
if (isAlt) {
pathStr = LUS::IResource::gAltAssetPrefix + pathStr;
}
SkeletonHeader* skelHeader = (SkeletonHeader*) ResourceGetDataByName(pathStr.c_str());
// If there isn't an alternate model, load the regular one
if (isAlt && skelHeader == NULL) {
skelHeader = (SkeletonHeader*) ResourceGetDataByName(path);
}
// This function is only called when a skeleton is initialized.
// Therefore we can take this oppurtunity to take note of the Skeleton that is created...
if (skelAnime != nullptr) {
auto stringPath = std::string(path);
LUS::SkeletonPatcher::RegisterSkeleton(stringPath, skelAnime);
}
return skelHeader;
}
extern "C" void ResourceMgr_UnregisterSkeleton(SkelAnime* skelAnime) {
if (skelAnime != nullptr)
LUS::SkeletonPatcher::UnregisterSkeleton(skelAnime);
}
extern "C" void ResourceMgr_ClearSkeletons(SkelAnime* skelAnime) {
if (skelAnime != nullptr)
LUS::SkeletonPatcher::ClearSkeletons();
}
extern "C" s32* ResourceMgr_LoadCSByName(const char* path) {
return (s32*)GetResourceDataByNameHandlingMQ(path);
}
std::filesystem::path GetSaveFile(std::shared_ptr<LUS::Config> Conf) {
const std::string fileName = Conf->GetString("Game.SaveName", LUS::Context::GetPathRelativeToAppDirectory("oot_save.sav"));
std::filesystem::path saveFile = std::filesystem::absolute(fileName);
if (!exists(saveFile.parent_path())) {
create_directories(saveFile.parent_path());
}
return saveFile;
}
std::filesystem::path GetSaveFile() {
const std::shared_ptr<LUS::Config> pConf = OTRGlobals::Instance->context->GetConfig();
return GetSaveFile(pConf);
}
void OTRGlobals::CheckSaveFile(size_t sramSize) const {
const std::shared_ptr<LUS::Config> pConf = Instance->context->GetConfig();
std::filesystem::path savePath = GetSaveFile(pConf);
std::fstream saveFile(savePath, std::fstream::in | std::fstream::out | std::fstream::binary);
if (saveFile.fail()) {
saveFile.open(savePath, std::fstream::in | std::fstream::out | std::fstream::binary | std::fstream::app);
for (int i = 0; i < sramSize; ++i) {
saveFile.write("\0", 1);
}
}
saveFile.close();
}
extern "C" void Ctx_ReadSaveFile(uintptr_t addr, void* dramAddr, size_t size) {
SaveManager::ReadSaveFile(GetSaveFile(), addr, dramAddr, size);
}
extern "C" void Ctx_WriteSaveFile(uintptr_t addr, void* dramAddr, size_t size) {
SaveManager::WriteSaveFile(GetSaveFile(), addr, dramAddr, size);
}
std::wstring StringToU16(const std::string& s) {
std::vector<unsigned long> result;
size_t i = 0;
while (i < s.size()) {
unsigned long uni;
size_t nbytes;
bool error = false;
unsigned char c = s[i++];
if (c < 0x80) { // ascii
uni = c;
nbytes = 0;
} else if (c <= 0xBF) { // assuming kata/hiragana delimiter
nbytes = 0;
uni = '\1';
} else if (c <= 0xDF) {
uni = c & 0x1F;
nbytes = 1;
} else if (c <= 0xEF) {
uni = c & 0x0F;
nbytes = 2;
} else if (c <= 0xF7) {
uni = c & 0x07;
nbytes = 3;
}
for (size_t j = 0; j < nbytes; ++j) {
unsigned char c = s[i++];
uni <<= 6;
uni += c & 0x3F;
}
if (uni != '\1')
result.push_back(uni);
}
std::wstring utf16;
for (size_t i = 0; i < result.size(); ++i) {
unsigned long uni = result[i];
if (uni <= 0xFFFF) {
utf16 += (wchar_t)uni;
} else {
uni -= 0x10000;
utf16 += (wchar_t)((uni >> 10) + 0xD800);
utf16 += (wchar_t)((uni & 0x3FF) + 0xDC00);
}
}
return utf16;
}
int CopyStringToCharBuffer(const std::string& inputStr, char* buffer, const int maxBufferSize) {
if (!inputStr.empty()) {
// Prevent potential horrible overflow due to implicit conversion of maxBufferSize to an unsigned. Prevents negatives.
memset(buffer, 0, std::max<int>(0, maxBufferSize));
// Gaurentee that this value will be greater than 0, regardless of passed variables.
const int copiedCharLen = std::min<int>(std::max<int>(0, maxBufferSize - 1), inputStr.length());
memcpy(buffer, inputStr.c_str(), copiedCharLen);
return copiedCharLen;
}
return 0;
}
extern "C" void OTRGfxPrint(const char* str, void* printer, void (*printImpl)(void*, char)) {
const std::vector<uint32_t> hira1 = {
u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'-', u'', u'',
u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'',
};
const std::vector<uint32_t> hira2 = {
u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'',
u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'',
};
std::wstring wstr = StringToU16(str);
for (const auto& c : wstr) {
unsigned char convt = ' ';
if (c < 0x80) {
printImpl(printer, c);
} else if (c >= u'' && c <= u'') { // katakana
printImpl(printer, c - 0xFEC0);
} else {
auto it = std::find(hira1.begin(), hira1.end(), c);
if (it != hira1.end()) { // hiragana block 1
printImpl(printer, 0x88 + std::distance(hira1.begin(), it));
}
auto it2 = std::find(hira2.begin(), hira2.end(), c);
if (it2 != hira2.end()) { // hiragana block 2
printImpl(printer, 0xe0 + std::distance(hira2.begin(), it2));
}
}
}
}
extern "C" uint32_t OTRGetCurrentWidth() {
return OTRGlobals::Instance->context->GetWindow()->GetWidth();
}
extern "C" uint32_t OTRGetCurrentHeight() {
return OTRGlobals::Instance->context->GetWindow()->GetHeight();
}
Color_RGB8 GetColorForControllerLED() {
auto brightness = CVarGetFloat("gLedBrightness", 1.0f) / 1.0f;
Color_RGB8 color = { 0, 0, 0 };
if (brightness > 0.0f) {
LEDColorSource source = static_cast<LEDColorSource>(CVarGetInteger("gLedColorSource", LED_SOURCE_TUNIC_ORIGINAL));
bool criticalOverride = CVarGetInteger("gLedCriticalOverride", 1);
if (gPlayState && (source == LED_SOURCE_TUNIC_ORIGINAL || source == LED_SOURCE_TUNIC_COSMETICS)) {
switch (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC)) {
case EQUIP_VALUE_TUNIC_KOKIRI:
color = source == LED_SOURCE_TUNIC_COSMETICS
? CVarGetColor24("gCosmetics.Link_KokiriTunic.Value", kokiriColor)
: kokiriColor;
break;
case EQUIP_VALUE_TUNIC_GORON:
color = source == LED_SOURCE_TUNIC_COSMETICS
? CVarGetColor24("gCosmetics.Link_GoronTunic.Value", goronColor)
: goronColor;
break;
case EQUIP_VALUE_TUNIC_ZORA:
color = source == LED_SOURCE_TUNIC_COSMETICS
? CVarGetColor24("gCosmetics.Link_ZoraTunic.Value", zoraColor)
: zoraColor;
break;
}
}
if (gPlayState && (source == LED_SOURCE_NAVI_ORIGINAL || source == LED_SOURCE_NAVI_COSMETICS)) {
Actor* arrowPointedActor = gPlayState->actorCtx.targetCtx.arrowPointedActor;
if (arrowPointedActor) {
ActorCategory category = (ActorCategory)arrowPointedActor->category;
switch (category) {
case ACTORCAT_PLAYER:
if (source == LED_SOURCE_NAVI_COSMETICS &&
CVarGetInteger("gCosmetics.Navi_IdlePrimary.Changed", 0)) {
color = CVarGetColor24("gCosmetics.Navi_IdlePrimary.Value", defaultIdleColor.inner);
break;
}
color = LEDColorDefaultNaviColorList[category].inner;
break;
case ACTORCAT_NPC:
if (source == LED_SOURCE_NAVI_COSMETICS &&
CVarGetInteger("gCosmetics.Navi_NPCPrimary.Changed", 0)) {
color = CVarGetColor24("gCosmetics.Navi_NPCPrimary.Value", defaultNPCColor.inner);
break;
}
color = LEDColorDefaultNaviColorList[category].inner;
break;
case ACTORCAT_ENEMY:
case ACTORCAT_BOSS:
if (source == LED_SOURCE_NAVI_COSMETICS &&
CVarGetInteger("gCosmetics.Navi_EnemyPrimary.Changed", 0)) {
color = CVarGetColor24("gCosmetics.Navi_EnemyPrimary.Value", defaultEnemyColor.inner);
break;
}
color = LEDColorDefaultNaviColorList[category].inner;
break;
default:
if (source == LED_SOURCE_NAVI_COSMETICS &&
CVarGetInteger("gCosmetics.Navi_PropsPrimary.Changed", 0)) {
color = CVarGetColor24("gCosmetics.Navi_PropsPrimary.Value", defaultPropsColor.inner);
break;
}
color = LEDColorDefaultNaviColorList[category].inner;
}
} else { // No target actor.
if (source == LED_SOURCE_NAVI_COSMETICS && CVarGetInteger("gCosmetics.Navi_IdlePrimary.Changed", 0)) {
color = CVarGetColor24("gCosmetics.Navi_IdlePrimary.Value", defaultIdleColor.inner);
} else {
color = LEDColorDefaultNaviColorList[ACTORCAT_PLAYER].inner;
}
}
}
if (source == LED_SOURCE_CUSTOM) {
color = CVarGetColor24("gLedPort1Color", { 255, 255, 255 });
}
if (gPlayState && (criticalOverride || source == LED_SOURCE_HEALTH)) {
if (HealthMeter_IsCritical()) {
color = { 0xFF, 0, 0 };
} else if (gSaveContext.healthCapacity != 0 && source == LED_SOURCE_HEALTH) {
if (gSaveContext.health / gSaveContext.healthCapacity <= 0.4f) {
color = { 0xFF, 0xFF, 0 };
} else {
color = { 0, 0xFF, 0 };
}
}
}
color.r = color.r * brightness;
color.g = color.g * brightness;
color.b = color.b * brightness;
}
return color;
}
extern "C" void OTRControllerCallback(uint8_t rumble) {
// We call this every tick, SDL accounts for this use and prevents driver spam
// https://github.com/libsdl-org/SDL/blob/f17058b562c8a1090c0c996b42982721ace90903/src/joystick/SDL_joystick.c#L1114-L1144
LUS::Context::GetInstance()->GetControlDeck()->GetControllerByPort(0)->GetLED()->SetLEDColor(GetColorForControllerLED());
static std::shared_ptr<SohInputEditorWindow> controllerConfigWindow = nullptr;
if (controllerConfigWindow == nullptr) {
controllerConfigWindow = std::dynamic_pointer_cast<SohInputEditorWindow>(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Input Editor"));
} else if (controllerConfigWindow->TestingRumble()) {
return;
}
if (rumble) {
LUS::Context::GetInstance()->GetControlDeck()->GetControllerByPort(0)->GetRumble()->StartRumble();
} else {
LUS::Context::GetInstance()->GetControlDeck()->GetControllerByPort(0)->GetRumble()->StopRumble();
}
}
extern "C" float OTRGetAspectRatio() {
return gfx_current_dimensions.aspect_ratio;
}
extern "C" float OTRGetDimensionFromLeftEdge(float v) {
return (SCREEN_WIDTH / 2 - SCREEN_HEIGHT / 2 * OTRGetAspectRatio() + (v));
}
extern "C" float OTRGetDimensionFromRightEdge(float v) {
return (SCREEN_WIDTH / 2 + SCREEN_HEIGHT / 2 * OTRGetAspectRatio() - (SCREEN_WIDTH - v));
}
f32 floorf(f32 x);
f32 ceilf(f32 x);
extern "C" int16_t OTRGetRectDimensionFromLeftEdge(float v) {
return ((int)floorf(OTRGetDimensionFromLeftEdge(v)));
}
extern "C" int16_t OTRGetRectDimensionFromRightEdge(float v) {
return ((int)ceilf(OTRGetDimensionFromRightEdge(v)));
}
extern "C" int AudioPlayer_Buffered(void) {
return AudioPlayerBuffered();
}
extern "C" int AudioPlayer_GetDesiredBuffered(void) {
return AudioPlayerGetDesiredBuffered();
}
extern "C" void AudioPlayer_Play(const uint8_t* buf, uint32_t len) {
AudioPlayerPlayFrame(buf, len);
}
extern "C" int Controller_ShouldRumble(size_t slot) {
for (auto [id, mapping] : LUS::Context::GetInstance()
->GetControlDeck()
->GetControllerByPort(static_cast<uint8_t>(slot))
->GetRumble()
->GetAllRumbleMappings()) {
if (mapping->PhysicalDeviceIsConnected()) {
return 1;
}
}
return 0;
}
extern "C" void* getN64WeirdFrame(s32 i) {
char* weirdFrameBytes = reinterpret_cast<char*>(n64WeirdFrames);
return &weirdFrameBytes[i + sizeof(n64WeirdFrames)];
}
extern "C" int GetEquipNowMessage(char* buffer, char* src, const int maxBufferSize) {
CustomMessage customMessage("\x04\x1A\x08"
"Would you like to equip it now?"
"\x09&&"
"\x1B%g"
"Yes"
"&"
"No"
"%w\x02",
"\x04\x1A\x08"
"M"
"\x9A"
"chtest Du es jetzt ausr\x9Esten?"
"\x09&&"
"\x1B%g"
"Ja!"
"&"
"Nein!"
"%w\x02",
"\x04\x1A\x08"
"D\x96sirez-vous l'\x96quiper maintenant?"
"\x09&&"
"\x1B%g"
"Oui"
"&"
"Non"
"%w\x02");
customMessage.Format();
std::string postfix;
if (gSaveContext.language == LANGUAGE_FRA) {
postfix = customMessage.GetFrench();
} else if (gSaveContext.language == LANGUAGE_GER) {
postfix = customMessage.GetGerman();
} else {
postfix = customMessage.GetEnglish();
}
std::string str;
std::string FixedBaseStr(src);
int RemoveControlChar = FixedBaseStr.find_first_of("\x02");
if (RemoveControlChar != std::string::npos) {
FixedBaseStr = FixedBaseStr.substr(0, RemoveControlChar);
}
str = FixedBaseStr + postfix;
if (!str.empty()) {
memset(buffer, 0, maxBufferSize);
const int copiedCharLen = std::min<int>(maxBufferSize - 1, str.length());
memcpy(buffer, str.c_str(), copiedCharLen);
return copiedCharLen;
}
return 0;
}
extern "C" void Randomizer_LoadSettings(const char* spoilerFileName) {
OTRGlobals::Instance->gRandomizer->LoadRandomizerSettings(spoilerFileName);
}
extern "C" void Randomizer_LoadHintLocations(const char* spoilerFileName) {
OTRGlobals::Instance->gRandomizer->LoadHintLocations(spoilerFileName);
}
extern "C" void Randomizer_LoadMerchantMessages(const char* spoilerFileName) {
OTRGlobals::Instance->gRandomizer->LoadMerchantMessages(spoilerFileName);
}
extern "C" void Randomizer_LoadRequiredTrials(const char* spoilerFileName) {
OTRGlobals::Instance->gRandomizer->LoadRequiredTrials(spoilerFileName);
}
extern "C" void Randomizer_LoadMasterQuestDungeons(const char* spoilerFileName) {
OTRGlobals::Instance->gRandomizer->LoadMasterQuestDungeons(spoilerFileName);
}
extern "C" void Randomizer_LoadItemLocations(const char* spoilerFileName, bool silent) {
OTRGlobals::Instance->gRandomizer->LoadItemLocations(spoilerFileName, silent);
}
extern "C" bool Randomizer_IsTrialRequired(RandomizerInf trial) {
return OTRGlobals::Instance->gRandomizer->IsTrialRequired(trial);
}
extern "C" void Randomizer_LoadEntranceOverrides(const char* spoilerFileName, bool silent) {
OTRGlobals::Instance->gRandomizer->LoadEntranceOverrides(spoilerFileName, silent);
}
extern "C" u32 SpoilerFileExists(const char* spoilerFileName) {
return OTRGlobals::Instance->gRandomizer->SpoilerFileExists(spoilerFileName);
}
extern "C" u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey) {
return OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(randoSettingKey);
}
extern "C" RandomizerCheck Randomizer_GetCheckFromActor(s16 actorId, s16 sceneNum, s16 actorParams) {
return OTRGlobals::Instance->gRandomizer->GetCheckFromActor(actorId, sceneNum, actorParams);
}
extern "C" ScrubIdentity Randomizer_IdentifyScrub(s32 sceneNum, s32 actorParams, s32 respawnData) {
return OTRGlobals::Instance->gRandomizer->IdentifyScrub(sceneNum, actorParams, respawnData);
}
extern "C" ShopItemIdentity Randomizer_IdentifyShopItem(s32 sceneNum, u8 slotIndex) {
return OTRGlobals::Instance->gRandomizer->IdentifyShopItem(sceneNum, slotIndex);
}
extern "C" CowIdentity Randomizer_IdentifyCow(s32 sceneNum, s32 posX, s32 posZ) {
return OTRGlobals::Instance->gRandomizer->IdentifyCow(sceneNum, posX, posZ);
}
extern "C" GetItemEntry ItemTable_Retrieve(int16_t getItemID) {
GetItemEntry giEntry = ItemTableManager::Instance->RetrieveItemEntry(MOD_NONE, getItemID);
return giEntry;
}
extern "C" GetItemEntry ItemTable_RetrieveEntry(s16 tableID, s16 getItemID) {
return ItemTableManager::Instance->RetrieveItemEntry(tableID, getItemID);
}
extern "C" GetItemEntry Randomizer_GetItemFromActor(s16 actorId, s16 sceneNum, s16 actorParams, GetItemID ogId) {
return OTRGlobals::Instance->gRandomizer->GetItemFromActor(actorId, sceneNum, actorParams, ogId);
}
extern "C" GetItemEntry Randomizer_GetItemFromActorWithoutObtainabilityCheck(s16 actorId, s16 sceneNum, s16 actorParams, GetItemID ogId) {
return OTRGlobals::Instance->gRandomizer->GetItemFromActor(actorId, sceneNum, actorParams, ogId, false);
}
extern "C" GetItemEntry Randomizer_GetItemFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogId) {
return OTRGlobals::Instance->gRandomizer->GetItemFromKnownCheck(randomizerCheck, ogId);
}
extern "C" GetItemEntry Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(RandomizerCheck randomizerCheck, GetItemID ogId) {
return OTRGlobals::Instance->gRandomizer->GetItemFromKnownCheck(randomizerCheck, ogId, false);
}
extern "C" ItemObtainability Randomizer_GetItemObtainabilityFromRandomizerCheck(RandomizerCheck randomizerCheck) {
return OTRGlobals::Instance->gRandomizer->GetItemObtainabilityFromRandomizerCheck(randomizerCheck);
}
CustomMessage Randomizer_GetCustomGetItemMessage(Player* player) {
s16 giid;
if (player->getItemEntry.objectId != OBJECT_INVALID) {
giid = player->getItemEntry.getItemId;
} else {
giid = player->getItemId;
}
const CustomMessage getItemText = CustomMessageManager::Instance->RetrieveMessage(Randomizer::getItemMessageTableID, giid);
return getItemText;
}
extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
MessageContext* msgCtx = &play->msgCtx;
uint16_t textId = msgCtx->textId;
Font* font = &msgCtx->font;
char* buffer = font->msgBuf;
const int maxBufferSize = sizeof(font->msgBuf);
CustomMessage messageEntry;
s16 actorParams = 0;
if (IS_RANDO) {
Player* player = GET_PLAYER(play);
if (textId == TEXT_RANDOMIZER_CUSTOM_ITEM) {
if (player->getItemEntry.getItemId == RG_ICE_TRAP) {
u16 iceTrapTextId = Random(0, NUM_ICE_TRAP_MESSAGES);
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::IceTrapRandoMessageTableID, iceTrapTextId);
if (CVarGetInteger("gLetItSnow", 0)) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::IceTrapRandoMessageTableID, NUM_ICE_TRAP_MESSAGES + 1);
}
} else if (player->getItemEntry.getItemId == RG_TRIFORCE_PIECE) {
messageEntry = Randomizer::GetTriforcePieceMessage();
} else {
messageEntry = Randomizer_GetCustomGetItemMessage(player);
}
} else if (textId == TEXT_ITEM_DUNGEON_MAP || textId == TEXT_ITEM_COMPASS) {
if (DUNGEON_ITEMS_CAN_BE_OUTSIDE_DUNGEON(RSK_STARTING_MAPS_COMPASSES)) {
if (textId == TEXT_ITEM_DUNGEON_MAP) {
messageEntry = OTRGlobals::Instance->gRandomizer->GetMapGetItemMessageWithHint(player->getItemEntry);
} else {
messageEntry = Randomizer_GetCustomGetItemMessage(player);
}
}
} else if (textId == TEXT_ITEM_KEY_BOSS) {
if (player->getItemEntry.getItemId == RG_GANONS_CASTLE_BOSS_KEY) {
if (DUNGEON_ITEMS_CAN_BE_OUTSIDE_DUNGEON(RSK_GANONS_BOSS_KEY)) {
messageEntry = Randomizer_GetCustomGetItemMessage(player);
}
} else {
if (DUNGEON_ITEMS_CAN_BE_OUTSIDE_DUNGEON(RSK_BOSS_KEYSANITY)) {
messageEntry = Randomizer_GetCustomGetItemMessage(player);
}
}
} else if (textId == TEXT_ITEM_KEY_SMALL) {
if (player->getItemEntry.getItemId == RG_GERUDO_FORTRESS_SMALL_KEY) {
if (Randomizer_GetSettingValue(RSK_GERUDO_KEYS) != RO_GERUDO_KEYS_VANILLA) {
messageEntry = Randomizer_GetCustomGetItemMessage(player);
}
} else {
if (DUNGEON_ITEMS_CAN_BE_OUTSIDE_DUNGEON(RSK_KEYSANITY)) {
messageEntry = Randomizer_GetCustomGetItemMessage(player);
}
}
} else if (textId == TEXT_RANDOMIZER_GOSSIP_STONE_HINTS && Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) != RO_GOSSIP_STONES_NONE &&
(Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == RO_GOSSIP_STONES_NEED_NOTHING ||
(Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == RO_GOSSIP_STONES_NEED_TRUTH &&
Player_GetMask(play) == PLAYER_MASK_TRUTH) ||
(Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == RO_GOSSIP_STONES_NEED_STONE && CHECK_QUEST_ITEM(QUEST_STONE_OF_AGONY)))) {
Actor* stone = GET_PLAYER(play)->targetActor;
actorParams = stone->params;
// if we're in a generic grotto
if (play->sceneNum == SCENE_GROTTOS && actorParams == 14360) {
// look for the chest in the actorlist to determine
// which grotto we're in
int numOfActorLists =
sizeof(play->actorCtx.actorLists) / sizeof(play->actorCtx.actorLists[0]);
for (int i = 0; i < numOfActorLists; i++) {
if (play->actorCtx.actorLists[i].length) {
if (play->actorCtx.actorLists[i].head->id == 10) {
// set the params for the hint check to be negative chest params
actorParams = 0 - play->actorCtx.actorLists[i].head->params;
}
}
}
}
RandomizerCheck hintCheck =
Randomizer_GetCheckFromActor(stone->id, play->sceneNum, actorParams);
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, hintCheck);
} else if ((textId == TEXT_ALTAR_CHILD || textId == TEXT_ALTAR_ADULT)) {
// rando hints at altar
messageEntry = (LINK_IS_ADULT)
? CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_ALTAR_ADULT)
: CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_ALTAR_CHILD);
} else if (textId == TEXT_GANONDORF) {
if ((INV_CONTENT(ITEM_ARROW_LIGHT) == ITEM_ARROW_LIGHT && CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) ||
!Randomizer_GetSettingValue(RSK_LIGHT_ARROWS_HINT)) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_GANONDORF_NOHINT);
} else {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_GANONDORF);
}
} else if (textId == TEXT_SHEIK_NEED_HOOK || textId == TEXT_SHEIK_HAVE_HOOK) {
messageEntry = OTRGlobals::Instance->gRandomizer->GetSheikMessage(gPlayState->sceneNum, textId);
// textId: TEXT_SCRUB_RANDOM + (randomizerInf - RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT)
} else if (textId >= TEXT_SCRUB_RANDOM && textId <= TEXT_SCRUB_RANDOM + NUM_SCRUBS) {
RandomizerInf randoInf = (RandomizerInf)((textId - TEXT_SCRUB_RANDOM) + RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT);
messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(randoInf, TEXT_SCRUB_RANDOM, Randomizer_GetSettingValue(RSK_SCRUB_TEXT_HINT) == RO_GENERIC_OFF);
// Shop items each have two message entries, second one offset by NUM_SHOP_ITEMS
// textId: TEXT_SHOP_ITEM_RANDOM + (randomizerInf - RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1)
// textId: TEXT_SHOP_ITEM_RANDOM + ((randomizerInf - RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1) + NUM_SHOP_ITEMS)
} else if (textId >= TEXT_SHOP_ITEM_RANDOM && textId <= TEXT_SHOP_ITEM_RANDOM + (NUM_SHOP_ITEMS * 2)) {
if (textId < TEXT_SHOP_ITEM_RANDOM + NUM_SHOP_ITEMS) {
RandomizerInf randoInf = (RandomizerInf)((textId - TEXT_SHOP_ITEM_RANDOM) + RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1);
messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(randoInf, TEXT_SHOP_ITEM_RANDOM);
} else {
RandomizerInf randoInf = (RandomizerInf)((textId - (TEXT_SHOP_ITEM_RANDOM + NUM_SHOP_ITEMS)) + RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1);
messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(randoInf, TEXT_SHOP_ITEM_RANDOM_CONFIRM);
}
} else if (CVarGetInteger("gRandomizeRupeeNames", 1) &&
(textId == TEXT_BLUE_RUPEE || textId == TEXT_RED_RUPEE || textId == TEXT_PURPLE_RUPEE ||
textId == TEXT_HUGE_RUPEE)) {
messageEntry = Randomizer::GetRupeeMessage(textId);
// In rando, replace Navi's general overworld hints with rando-related gameplay tips
} else if (CVarGetInteger("gRandoRelevantNavi", 1) && textId >= 0x0140 && textId <= 0x015F) {
u16 naviTextId = Random(0, NUM_NAVI_MESSAGES);
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::NaviRandoMessageTableID, naviTextId);
} else if (Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS) && textId == TEXT_BEAN_SALESMAN) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::merchantMessageTableID, TEXT_BEAN_SALESMAN);
} else if (Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF && (textId == TEXT_MEDIGORON ||
(textId == TEXT_GRANNYS_SHOP && !Flags_GetRandomizerInf(RAND_INF_MERCHANTS_GRANNYS_SHOP) &&
(Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE) || INV_CONTENT(ITEM_CLAIM_CHECK) == ITEM_CLAIM_CHECK)) ||
(textId == TEXT_CARPET_SALESMAN_1 && !Flags_GetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN)) ||
(textId == TEXT_CARPET_SALESMAN_2 && !Flags_GetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN)))) {
RandomizerInf randoInf;
if (textId == TEXT_MEDIGORON) {
randoInf = RAND_INF_MERCHANTS_MEDIGORON;
} else if (textId == TEXT_GRANNYS_SHOP) {
randoInf = RAND_INF_MERCHANTS_GRANNYS_SHOP;
} else {
randoInf = RAND_INF_MERCHANTS_CARPET_SALESMAN;
}
messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(randoInf, textId, Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_ON_HINT);
} else if (textId == TEXT_BUY_BOMBCHU_10_DESC || textId == TEXT_BUY_BOMBCHU_10_PROMPT) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId);
} else if (textId == TEXT_CURSED_SKULLTULA_PEOPLE) {
actorParams = GET_PLAYER(play)->targetActor->params;
RandomizerSettingKey rsk = (RandomizerSettingKey)(RSK_KAK_10_SKULLS_HINT + (actorParams - 1));
if (Randomizer_GetSettingValue(rsk)) {
messageEntry = OTRGlobals::Instance->gRandomizer->GetCursedSkullMessage(actorParams);
}
} else if (Randomizer_GetSettingValue(RSK_DAMPES_DIARY_HINT) && textId == TEXT_DAMPES_DIARY) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::randoMiscHintsTableID, TEXT_DAMPES_DIARY);
} else if (play->sceneNum == SCENE_TREASURE_BOX_SHOP &&
Randomizer_GetSettingValue(RSK_GREG_HINT) &&
(textId == 0x704C || textId == 0x6E || textId == 0x84)) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::randoMiscHintsTableID, TEXT_CHEST_GAME_PROCEED);
} else if (Randomizer_GetSettingValue(RSK_SHUFFLE_WARP_SONGS) &&
(textId >= TEXT_WARP_MINUET_OF_FOREST && textId <= TEXT_WARP_PRELUDE_OF_LIGHT)) {
messageEntry = OTRGlobals::Instance->gRandomizer->GetWarpSongMessage(textId, Randomizer_GetSettingValue(RSK_WARP_SONG_HINTS) == RO_GENERIC_OFF);
} else if (textId == TEXT_LAKE_HYLIA_WATER_SWITCH_NAVI || textId == TEXT_LAKE_HYLIA_WATER_SWITCH_SIGN) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, textId);
} else if (textId == TEXT_SHOOTING_GALLERY_MAN_COME_BACK_WITH_BOW) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_SHOOTING_GALLERY_MAN_COME_BACK_WITH_BOW);
} else if (textId == 0x3052 || (textId >= 0x3069 && textId <= 0x3070)) { //Fire Temple gorons
u16 choice = Random(0, NUM_GORON_MESSAGES);
messageEntry = OTRGlobals::Instance->gRandomizer->GetGoronMessage(choice);
} else if (Randomizer_GetSettingValue(RSK_FROGS_HINT) && textId == TEXT_FROGS_UNDERWATER) {
messageEntry = OTRGlobals::Instance->gRandomizer->GetFrogsMessage(textId);
} else if (Randomizer_GetSettingValue(RSK_SARIA_HINT) &&
(gPlayState->sceneNum == SCENE_SACRED_FOREST_MEADOW && textId == TEXT_SARIA_SFM) || (textId >= TEXT_SARIAS_SONG_FACE_TO_FACE && textId <= TEXT_SARIAS_SONG_CHANNELING_POWER)) {
messageEntry = OTRGlobals::Instance->gRandomizer->GetSariaMessage(textId);
} else if (textId == TEXT_BEAN_SALESMAN_BUY_FOR_100) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::merchantMessageTableID, TEXT_BEAN_SALESMAN_BUY_FOR_100);
}
}
if (textId == TEXT_GS_NO_FREEZE || textId == TEXT_GS_FREEZE) {
if (CVarGetInteger("gInjectItemCounts", 0) != 0) {
// The freeze text cannot be manually dismissed and must be auto-dismissed.
// This is fine and even wanted when skull tokens are not shuffled, but when
// when they are shuffled we don't want to be able to manually dismiss the box.
// Otherwise if we get a token from a chest or an NPC we get stuck in the ItemGet
// animation until the text box auto-dismisses.
// RANDOTODO: Implement a way to determine if an item came from a skulltula and
// inject the auto-dismiss control code if it did.
if (CVarGetInteger("gSkulltulaFreeze", 0) != 0 &&
!(IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_TOKENS) != RO_TOKENSANITY_OFF)) {
textId = TEXT_GS_NO_FREEZE;
} else {
textId = TEXT_GS_FREEZE;
}
// In vanilla, GS token count is incremented prior to the text box displaying
// In rando we need to bump the token count by one to show the correct count
s16 gsCount = gSaveContext.inventory.gsTokens + (IS_RANDO ? 1 : 0);
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId);
messageEntry.Replace("{{gsCount}}", std::to_string(gsCount));
}
}
if (textId == TEXT_HEART_CONTAINER && CVarGetInteger("gInjectItemCounts", 0)) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, TEXT_HEART_CONTAINER);
messageEntry.Replace("{{heartContainerCount}}", std::to_string(gSaveContext.sohStats.heartContainers + 1));
}
if (textId == TEXT_HEART_PIECE && CVarGetInteger("gInjectItemCounts", 0)) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, TEXT_HEART_PIECE);
messageEntry.Replace("{{heartPieceCount}}", std::to_string(gSaveContext.sohStats.heartPieces + 1));
}
if (textId == TEXT_MARKET_GUARD_NIGHT && CVarGetInteger("gMarketSneak", 0) && play->sceneNum == SCENE_MARKET_ENTRANCE_NIGHT) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, TEXT_MARKET_GUARD_NIGHT);
}
if (textId == TEXT_FISHERMAN_LEAVE && CVarGetInteger("gQuitFishingAtDoor", 0)) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, TEXT_FISHERMAN_LEAVE);
}
font->charTexBuf[0] = (messageEntry.GetTextBoxType() << 4) | messageEntry.GetTextBoxPosition();
switch (gSaveContext.language) {
case LANGUAGE_FRA:
return msgCtx->msgLength = font->msgLength =
CopyStringToCharBuffer(messageEntry.GetFrench(), buffer, maxBufferSize);
case LANGUAGE_GER:
return msgCtx->msgLength = font->msgLength =
CopyStringToCharBuffer(messageEntry.GetGerman(), buffer, maxBufferSize);
case LANGUAGE_ENG:
default:
return msgCtx->msgLength = font->msgLength =
CopyStringToCharBuffer(messageEntry.GetEnglish(), buffer, maxBufferSize);
}
return false;
}
extern "C" void Overlay_DisplayText(float duration, const char* text) {
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(duration, true, text);
}
extern "C" void Overlay_DisplayText_Seconds(int seconds, const char* text) {
float duration = seconds * OTRGlobals::Instance->GetInterpolationFPS() * 0.05;
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(duration, true, text);
}
extern "C" void Entrance_ClearEntranceTrackingData(void) {
ClearEntranceTrackingData();
}
extern "C" void Entrance_InitEntranceTrackingData(void) {
InitEntranceTrackingData();
}
extern "C" void EntranceTracker_SetCurrentGrottoID(s16 entranceIndex) {
SetCurrentGrottoIDForTracker(entranceIndex);
}
extern "C" void EntranceTracker_SetLastEntranceOverride(s16 entranceIndex) {
SetLastEntranceOverrideForTracker(entranceIndex);
}
extern "C" void Gfx_RegisterBlendedTexture(const char* name, u8* mask, u8* replacement) {
gfx_register_blended_texture(name, mask, replacement);
}
extern "C" void Gfx_UnregisterBlendedTexture(const char* name) {
gfx_unregister_blended_texture(name);
}
extern "C" void Gfx_TextureCacheDelete(const uint8_t* texAddr) {
char* imgName = (char*)texAddr;
if (texAddr == nullptr) {
return;
}
if (ResourceMgr_OTRSigCheck(imgName)) {
texAddr = (const uint8_t*)GetResourceDataByNameHandlingMQ(imgName);
}
gfx_texture_cache_delete(texAddr);
}
void SoH_ProcessDroppedFiles(std::string filePath) {
try {
std::ifstream configStream(filePath);
if (!configStream) {
return;
}
nlohmann::json configJson;
configStream >> configJson;
// #region SOH [Randomizer] TODO: Refactor spoiler file handling for randomizer
if (configJson.contains("version") && configJson.contains("finalSeed")) {
CVarSetString("gRandomizerDroppedFile", filePath.c_str());
CVarSetInteger("gRandomizerNewFileDropped", 1);
return;
}
// #endregion
if (!configJson.contains("CVars")) {
return;
}
clearCvars(enhancementsCvars);
clearCvars(cheatCvars);
clearCvars(randomizerCvars);
// Flatten everything under CVars into a single array
auto cvars = configJson["CVars"].flatten();
for (auto& [key, value] : cvars.items()) {
// Replace slashes with dots in key, and remove leading dot
std::string path = key;
std::replace(path.begin(), path.end(), '/', '.');
if (path[0] == '.') {
path.erase(0, 1);
}
if (value.is_string()) {
CVarSetString(path.c_str(), value.get<std::string>().c_str());
} else if (value.is_number_integer()) {
CVarSetInteger(path.c_str(), value.get<int>());
} else if (value.is_number_float()) {
CVarSetFloat(path.c_str(), value.get<float>());
}
}
auto gui = LUS::Context::GetInstance()->GetWindow()->GetGui();
gui->GetGuiWindow("Console")->Hide();
gui->GetGuiWindow("Actor Viewer")->Hide();
gui->GetGuiWindow("Collision Viewer")->Hide();
gui->GetGuiWindow("Save Editor")->Hide();
gui->GetGuiWindow("Display List Viewer")->Hide();
gui->GetGuiWindow("Stats")->Hide();
std::dynamic_pointer_cast<LUS::ConsoleWindow>(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))->ClearBindings();
gui->SaveConsoleVariablesOnNextTick();
uint32_t finalHash = boost::hash_32<std::string>{}(configJson.dump());
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Configuration Loaded. Hash: %d", finalHash);
} catch (std::exception& e) {
SPDLOG_ERROR("Failed to load config file: {}", e.what());
auto gui = LUS::Context::GetInstance()->GetWindow()->GetGui();
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Failed to load config file");
return;
} catch (...) {
SPDLOG_ERROR("Failed to load config file");
auto gui = LUS::Context::GetInstance()->GetWindow()->GetGui();
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Failed to load config file");
return;
}
}
// #endregion