mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-30 05:12:18 -05:00
f52a2a6406
subrepo: subdir: "OTRGui" merged: "a6066a251" upstream: origin: "https://github.com/HarbourMasters/otrgui.git" branch: "master" commit: "a6066a251" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
120 lines
3.7 KiB
C
120 lines
3.7 KiB
C
/*******************************************************************************************
|
|
*
|
|
* raylib [textures] example - sprite explosion
|
|
*
|
|
* This example has been created using raylib 2.5 (www.raylib.com)
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
*
|
|
* Copyright (c) 2019 Anata and Ramon Santamaria (@raysan5)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
#define NUM_FRAMES_PER_LINE 5
|
|
#define NUM_LINES 5
|
|
|
|
int main(void)
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const int screenWidth = 800;
|
|
const int screenHeight = 450;
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite explosion");
|
|
|
|
InitAudioDevice();
|
|
|
|
// Load explosion sound
|
|
Sound fxBoom = LoadSound("resources/boom.wav");
|
|
|
|
// Load explosion texture
|
|
Texture2D explosion = LoadTexture("resources/explosion.png");
|
|
|
|
// Init variables for animation
|
|
float frameWidth = (float)(explosion.width/NUM_FRAMES_PER_LINE); // Sprite one frame rectangle width
|
|
float frameHeight = (float)(explosion.height/NUM_LINES); // Sprite one frame rectangle height
|
|
int currentFrame = 0;
|
|
int currentLine = 0;
|
|
|
|
Rectangle frameRec = { 0, 0, frameWidth, frameHeight };
|
|
Vector2 position = { 0.0f, 0.0f };
|
|
|
|
bool active = false;
|
|
int framesCounter = 0;
|
|
|
|
SetTargetFPS(120);
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Check for mouse button pressed and activate explosion (if not active)
|
|
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && !active)
|
|
{
|
|
position = GetMousePosition();
|
|
active = true;
|
|
|
|
position.x -= frameWidth/2.0f;
|
|
position.y -= frameHeight/2.0f;
|
|
|
|
PlaySound(fxBoom);
|
|
}
|
|
|
|
// Compute explosion animation frames
|
|
if (active)
|
|
{
|
|
framesCounter++;
|
|
|
|
if (framesCounter > 2)
|
|
{
|
|
currentFrame++;
|
|
|
|
if (currentFrame >= NUM_FRAMES_PER_LINE)
|
|
{
|
|
currentFrame = 0;
|
|
currentLine++;
|
|
|
|
if (currentLine >= NUM_LINES)
|
|
{
|
|
currentLine = 0;
|
|
active = false;
|
|
}
|
|
}
|
|
|
|
framesCounter = 0;
|
|
}
|
|
}
|
|
|
|
frameRec.x = frameWidth*currentFrame;
|
|
frameRec.y = frameHeight*currentLine;
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
// Draw explosion required frame rectangle
|
|
if (active) DrawTextureRec(explosion, frameRec, position, WHITE);
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
UnloadTexture(explosion); // Unload texture
|
|
UnloadSound(fxBoom); // Unload sound
|
|
|
|
CloseAudioDevice();
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
} |